Will there be hope for multiplayer in the near future, like an alternate way to connect without using Adobe's servers? (eg. using LAN to play multiplayer)
Jason Ee
Recent community posts
Thanks for the free key! I must also pay my respects for taking the last one, so here's a video of me claiming it. https://www.youtube.com/watch?v=N_74oQxFK78
The game's not fun when all I have to do is run and avoid. There's no hiding mechanics in game and Zyroidkarbie is a ghost without a sprite, which doesn't make me fear what I have to run from. Personally, I would like it to have an appearance of fog and bloodshot eyes of different sizes. (Yukari from Touhou) It's not scary without a form and I'm very disappointed to see it has no form to intimidate me with.
The game has an unoriginal concept of gameplay (lacking puzzles), and resembles a collect and go game instead. (a notable game example being Slendytubbies 2D) But, I do like the psychological horror elements, like bleeding from the eyes with a scream, which startled me, and the black screen which adds to the dread. As well as the fact that Zyroidkarbie can be heard from god who knows where and whether or not he's coming for your booty.
The story is certainly something, but I felt in the description you already spoilt the story by saying that Amy was an artificial human and that the penultimate enemy is Zyroidkarbie. Sure, learning that Zyroidkarbie is a amalgamation of souls really did add to the plot, but I think it would be better shrouded in mystery first. Furthermore, if you wrote the story from Amy's point of view, as opposed to describing her plight, it would be much better and you'd feel like you were her.
Example of writing from Amy's point of view: "I never knew who I truly was, other than the fact I was called Amy. The walls and floors are blank, covered in dust and grime, and the only thing that keeps me alive is ironically the one that wants me dead."
I would like to be your proofreader (English corrections) and co-writer if possible. This game surely has potential, and I love and hate it at the same time.
And finally, Zyroidkarbie will eat your balls.
Hey, the plot matches the theme. Nothing to say much about it.
The concept of shooting coins to dismantle yellow shields is a cool concept. Liked it, and the first and second bosses were criminally easy. Had fun playing as Green Reimu lol
The art is nice. I like the artstyle, but the music sounds pretty weird for a Touhou fangame. It didn't flow well with me, but it's my opinion, someone else might like it.
Being that it's an Alpha release, the third and fourth bosses don't do anything and the fairies have too much health. The points collected, bullets grazed, and power meter don't reflect the changes shown on the scoreboard. Not even the bombs refill when you try to continue. Hopefully in future I'll get to fight the third and fourth bosses!
The ending was pretty cringey in the end though. I always make it a point to give criticism fairly, and yeah, no elaboration and just saying "Good game" sounds like an "OK" in perspective.
The RPG sprites were very bad in my opinion, even with retexturing. Yeah. Remillia looks the most off so lol, thought she was Shimyoumaru.
I'm sure with time you could become better at designing, or find a designer for sprites as well.
With how all your stuff (with the exception of coding) uses sources from the internet, it made me feel very unsatisfied. Sure, you made the game yourself, but I didn't like it all that much with the usage of midi music arranges and sprites you found. Nonetheless, you made do with what you had, and you deserve the ZUN award.
I'm willing to do music for another game you're making if you ever get back into game development. Making original music for a Touhou game is second nature for me, but my style undoubtedly sounds more Len'en than Touhou. Contact me on YouTube or itch.io if you need me.
Level 3 isn't that hard. It's just impatience that affects you, and you got to make that jump properly. Level 4 was my most hated level. I had to avoid a sawblade while jumping and hitting the top or bottom spike without landing correctly. That's my nightmare.
For a mother tongue language, you speak understandable English, but it could be refined further with help. I could help you proofread your games if needed, since reading typos breaks a game's plot.
You're not being bitter at all, don't worry. Heck, if possible, I'd like to talk to you more, if you could be active on Twitter, I could talk to you in DMs, and if you have Discord, you can send me a friend request. I don't bite, so don't worry. Nice meeting you.
Twitter: JasonEe_12
Discord: Jason Ee#3542