This is golden. It amazes me to think you cranked it out for a Jam.
I have a distaste for VNs with magic, but this is perfectly executed for my tastes. A lovable and reasonable competent 'muggle' has a brief window of time to, from a position of total ignorance, investigate how the magic affecting her came about and how to handle/mitigate/deal with it. It does another thing I love, which is having a short play cycle where failure is the expected result but players can logic (or brute force) out better results by expanding their player-side knowledge.
Some of the better Daz3d stuff I've seen in the entries of 'this type' of game - pretty good body posturing, facial expressions, scene framing, and you handled the issues with breaking Daz3d's "upper limits" for weight pretty well. Lots of varieties in how things can work out, and some nice branching despite the short runtime. Good characters, well written, no bugs that I found on Linux. (My only complaint is the green-on-orange text being hard to read in places, but that seems to only be a serious issue in the first few scenes.)
Maybe you've bypassed my critical analysis with a freckled auburn-haired protagonist (I'm a sucker for 'em, as my game Unstable Frienemies probably suggests), but I think this is top shelf material. I hope it's okay that I put a link to it on my creator profile page under the "Other people's stuff - Best of Itch" section.






