Thanks for getting back to me Nightmare and hope you are well! Sorry it has taken me so long to reply myself!
I'm finally able to dive into this and Diablo/BG is the type of game I've been wanting to make, but in a Cyberpunk/Dystopian setting akin to Fallout/Syndicate :D
I'm a level designer by trade, and dabble in some pixel art and modelling from time to time, but programming is by far my weakest point. So with that said, would it be possible to create a fully functional game of Diablo/BG ilk without touching the Lua side of things?
I also noticed the Character Editor states it currently supports characters from PV Games and Laserwolve Games but it seems Laserwolve no longer operates. Are there other sources for characters besides these two that would work with the engine and would there be future intent to be able to add characters from other sources like Voxel created etc?
jamieEGB
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This is such an awesome tool and exactly what I've been looking for. Is it possible to make a full game with this editor (and additional content packages - I purchased PVGames Cybercity Pack a while back to use in RPGMaker but stumbled on trying to get the sprites in without facing weird issues) or is it best to make the maps and export to another editor?
Hey all, may be missing something here - but my original project and the map I created for it with all the assets and placement of entities is completely blank after I load it up.
I created a new project and imported some textures into it, then saved the project under the new project name, but for some reason, when I went to load into my old project, I encountered a crash error. Following this, I reloaded the program and went to my original project to check where I was saving my maps, and suddenly, there is literally nothing in the project.
Have I lost everything I have done? It's not the end of the world, and I will restart, but it's a little frustrating as I put a lot of time into it.
**EDIT/UPDATE**
For anyone else who encounters this issue:
It appears the crash somehow saved over the original map on closing the application, erasing everything as it hadn't properly loaded into the project/map.
Luckily, there is a backup file that's generated automatically, and it hadn't been saved over so I managed to use this to restore the project and map (with only minor loss of work). I've since copied these twice over to prevent any similar instances.
These shaders are awesome! Can't wait to see more!
One question though, when I applied them (tried all of them) they didn't seem to affect my weapon etc like they did in your example images (I'm also wondering if there would be away to affect the HUD at all?) otherwise I can try and add the effects to the sprites myself or find ones already in the styles!
I also found a really strange issue with the Toonshader on my end - but I believe this is down to the complexity of the textures I have in
This awesome! Picked up your other packs and definitely picking this up! Would you be considering adding in the animations that are on the "player prototype character"? Reason I'm asking is I'm looking at making a game with these assets and making this guy the hero and the faceless "goons/cronies" be the different enemy types! :D
This is awesome! Do you have more monsters planned? Would love to see more monsters and creatures in this style!
Also, it would be killer to see your gangster set in this style like thugs, suits, capo, underboss, boss, kingpin etc. It would really suit a small game series I'm making in Easy FPS - Hitman vs (gangsters, aliens, robots, zombies, demons)


