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Jennifer Ann's Group

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The Winning Games from the 2018 Life.Love. Game Design Challenge: BYSTANDERS.

Student Category

Street Sweeper
Sophi Schneider of Upper Dublin Township High School

University Category

Date-Safe
Julie Rousseau, Joe Natale, and Susalin Chean of University of Rhode Island, College of Nursing

Community Category

Step Up
JC Games

Citizen Witch
Lucas Vially

A press release and links to the updated games will be available in July. Please stay tuned.

Hi - thanks for your interest.

This is the first time we've had third-party beneficiaries for the contest prizes and it is taking longer than usual to finalize everything. We did hear from one more prize recipient this morning and now are just waiting for one final respondent in order to announce the winners.

We hope to be able to announce the final list of all winners later this week.

Thank you for your interest in the contest. Emails are in the process of going out to all participants who provided their email address on the entry form! 

Thank you for your interest in the 2018 Life.Love. Game Design Challenge: BYSTANDERS. The entry period is over and the judging nearly complete.

Check back soon for info about the winning video games!

We think you can edit your entry up until the deadline. Please let us know if that does not work.

Eastern Time Zone (UTC-04:00).


Good luck!

Yes, when you click on "submit your project" the form appears.  This is the first time we've used itch.io for our contest and are still learning how everything works - please let us know if you run into any problems or have more questions.

Thanks!


Yes - definitely!

Bystander awareness is about:

  • people being aware that they are bystanders when they witness bad things happening
  • people being aware that as bystanders they have options
  • understanding what those options are

Bystander intervention is about:

  • acting to intervene in some fashion (talking with a trusted adult is one form of intervention!)

Many people aren't always aware that they are bystanders to bad things because they may not realize that what's going on is bad - or they might believe that other bystanders will intervene instead of them - or they feel uncomfortable intervening in the situation due to societal norms or fears of retribution.

The goal is to help people:

  1. recognize when they're bystanders;
  2. to know their options; and
  3. understand how to safely intervene.

Thank you for questions. We received your email but will answer your questions here in case other people have similar questions.

  • We are not necessarily interested in a "long game" or even in replayability. If you look at some of the previous winning games that might help to provide some idea of the scope of the games we've received in the past. Although we are very impressed with the skill of the developers and designers who have entered our contest - we also have seen that often it is the idea behind the game that is its most compelling aspect. (I was going to suggest some specific games but as some of the teams who made those games might enter again this year I want to avoid any appearance of favoritism or bias. Please explore some of our other games and you'll see that some are longer and some are much shorter.)
  • We fully appreciate your concerns about source code and game assets. We are requesting these in advance mostly due to our own mistakes: we did not require these in advance - and sometimes never requested them afterwards. This has caused many problems for us as, for example, some of the Flash-based games or Unity Player games don't have the source code or assets so that we can port them to another platform. At this point many of these games will not be playable any longer. The good news though is that we've been doing this since 2008 and have never had any problems or complaints about respecting the IP rights of the teams who enter our contest.  (I actually have a law degree with one of my focus areas being IP due to my technology background.)
  • Any funds received by the entrants are theirs to do with as they wish. The money can be used for school - or for whatever they choose. Likewise for the prize money we will be giving to schools - although our hope is that those schools do use the funds for purposes related to video games and education.

I hope that this is helpful. I recognize that there is a lot of information here (and in the rules) and will be happy to explain or clarify anything else you might want to know.

Thank you again and good luck!

We received this question in another topic and we're putting it in its own topic in case you had this question also:

"I don't really understand the theme because I'm from Czech Republic and i don't wanna believe Google Translate could you please say what means Bystander please ? :)

Thank you in advance!

For our contest we are looking for examples when something bad is happening and witnesses can stop it - or can get help - or can do something else that helps. The type of bad things we are focused on are things that young people often experience.

Examples: bullying (some kids are picking on another kid) or relationship abuse (one kid is yelling at their boyfriend or girlfriend in public) or alcohol (one kid is drinking too much alcohol and it is damaging their life). In all of these examples there are people who either see these things happening or are otherwise aware that they are happening. We want to see what the people who see this happening can do - and should do - to help. The people who witness these things are BYSTANDERS.

When people are witnessing things like this and realize that they should do something that is called BYSTANDER AWARENESS and when the people who witness things like this do something to help that is called BYSTANDER INTERVENTION. 

Please also look at the videos and the other websites in the BYSTANDER RESOURCES section of the game jam page to get better examples.

Thank you - yes - this is right.

For our contest we are looking for examples when something bad is happening and witnesses can stop it - or can get help - or can do something else that helps. The type of bad things we are focused on are things that young people often experience.

Examples: bullying (some kids are picking on another kid) or relationship abuse (one kid is yelling at their boyfriend or girlfriend in public) or alcohol (one kid is drinking too much alcohol and it is damaging their life). In all of these examples there are people who either see these things happening or are otherwise aware that they are happening. We want to see what the people who see this happening can do - and should do - to help. The people who witness these things are BYSTANDERS.

When people are witnessing things like this and realize that they should do something that is called BYSTANDER AWARENESS and when the people who witness things like this do something to help that is called BYSTANDER INTERVENTION. 

Please also look at the videos and the other websites in the BYSTANDER RESOURCES section of the game jam page to get better examples.

Thank you for your interest!

We were asked if teams in the UK (and other countries) could enter:

YES

Over the years we have had winning teams from Argentina, Belgium, Canada, India, Ireland, Mexico, Spain, Sweden, Thailand, UK, and US. We love seeing entries from around the world so please enter no matter where you / your team are located!

Hmm . . . we haven't been able to test the game to see why it isn't fitting in the screen because the Unity Web Player has been deprecated. We believe some browsers still allow the Unity Web Player and so we'll keep this up for now but will eventually have to port it to another platform.

We're sorry for any difficulty.

Thank you for letting us know - we'll check it out!