Site's down, might be a good idea to build a version we can easily host locally!
JamesTDG
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Yk, I am actually a bit curious to know the difficulties in integrating gamepad support here. Realistically, you only need input from 2 things, an analog stick and a button to do anything. (I would prob have to cross-reference between your own player input code and the gamepad documentation for Windows (XInput API) and Linux (Joystick/evdev APIs) to know all of the nuance...)
I did read up on something called SDL_GameController, which should resolve a lot of the problems with supporting multiple controllers, but it is a C-based input library, and I don't know what language Breadskate is developed in
2-1: Easy clock skip if you time your shot well, you get a 1 sec window to get it though
2-5: If you hit the first clock, then immediately go up, you can cross the bridge in time!
2-8: You could have trimmed some time if you did not flinch!
2-9: ditto
3-3: MASSIVE time loss
3-9 Might have been able to abuse a jump pad to not grab any crystals here
Talk about crazy, but needs fullscreen if dragging off the screen won't let me do each "putt"
Edit: I was getting frustrated at the reaction time I needed, so I plugged in my gamepad, but the game does not support it. CHANGE THIS! If you need a good idea for what to do, left stick handles direction at putt strength, while A fires. That is ALL I need here...
Considering you guys are working on a remaster of WoK, any chance we could see this version be remade as DLC for WoK? I would love to play this but the player models in this just make me feel icky since I played exclusively with my XBL avatar, and the remake avatars feel like a good middle ground (so long as we get customization ofc...)
Also, am I correct in assuming WoK will have all DLC bundled in for free?










