my journey is only just beginning . .
jakeyouh
Creator of
Recent community posts
absolutely delightful demo. i tried a few different strategies (druidmaxxing, heavy mirror, afterglow) and enjoyed them all! i was surprised and delighted when i reluctantly tried heavy mirror after convincing myself that druidmaxxing was the best strategy, only to find that heavy mirror was just as good, if not better. i was sad when mirroring a mirror did not grant me 2 copies of the reflect buff.
one thing about this game that makes me a little worried about its future is how some cards/relics are absolutely bonkers powerful [wanderer, candle, mirror, retain] while others seem not useful to a mysterious degree [leviathan, broodmother, beholder, glutton, centaur, salvage]. hopefully it's a similar case as with the heavy mirror build, and i just haven't wrapped my brain around their true power!
oh, also! the game is SO close to being playable on mobile (web). all the UI is positioned and scales nicely, but cards and level select get clipped off the edge of the screen and there's no way to scroll them horizontally
oh, also also!! i like how the first void is purple and all the artwork and cards and stuff is also purple. i was honestly surprised when all the non-void stuff remained purple on later levels instead of getting recolored to match the new color of void. really makes u think
you're all good, i'm unannoyable 😊 i did this process in my image editing software:
- duplicate the [most recent] text layer
- on the layer beneath:
- apply 20 points of hue shift
- apply 25px of motion blur (at -34°)
- reduce the opacity juust a liiiitle bit
- repeat until you've cycled through all the colors back to the one you started from
i also put a 1px white outline on the topmost text layer!
i am making a world in the level editor!! for some reason i have two rooms in the below floor level 1 that don't want to link up. did i do something wrong? images below are screenshots from the level editor and from test play. if i walk against the wall where room (-1, 0, -1) and room (0, 0, -1)'s walkable paths connect, i just bonk into the wall instead of transitioning from room to room.
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