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JanbluTheDerg

42
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5
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A member registered Jun 24, 2020 · View creator page →

Creator of

Recent community posts

Fun idea, wish we could just hold the mouse button down.

That was a very unique rhythm game, enjoyed it!

You really picked a nice song for it

My stress levels went right up until I realised the steps I needed to take. How fun!

Where do you think the package comes from?

I can't answer that.

I'm going to be honest, I almost completely forgot about performance haha. Out of curiosity, what hardware are you running on? As for the escalation, consider yourself lucky, or unlucky, since it's somewhat random.  Thanks for playing!

I had fun with it, although it took me a moment to realise how to play. Weird bugs began to appear over time, like the evil sheep not disappearing until I died, or the wall thingy re-spawning for a moment. Nothing gamebreaking.

Some may say the strategy is to get stronger so you may defeat the frog. In reality, the strategy is to just run to that frog as fast as you can so you can fight it when it's weak!

Absolutely fun! Vibe was immaculate! I loved gambling until I quadrupled the money I started out with haha!

Haha how fun! I get to kill the little guy with level design, finally revenge for having to be nice to players!

Took me a while to realise what the monitor represented, but I still managed to get along fine, and then after figuring it out I got better! Loved the references, the implication that these wizards are somehow related was funny.

This is some great fun, seeing the little guys running around doing their thing, great job!

I'm honestly surprised it doesn't freeze any sooner.

Yeah, better information on just about everything is needed lol, maybe one day I'll actually gather a team for a jam and be able to impliment my ideas better. Thanks though!

What fun!!


Also, the "I didn't make a reset function" message is super relatable.

Interesting game! Had some difficulty at first, but I got the concept after a while. It's just a tiny bit too hectic for me.

Great art style!

I honestly can't believe y'all managed to make this in such a short time-frame, absolutely incredible work!

The web version doesn't have them, sadly, but the exe does. I'll eventually update the web version.

Also great you found the shielders (yes, that's the official name xD) cool!

The most relaxing way to commit genocide

An interesting idea, though I found the dominant strategy to be holding one button until the chasers don't even spawn anymore. Good starting point though, and really great on the visuals and music front! I especially appreciated the shockwave effect, looks noice!

All hail me, the rat god!

I'll preface this with this: This game has potential, if you (a player) is looking for some fairly fast paced fps action, this is the game for you. It's got some modern fps stuff (crouching, peeking, reloading) and some old fps stuff (huge weapon backpack, strafing, sprinting all the time)

Okay, now to the deep dive~

The combat loop has potential, it doesn't quite suite me personally but I still think it's got good potential. The enemies are fairly varied, and I did find myself switching guns to deal with certain enemies, always a good sign. I was worried a little by the lack of advanced movement tech, but what you have suits the combat loop.

The biggest issue with this beta is that I was just... confused. Didn't know where to go, what to do, I'm like 90% sure it's a kill all the enemies in an arena thing.

As for bugs, there were some. I couldn't switch to any other weapon after running out of ammo on the chaingun, some things wouldn't pick up, and an enemy got stuck inside a wall, preventing me from continuing.

The music feels a tad disconected from the gameplay, I can understand what it's going for, but it doesn't quite match the gameplay yet.

The rest of my issues are really just superficial, more to do with the confusion I felt on what certain items did. The UI was a little wonky. Visuals are a tad too reflective, it's distracting at times. At some points, so many enemies would be attacking with some light beam attack and I worried about the frame rate, though it seems my 1650Ti is more than capable fo handling it. There were also some visual glitching with things overlapping.

And finally, on the modern fps mechanics, some just didn't make sense. Crouching and peeking just don't make sense, there isn't any cover for it to be useful. Reloading is fine though, it works here.

But to go back, this game has potential in my opinion. It needs works, naturally it's only a beta, but the combat loop is there, I'm hopeful for the future of the project.

Thank you, the last minute fatal crash bug fixing was indeed something lol

Yeah, thanks for the feedback though! The full idea being that you'd have several troops that are linked to each other for a boost to attack damage (making up for their shortcomings), but if one dies, the whole lot of them die. The implementation doesn't live up to that, I bit of quite a lot more than I could chew with this, but I'll be returning to the concept at some point in the future to give it the full love and attention it deserves. Not soon though, I'm terrified to look at my code xD

Story of this game... I'll eventually remake the game but properly, it deserves it

I don't blame you, I overshot the game and didn't have time to make a tutorial or fully complete visual feedback. Heck, I don't even know what's going on sometimes!

Thank you!