Thanks for letting me know. I'll be going over all of the sprites with a fine-tooth comb before the next update.
I am working on a fishing icon pack, that will have different rods and a ton of fish icons, that I hope to release quite soon.
Glad to hear work is still going ahead!
I don't have that yet, and I'll explain why. The plan is:
If you don't have the sprite pack, let me know and I can sort you out with a download key for it, so you can get the full animation set once it's made.
As in specific packages for RPG Maker, Godot, Unity etc, just to make things a little easier for some people. Stuff like this is a long way off because I'd need the time to learn more of the basics of those engines.
I'm very interested in what you're working on and would like to discuss that! My Discord username is jamiebrownhill.
Glad you're enjoying it! I'm actually planning on adding a lot more to this soon.
I'll also be replacing the lava dungeon very soon with a Mesoamerican themed dungeon that has lava, and also has a lot more effort in it than my previous dungeon asset. Testing has thrown up some issues so I just need to figure those out before I can release it.
Yeah, I'll be getting to all of the characters eventually. I had to basically take a year off from making assets which is why there are still only a few characters with portraits.
I just recently commissioned an artist to make new designs for all of the characters, and I'll be commissioning them again soon to make character portraits. The plan is to have both pixel art and hand-drawn faces and busts.
The potions pack is mostly icons, so it will probably go into bundles with other icons once they're made, and the crops will be bundled in with other farming assets, I'm already working on a second crops pack so that will be fairly soon.
Flowers will likely be a separate pack, as it has a lot of scope, but that will be bundled in with farming stuff also.
I'm currently working on adding a human female sprite with full animations, but I'll make sure to do a female elf once that's done.
Thank you for all the input and kind words!
I get what you mean about the growth stages, the change between the second and third stages is a bit abrupt on some crops. I'll work on adding something in between.
I'm actually finishing up a potions asset pack right now! I think I also have some cauldrons in a old folder somewhere so I'll add those into the pack.
I'm also starting work on a food pack too, so if you have any ideas for that, let me know!
This is an asset pack, all graphics, no code. As such, it doesn't have bugs, there were some minor art issues. Also this asset has always been paid, and always been marked as in development. There is more than enough information on the product page for people to make an informed purchase.
Edit: After seeing another comment, I realise you may be confused by itch.io's UI, and the fact it lets people purchase things they already own, and that's not my fault.
You can use this tool https://lospec.com/pixel-art-scaler/ to upscale the assets 3x to match MV's 48x48 tile size.
Once you've done that you'll need to change the dimensions and move things around to match the dimensions of MV's tile sheets.
None of the walls or floors are set up for autotiling, so you'd need to hand place wall and floor tiles.
RPG Maker compatibility is something I might add in future.