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darkgraycat

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A member registered Jul 11, 2020 · View creator page →

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After the end of the voting period, there will be a huge update width mechanics of changing the color of the level, the effect of color on the gameplay and the generation of random backgrounds. 

Stay tuned, my friends =)

In plans: collectables power ups, shmup elements, variable gameplay, and three modes: classic(current), endless, and adventure

If you decide to write code with Phaser - contact =) I will be glad to help

Thnx for answer=)

You use GDevelop... Do you want to try Phaser3 ?

I think Phaser is the best engine for small(and big) HTML5 games?

I can help you with it, if you want=)

Thanks for the opportunity to show the game and get feedback! For a long time, I finally got an incentive to move on! Itch.io as a new remedy for depression =))

So I can add features that I didn't have time to?

yo ho ho and a bottle of rum =)

Used GuitarPro 5.0 >> to MIDI >> online converter to mp3

Good web converter with diffirent sound banks: https://www.conversion-tool.com/midi/

Meditative, relaxing music.

Of course, with more frames it would be better - well, now it can be added.
The only thing: at the start it is not clear what needs to be done, and I still did not understand how to get through the second level=)

It's just that at the end, bugs began to pour in, and there was not enough time to implement the color mechanics.
There are several modes in the plans, updated music (this melody from the previous project) and interesting mechanics.

2am. At 5 am you need to wake up and go to work at a metallurgical plant. Phaser starts throwing bugs at me. I'm nervous.
I wanted to have time to add a dynamic background color change + changes in gravity and speed, but putting something out is better than nothing.
I will continue to develop the game.

ThreeJS awesome, your game awesome, YOU awesome!

better arrows?