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jamiebrn

63
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1
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A member registered Sep 03, 2019 · View creator page →

Creator of

Recent community posts

Haha cool game! I think we made very similar games lol... Also made mine without an engine as you did (just C + raylib)!

Thank you! :)

Thank you! Yeah probably a poor choice to make the crystals blue also... was going for minimal. I think it would've been confusing regardless of colour though, so maybe should've removed them entirely from non-collection levels

Haha thank you! Yeah difficulty may need some tuning

Thank you so much! :)

Thank you so much! Glad the shopkeeper is being appreciated haha

Thanks for the feedback! A few people have said this lol, probably should've added keyboard controls too

Thank you so much!

Thank you!

Thank you so much! Yeah a few people have mentioned that

Haha thank you! Glad you caught onto the death animation lol

Thank you! Yeah, that's why I added the collection levels, though maybe should've removed the crystals from normal levels...

Thank you! Yeah it can get difficult, really depends on the arrow distributions and strategies you use

Thank you!

Haha thank you so much!

Thank you! Yeah decent amount of time was spent on the movement/squish etc and aesthetics

Thank you!

Thank you! Yeah I've had a few people say that, was going for minimal, maybe went a bit too much

Thank you! It might be a bit too hard lol

Funny game lol, voice acting really ties it up

Super chaotic lol, but fun. Menu music is hilariously chill by contrast

I like it, wall jump feels nice. Struggled a bit with controls though

Super cool game, interesting puzzles

Cool game, really nice artwork and sound design

(1 edit)

Just to add, (in the current state) for ranged weapons there is the Pistol, Ak-47 and Sniper

You can buy weapons in the shop after each wave ends - this is still in very early development so sorry this wasn't clearer

Thank you so much for the feedback!

194.02 in rush mode was my best. Really cool game. Needs a steam release with level editor :D

Thank you! At the moment, stages 1-10 are randomly generated with increasing difficulty and chance to spawn more difficult enemies. Then it goes to infinite which basically continues to increase the difficulty.

Thank you! I agree about the freeze ability, however it was all I could come up with for the game with the limitation, while trying to make the rest of the game lol

Thank you! Yeah, I would like to have added music. I did try but it sounded awful so thought it would've been better left out lol

Thank you so much! You should give PICO-8 a try sometime, it's really cool, especially for jams.

Thank you so much!

Thank you so much!

Very cool concept and incredible use of the limitation. It is a bit janky but that is to be expected in a game jam.

I like the idea and use of the limitation. There doesn't seem to be too much depth though, which is fine as it a game jam game after all! Also the music should be quieter or have a bit more variety.

Nice game. Really like the artwork.

Cool idea, apart from the broken depth system. What exactly does the workshop do aswell? I like the artwork. How come there is no limitation?

I like the use of the limitation. However the enemy hitboxes were confusing, it felt like I was being hit from way too far away.

I like the pixel art and the use of the limitation. The movement feels pretty stiff though, I wish it had a bit more float