Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Japaemon

31
Posts
1
Followers
7
Following
A member registered May 12, 2022 · View creator page →

Creator of

Recent community posts

Good luck! it was a pleasure talking to you <3

Sure. as a very simple example, one of the individuals might have an unusual/weird hobby. and the behaviour required by that hobby might cause us to get a signal somewhere in the centre of the case that that person is important. so unless we understand the hobby, we are misled. these things have many unpredictable consequences in their complexity.

it's good that you were able to design a self-consistent small world around the theme. I think if the conversation with the suspects could have been deepened through the lens of the characters, it might have added to the appeal of the therapy concept. it was fun to pick out situations and individuals, though ^_^

thankss

it's nice that you like it! your suggestions can be updated to the game to be offered as a cosmetic option, why not? I also have some good ideas for the background, I realise it's a bit sketchy, it will be updated over time.

there is actually no downward gravity, this is a scene we encounter because the current attractor is null. it needs to be tweaked so that we encounter it less.

Thank you for your interest ^ ^

cool game

It's nice that the game climbs both under my control and with the taken damages. the visualisation at the end sums up the adventure and fun very well ^^ the foundation of the game is very solid with organic processes. and the musics are very cool <3

I love the way you use rhythm!!! it's a very subtle game. your art style is also very unique. inspiring work ^____^

everything feels very saturated. a little more balancing and it will be perfect. congrats, great game!! ^_^

I think their disease is that they are extremely ugly and annoying :Dd nice idea though

an engulfing atmosphere, good job!

Thank you, Space Surfer!

it may be a bit difficult to control your movements at first, but I'm sure you'll get used to it very easily ^^
thanks <3

Hyperstimulation of hyperstimulation simulation hajhajhaha :DD crazzy work!!

almost flawless!

<33

I like the way you think.

I like the slightly spooky and sweet art style ^^

I like the game in general, but the first time I interact with anything I expect to understand it, but I get an immediate result: instant death. that's not nice.

Despite using it as a very small part compared to the sheer size of the genre, you've managed to make deck building the most shiny mechanic in the game. it was fun to play a top-down shooter trying to figure out card synergies, combos, enemies and find an ideal that suited my own abilities. very lovely game!

It's a creative idea. I wonder how it could be further developed and cooked.

thanks ^^

that's exactly what I was aiming for. <3

I like the art style and level design, nicely put together.

the rhythm of the game is a bit too random. i would like to have more control over the entity attributes i can manage. but the cards i have to choose sometimes make me feel like i'm being punished :D other than that i like the game a lot. you should be proud of yourself for making a concept like "traffic" so fun ^^

yeah, I especially wanted the game to have a retro vibe. and you're right about the song, it's a modified version of Motherboard.
good to hear you had fun playing! I agree with your note, it's already on my to-do list ^____^

Enviably authentic. ^___^

You have solved the flow job very well!
You could polish the rhythm more in the gameplay. I am very motivated to beat the level, but the area where I will catch the rhythm does not seem to be motivated to show itself to me. I think it will be a great game if you work on this ^^

I'm glad you liked it!

I think, because I play a lot of games that require mouse sensitivity, the draggable area was suitable for my hand. But it may be positive to enlarge it a little more, you may be right.

(Actually, the area was smaller, but I doubled it because my girlfriend had the same complaint :D)

Thanks for feedback ^^

<3

^_^