Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jan 03, 2017 · View creator page →

Creator of

Recent community posts

Yeah, I think flipping would be neccessary. I guess the only way to resolve my problems with the zoomed out issue would be to make a PicoTron port that can allow for a larger screen size. Also, yes, my first experience with this game was on Mobile rather than PC

This is a pretty nice AoE clone. I just wish being able to read what certain units were doing was easier, enemy units were more obviously labeled (perhaps a red outline?), and that I could retreat units from combat rather than then remaining in it despite my orders.

I think having a muted dark green with lime text can fix the page, the other bit is more tricky, all I can say is use darker colors

(1 edit)

My eyes actually hurt from looking at this, can you please change the colors to be something that doesn't make me cry blood? (Both the page UI and the game itself)

It's probably a difficulty curve situation. I'm a rock band unplugged and Tetris addict...

Also, yeah, I think a difficulty toggle could do nicely here.

Looks and plays well, but man does this feel too easy...

Pretty cool, hoping this gets an update to be playable without VR so I can experience the retools without wasting a lot of money on a headset...

A pretty nice brisk game, could do with having spacebar also control the player. I also happened to cheese several levels, which is kinda funny and I don't want the cheese gone

Game severely needs lag optimizations, high entity counts severely lag matches

Hey poly, any plans to make a browser version?

The water bottle should react if you hit it with the physics object


Is there any chance we could get a Zip of these sprites in case we don't yet have the game but still wish to release asset packs for it?

This was a pretty fun take on Sudoku, my only request is a dark theme that I can use with this.

It cant seem to load the font here

Honestly, doing a switch port is really easy, you just need to upload a unity build with gamepad support.

I have a bad idea. Remember phone VR? Turns out you can still make Google cardboard stuff, so here's my bad idea, make a phone VR port of this or some other game you made. (Honestly, if you actually do this, you have my praise and it will give me a good gauge to see if I should do it)

Looks neat, I'll look into trying it out later

It would be neat to see this be a full-on game

Thanks. I wanted to have a bit of a challenge, so I decided to pick up PicoCAD.

The game is pretty temperamental, if you hear that high-pitched sound while on a block, hit a (make sure you have the grass seed selected)

It is possible to infinitely fall if you enter a half-tile gap, it is a pretty funny bug.

Pretty good game, but you forgot about the barriers:

Shitty game with stolen and horribly-photoshopped assets

Here's my builds, I made a tower, a pingas (the first one to be posted here), and a small house

Good game, I just wish I could save my game

Add a full custom Character(Male, Female), New sounds, More place-able Items (Mirror, Compass, Torches, Bowl, Bed, etc.), and Day/Night cycle.