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JamesTDG

120
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A member registered Jan 03, 2017 · View creator page →

Creator of

Recent community posts

Site's down, might be a good idea to build a version we can easily host locally!

Yk, I am actually a bit curious to know the difficulties in integrating gamepad support here. Realistically, you only need input from 2 things, an analog stick and a button to do anything. (I would prob have to cross-reference between your own player input code and the gamepad documentation for Windows (XInput API) and Linux (Joystick/evdev APIs) to know all of the nuance...)

I did read up on something called SDL_GameController, which should resolve a lot of the problems with supporting multiple controllers, but it is a C-based input library, and I don't know what language Breadskate is developed in

Hey, just reminding you a couple months later to PLEASE add gamepad support! Reflexive gameplay is best suited to gamepads here...

Hey! Are we getting any more of this? 

Weird, game is failing to launch on my thinkpad, and I have an Nvidia GPU

I treated it like a lazy sysadmin and ran an autoclicker

I beat it, but it sucks there is no exponential upgrading...

I hope you consider making a linux downloadable version too!

It's a good concept to expand upon, but I seriously hope that there will actually be human-made visuals added soon, I just feel a bit icky playing anything with AI generated assets...

It would be cool to have a dedicated app to keep local on my phone for this game.

Download the file, then run it in steam with compat settings

(1 edit)

That spam shot on 2-5 seemed to cost you time rather than gain you any...
Also, a spam-shot on 3-6 would have been faster fyi

(2 edits)

2-1: Easy clock skip if you time your shot well, you get a 1 sec window to get it though
2-5: If you hit the first clock, then immediately go up, you can cross the bridge in time!
2-8: You could have trimmed some time if you did not flinch!
2-9: ditto
3-3: MASSIVE time loss
3-9 Might have been able to abuse a jump pad to not grab any crystals here

Part of the problem is that the only analogue input you get is your mouse cursor, which makes it so unless you are an OSU player, you're kinda fucked out of reacting in time to hit only the necessary clocks on 2-10

The boss fight feels a bit... anticlimactic

I wish I could, but it lacks native Linux support...

Can we get Linux support?

Imagine if this could be rigged to support rendering vector images, would definitely bring back Vectrex vibes

Wired Xbox 360 gamepad on brave browser, running on win 10


I would like to point out that I was able to fix it just by downloading the game, so something might not be communicating right within the web player

Hey uh, it is not detecting my gamepad...

(1 edit)

Talk about crazy, but needs fullscreen if dragging off the screen won't let me do each "putt"

Edit: I was getting frustrated at the reaction time I needed, so I plugged in my gamepad, but the game does not support it. CHANGE THIS! If you need a good idea for what to do, left stick handles direction at putt strength, while A fires. That is ALL I need here...

That invert controls req is EVIL, man!

It is a great game, but JFC the camera shake is too violent to actually play

It is a fun way to take advantage of how windows function

I am rather disappointed that we don't have more levels to play here

Damn onion cutting ninjas!

I'm down for it, I am running Linux Mint Cinnamon

Lol, you might wanna rebalance the needle, I beat the dark king in 1 shot because of it lol

I thought I finally got one of these levels, and then the water going diagonal got me lol

Will we get a Linux version?

Can we get a linux build?

Sadly, @bipolit never got back to me on this

Thanks for actually looking into it, I found out the hard way while recording and had to cut it into a 2nd file to make it work

Fun fact, if you edit the palette, it cannot load the full timelapse...

I decided that after that last one, I REALLY wanted to make a tactics mock-up, so here is
James Bond; Double-0 Tactics
1x:


4x:


That's still a level of don't give a fuck, they won't check in on what has happened

Metal Gear Bond

x4: (took me a hot minute to figure out how to get that LCD backdrop effect)

Considering you guys are working on a remaster of WoK, any chance we could see this version be remade as DLC for WoK? I would love to play this but the player models in this just make me feel icky since I played exclusively with my XBL avatar, and the remake avatars feel like a good middle ground (so long as we get customization ofc...)

Also, am I correct in assuming WoK will have all DLC bundled in for free?

I'll need to fish up my XPS and see if the battery is still alive

Any chance a Linux build could be made?