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jaguarx

37
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2
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A member registered Mar 09, 2021

Recent community posts

smart fridge firmware. I appreciate IoT humor immensely more than a normal person should.

Voices work very well and sound real. My vote is to move forward with them (probably for female characters only).

The social media is a nice touch. seems interactive and provides subtle world-building as well as clever tie-ins to prior games.

What it does well:

  • Story (Original and believable. Atmosphere developed well)
  • Gameplay (especially Diner management. Well balanced. manageable at low levels, tougher at high levels)
  • H scenes (Good mix of scenes, nice variety of characters)
  • Humor/character interactions (Best of all your games in my opinion)
  • Main Character's development (Very believable given that this is an H game)
  • Setting
  • Music (I like the chill main theme)
  • Main Character's look (my favorite of your MILFs honestly.)

What would make it perfect:

  • More h content (what you have is fine, but more options along blair x luke route and chuck x sonya route would be nice. Luke x Kate is fine.)
  • cater to my specific tastes more (lol). That would just mean more femdom scenes more or less. Honestly, could probably hit a 10/10 with just some more h content.

excellent game!

low fi hip hop - beats to relax/run a diner to. Can't wait for the release!

looks interesting!

Cruise Conquest Review: (FYI, haven't yet played dad route yet, just the other 3)

  1. Aesthetics: 6/10 - Nice idea/concept, but a little messy. 1950s/1940s styling of the ship was excellent touch and added to the feel well. The point-and-click style had decent flow/ I could construct a pretty good mental map of the ship. The backgrounds fit together quite well. The animation engine for your characters takes getting used to but you manage to produce a wide range of people with it, though the dark eyes kind of bother me ("good enough") and the character animations themselves are great, though somewhat comical at times. The transition videos were great for AI, though one of them (actually featured in the trailer) has the ship moving forward but its wake is flowing in the opposite direction, like it is moving backward. Definitely an AI thing but it kind of bothered me. I think using AI stock photos or photorealistic people for background characters is a better way to go for my tastes. Music fit everything well/wasn't annoying (I usually mute music in games but not for yours). Could make it to an 8/10 if AI stuff was fixed more but the animation engine keeps pretty much all your games at an 8 for me. If it works for you, then keep it up.
  2. Story: 7/10 - Not as easy to follow as some of your other work. The main storylines, particularly Suzan's and the daughter's, made sense and were developed well enough. Good buildup for those characters, and your humor shined well there. Found myself laughing a few times. Just judging those two storylines, I'd give 9.5/10. Unfortunately, the son's storyline was kind of an afterthought. I admittedly didn't play through Henry yet so can't say much but he seems strange based on the other stories. The side-quest stories for the various MILFs the son interacts with are good, though could use a little more development. Fahima's is particularly fun. That said, the Shrock and Donk didn't do it for me. Too much "random". Random doesn't necessarily mean funny. The theater parts really dragged down the score here. Overall, not your best, but some very notable stories and it's clear where you put your time. Might be good to focus on one or two central characters for a future game and really develop them/use others to develop them (like you have in other games like desperate days, housewife, CCTV 1, etc.)
  3. Lewd Content: 9.5/10 - Main reason I enjoy your games (of course). Focus on "older woman"/"younger man" is the core reason I like your games. You had ample content given development timeline and they had a good variety of positions/styles that fit each character. Gallery view is creative as well. In particular, I REALLY enjoyed the SPH/SPE aspects in the scenes when included, but the other commentary/speaking during scenes also enhanced them quite a bit (Not just "ooooh aaaaah" lol). I usually like to see at least one or two scenes with a particularly dominant woman/amazon position featured, which wasn't really present here too much, and that is the only reason it wasn't a 10/10 for me.
  4. Gameplay: 9/10 - Almost perfect. Intuitive enough to play around on your own without guides or cheats but they're implemented in a way . Minigames are winnable but still fun. Don't feel like a massive time sink but instead as a game enhancer. Navigating the ship and finding things point-and-click style worked well. Only detraction is some bugs when you activate too many quests/get certain items too soon. I think it was a good decision to not try to design "perfect days" for a player to follow to get 100% as that kind of takes out the variety and really pressures the player to just follow the walkthrough step by step. By adding "go back in time" or "pass time" cheats it gave the player freedom to "mess up" or try things, which is an important part of gaming. The randomness generators for certain games (bingo, slots, etc.) were the right balance of favorable for the player, as were the difficulty levels for the shuffleboard and air hockey games. Only thing that kind of bothered me was the claw machine, but you can skip that anyway. Score would be higher if there were no bugs.


Final Score: 8.5/10 - One of your better games, and worth the money, but not your best (for my taste). Nice breadth of content. makes sense given development timeline. Can't wait to see what you decide to develop next!

Pleasure Cruise is obvious but I bet there are already h-games with that title lol.

Cruise Quest would work based on this post. alternative name ideas:

Conquest Cruise/Cruise Conquest (better alliteration and has 2 C's, and I'm assuming you'll be conquering hearts of various characters)

Family Vacation - Cruise line (if you wanted this as part of a series)

Family Adventure Cruise

Family Loveboat

Caribbean Relation Ship/Relation-Ship

Family Vacationship

Motion of the Ocean (more subtle, more abstract like Sunkissed)

Smooth Sailing/Rough Sailing (depending on what fits story better)

Salty Breeze (more abstract)


Can't wait to see final product.

This looks quite ambitious!

Is the idea that each of the 4 characters will have/need their own dedicated playthrough, or do you switch between them mid-game? And I'm assuming there will be branches that each of the 4 characters can choose within the playthrough?

I loved your AI soundtrack in sunkissed. would be nice to have something like that for this game as well

I love the theme and setting. though it seems more East German than USSR, that works too. Is the player playing the role of a government surveillance officer or is the player a member of one of the families?

With regard to CCTV: Excellent game! The only complaint I have is that more content would be nice, but there was honestly lots in there, so I think you have a real winner with that genre/style.

The following is of course a suggestion for another type of game:

A while in the comments in one of your games I proposed an idea for "Tiger Mom". A brief summary: the premise is that the female protagonist is a stereotypical "Tiger Mom" (a very domineering, task-heavy mother who wants her children to succeed in everything and likes to be involved to the smallest detail). She can choose from a variety of ways to corrupt herself to help her son with various school-related goals (grades, dealing with bullies, getting onto sports teams, building up courage to ask a girl to the school dance, etc.). The main path is her offering direct "encouragement" or "rewards" to her son (or perhaps "punishments") for achieving the various high marks of a successful student. (optional) NTR path would involve seducing key characters (or their sons) to make life easier for her son without his knowledge (Eg. his bully, or his teacher/his teacher's son, or his coach/coach's son, or the boyfriend of the girl her son fancies). Another path is encouraging his older sister to help him out with some of his goals (maybe physical training to make the track team, etc.).

You've basically already touched on that concept slightly in CCTV (sister and mother helping with grades), and I feel you did it very well, but you still had lots of opportunity to really flesh it out if you went all in on that concept alone. (lots of opportunities for content, can scale up or down as work allows).

Sent you an email - please respond to confirm it's you. Overall I like this general idea, fyi. What game engine are you going to use for this?

Is there a way I can manually edit dialogue during sex? I tried to edit the "_pwrl_talk_during_sex.rpy" file but it seems the changes I made don't register. I was able to do it successfully with version 16.2 but not 16.3.

I'm curious about the comic. Is it literally just a series of images/comic book form or would it use a game engine and contain animations (although following a fairly linear "click next to continue" after you choose your character type of thing in a comic book style)? If it's the latter, I'd probably be most interested in that.

I also really like the RPG idea. sort of tried and true but you'd do a fantastic job of it.

However, I'm impatient, so I'm voting CCTV for now.

I definitely agree with quality over quantity. Focusing on 2-4 characters' buildup is much more satisfying than 6-10 flings that barely make sense.

(2 edits)

I love your games. This one seems like it will be very solid. I like the idea of replay ability for new routes/endings (so long as the relevant scenes are saved, like they were with you last few games). A few suggestions:

1. As a quality of life thing, if possible, is to balance some of the stochastic elements more in favor of the player *eg making the opponent slightly more likely to have a bad hand at a card game, over or underguessing in black jack, or making it so specific item drops are more common if they're critical items, etc.* Sometimes those can ruin the experience if you have to replay a specific game a bunch of times to get a specific outcome. I like the minigames from an immersion perspective. 

2. Humor in the storyline is good (eg. including events with unexpected causes and effects, characters lying in a very obvious way and getting caught but the outcome is innocent, unbelievably dumb behavior/characters, hypocritical behavior generally). I notice you do this subtly sometimes and can tell you have a good sense of humor. Lean into it more.

3. Seems like you have this planned, but when breaking into sister's or mother's phone, option to find video of "liason" with another guy while you were working your magic with a different character (or perhaps while you were asleep, etc.). Or texts exchanged reflecting the phone owner's feelings for their brother/son.

Keep up the good work!

great game! potential bug: Scene: Anna + POVman charm does not unlock/load despite meeting requirements. everything else seems OK.

idea:

New character: 

Young zombie boy - Looks like a zombified boy, younger than the students from first chapter (found in park setting perhaps). Small penis but long ropy/mutated arms they can use to grab/restrain Syahata into cowgirl position. Arms can drag on ground as they walk/run. Add second zombie for cowgirl + anal. 

Zombie mother- Milf type zombie. Older than students from first chapter. (found in park along with young zombie boy). Casual/ripped clothing but their lower intenstines/uterus is glowing through grey skin. If she catches you, tendrils come out of her pussy that fuck your mouth. Cock variant for a second zombie that fucks pussy or butt. Tendrils can lift Syahata into any position.

Office beast - severely mutated female office worker (only evident because of large blown-out breasts) with 4 legs and 2 penises. found in an old office block.