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Jennifer Ann's Group

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A member registered Aug 02, 2017 · View creator page →

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Thanks for the Let's Play of Lamplight Hollow! Now that Wilbur & Dreamer have made it Outdoors we'd love to see what happens next . . . !

We're so glad to hear that - we hope you enjoy exploring Lamplight Hollow!!!

Take care.

Hi - we're sorry to hear that. The HTML5 save files should be stored in local storage and retrieved automatically. The Key for the default save file is:

RPG Lamplight Hollow File9

Maybe check if a different browser was used? Good luck!

Well, we can definitely say that the title screen is not supposed to look like that!

Lamplight Hollow is also on our GameJolt page -- give it a try there and let us know how it goes.

https://gamejolt.com/games/lamplight-hollow/461639



No -- what's not working?

The only problem we saw early in testing was issues with audio files when using Chrome but that was resolved. Please let us know what we can do to help.

Thank you so much for playing and sharing Grace's Diary!

One of the great things about these video games is that they are a safe way of experiencing an otherwise dangerous situation. Please do not feel guilty about what happened in the game! As you suggested might be the case, you experienced just one of the possible endings in the game - there are a total of three endings (one of which is considered the 'good' ending).

Now that you've experienced one of the 'bad' endings you have more information about what does - and sometimes doesn't - work when talking to a peer about dating abuse. (Having more examples of instances where Grace witnessed unhealthy behavior would have helped Grace keep Natalie on the phone.) This game experience was obviously meaningful to you - and having impactful experiences by playing games like this makes it less likely that those people will ignore a situation like this if they see it IRL.

We strongly believe that video games are the best way to explore, share, and discuss these difficult and sensitive topics.

Thank you again for your kind comments and interest in this game
. Feel free to check out our other games as well --- all of them are free, several are available for iOS/Android --- and although all are related to the mission of our charity (prevention of teen dating violence) they include different themes like consent and gaslighting. Since 2008 we've produced more than 50 short, but impactful, games!


HINT: if you decide to play again remember that some items should be looked at more than once ;-)



For the 13th Annual Life. Love. Game Design Challenge we selected 13 Finalists!

We were blown away by the clever & thoughtful game pitches submitted. The Finalists now have from now until July 1st to develop the games based on their game pitches. We can't wait to see what they create!
❤️Thank you everybody who participated & Congrats to the Finalists!


#indiedev #gamedev

Thank you for playing Grace's Diary -- and for sharing your very kind words!

TODAY is the registration deadline for the 2020 game design challenge presented by Jennifer Ann's Group.

SUBMIT YOUR PITCH today to be eligible!

First place: $10,000

Rule & Registration: https://jagga.me/culture/contest


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Jennifer Ann's Group is proud to announce its 13th annual video game design challenge.


Since 2008 Jennifer Ann's Group has challenged video game designers to create prosocial video games in an effort to prevent violence, especially in adolescent dating relationships.

Through this annual game design competition, video game designers and developers around the world compete to win cash prizes and have their games featured by Jennifer Ann's Group, a nonprofit charity producing, publishing, and researching prosocial video games to stop teen dating violence in memory of Jennifer Ann Crecente.


The theme for the 2020 challenge is culture.


Can you create a video game about culture's influence on dating . . . without using any violence in the game?



Thank you for the kind words.

ALL of the music used in the game has been properly licensed and we have sent in that info to several music publishers already to get 3 or 4 claims dropped. Not all of the publishers have automated systems and some are just not responsive.

We're sorry that this is a hassle but it doesn't seem like we'll find a reasonable solution anytime soon. :-(


But thank you again!! And we will check out your video soon.

2020 Life. Love. Game Design Challenge: CULTURE

Jennifer Ann's Group is proud to announce its 13th annual video game design challenge!
Since 2008 Jennifer Ann's Group has challenged video game designers to create prosocial (and violence-free) video games in an effort to prevent violence, especially in adolescent dating relationships.
Through this annual game design competition, video game designers and developers around the world compete to win cash prizes and have their games featured by Jennifer Ann's Group, a nonprofit charity producing, publishing, and researching prosocial video games to stop teen dating violence in memory of Jennifer Ann Crecente.
The theme for the 2020 challenge is culture:
Can you create a video game about culture's influence on dating . . . without using any violence in the game?

PRIZES

First Place: $10,000

Second Place: $2,000

Third Place: $500

Door Prize: $100


REGISTER BY MARCH 20 2020

We believe video games are the most effective tool for exploring complex issues. The winning games from this year's game design challenge should help those who play it better understand the role and impact that one's culture has in shaping beliefs and attitudes about dating and healthy relationships.
The Culture Game Challenge will consist of two rounds. Round One will consist of submitting a proposed game narrative.
Round Two will be limited to 10 Finalists selected from the Round One narrative submissions.
You do not need to be a game developer or game designer in order to become a Finalist - you just need to have a clever idea that you believe would translate well into a compelling video game about culture's influence on dating and relationships!
►Round One submissions due: March 20, 2020

CONTEST INFO & RULES

For details, rules, and more visit: JAGga.me/culture
For previous winning games visit our itch.io channel: JAG.itch.io

Thank you for playing & for sharing your thoughts.

We agree that relationships can be tricky and hope that HONEYMOON was helpful for you.

Please let us know if you have any questions!

About HONEYMOON

HONEYMOON is an award-winning game developed by Sandra Lara Castillo and produced by Jennifer Ann’s Group, a nonprofit charity that produces video games about issues that affect adolescents. It is part of Jennifer Ann's Group’s ‘Gaming Against Violence’ program which focuses on teen dating violence prevention and to that end, HONEYMOON acts as a healthy dating simulator for young people to:
  1. teach them about healthy dating relationships
  2. better recognize unhealthy behaviors in dating relationships, and
  3. learn how to respond appropriately in order to achieve the most positive outcome.
In HONEYMOON, players explore a dating relationship through the experiences of a student, Charlie, who is beginning their very first romantic relationship with Mickey, a non-player character (NPC). The player selects dialogue choices for Charlie to advance the storyline as it follows Charlie and Mickey through the fun and exciting “honeymoon” phase of their relationship. As the game progresses and the “honeymoon” period ends, the player experiences some of the potential challenges found in adolescent dating relationships and also sees how the evolving relationship impacts Charlie’s family and friends.
There are multiple endings to experience and players are encouraged to re-play HONEYMOON to see how different decisions lead to these different outcomes!
HONEYMOON is FREE: online, or on the App Store, or Amazon App Store, or Google Play

Development                 Sandra Lara Castillo
https://sndr.lc
Produced by
Jennifer Ann's Group
https://JenniferAnn.org
ESRB Rating
E for Everyone
itchiohttps://jag.itch.io/honeymoon
Websitehttps://playHONEYMOON.com



About Jennifer Ann's Group

Since 2008 Jennifer Ann's Group's Gaming Against Violence program has produced more than fifty serious video games about serious issues. Previous video game topics include bystander awareness, consent, healthy relationships, and teen dating violence prevention. This award-winning approach to violence prevention is evidence-based and the games are available for use in university studies. Please contact Jennifer Ann's Group to discuss research opportunities.
Jennifer Ann's Group is named for Jennifer Ann Crecente, a high school senior killed by her ex-boyfriend. The nonprofit charity was created by her dad in her memory.

More information about Jennifer Ann's Group is available at JenniferAnn.org.

HONEYMOON

Hi CytomPlaz -- thanks for the kind words about the game!

We have not filed any copyright claims (and we actually want people to share our games). 

All third-party music in the game has been properly licensed to use in Lamplight Hollow. If you receive a claim stating otherwise please direct those claimants to contact us directly at: legal@jenniferann.org

We will send them proof of license. 

Enjoy the game :-)

Although we're glad that you can continue to play it is definitely not supposed to be happening!

Have you noticed any pattern about when this happens? (scene or music change for example) Would you mind telling us what browser you're using? We can start there try and replicate this.

Thank you for letting us know.

Thank you for your kind words and detailed feedback! We are evaluating what we will be doing with Lamplight Hollow next and will keep your feedback in mind to help guide us.

The problem with the 'Z' key not working is concerning and we have not been able to replicate it yet. As we look at porting the game to mobile devices we will likely add an on-screen button to replace use of the 'Z' key but it would be best if we could identify why this is not working properly for all players.

Thank you again for your thoughtful comments and for your time in sharing them with us!

- JAG

Lamplight Hollow, a quirky RPG that explores our dreams and their messages.


You will be joined by a motley group of characters who might or might not be helpful; will find treasures that might or might not be treasured; and might even recall those memories that were seemingly too-easy-to-forget.

https://jag.itch.io/lamplight-hollow

Lamplight Hollow is a free game developed by Luciano Sgarbi & produced by Jennifer Ann's Group. E for Everyone (ESRB)

Even includes the dreaded tutorial dungeon!

Who's a good boy?

Yikes?!

Lamplight Hollow is completely free. Donations are greatly appreciated.

Check it out now -- we hope you like it!

Lamplight Hollow

The Winning Games from the 2018 Life.Love. Game Design Challenge: BYSTANDERS.

Student Category

Street Sweeper
Sophi Schneider of Upper Dublin Township High School

University Category

Date-Safe
Julie Rousseau, Joe Natale, and Susalin Chean of University of Rhode Island, College of Nursing

Community Category

Step Up
JC Games

Citizen Witch
Lucas Vially

A press release and links to the updated games will be available in July. Please stay tuned.

Hi - thanks for your interest.

This is the first time we've had third-party beneficiaries for the contest prizes and it is taking longer than usual to finalize everything. We did hear from one more prize recipient this morning and now are just waiting for one final respondent in order to announce the winners.

We hope to be able to announce the final list of all winners later this week.

Thank you for your interest in the contest. Emails are in the process of going out to all participants who provided their email address on the entry form! 

Thank you for your interest in the 2018 Life.Love. Game Design Challenge: BYSTANDERS. The entry period is over and the judging nearly complete.

Check back soon for info about the winning video games!

We think you can edit your entry up until the deadline. Please let us know if that does not work.

Eastern Time Zone (UTC-04:00).


Good luck!

Yes, when you click on "submit your project" the form appears.  This is the first time we've used itch.io for our contest and are still learning how everything works - please let us know if you run into any problems or have more questions.

Thanks!


Yes - definitely!

Bystander awareness is about:

  • people being aware that they are bystanders when they witness bad things happening
  • people being aware that as bystanders they have options
  • understanding what those options are

Bystander intervention is about:

  • acting to intervene in some fashion (talking with a trusted adult is one form of intervention!)

Many people aren't always aware that they are bystanders to bad things because they may not realize that what's going on is bad - or they might believe that other bystanders will intervene instead of them - or they feel uncomfortable intervening in the situation due to societal norms or fears of retribution.

The goal is to help people:

  1. recognize when they're bystanders;
  2. to know their options; and
  3. understand how to safely intervene.

Thank you for questions. We received your email but will answer your questions here in case other people have similar questions.

  • We are not necessarily interested in a "long game" or even in replayability. If you look at some of the previous winning games that might help to provide some idea of the scope of the games we've received in the past. Although we are very impressed with the skill of the developers and designers who have entered our contest - we also have seen that often it is the idea behind the game that is its most compelling aspect. (I was going to suggest some specific games but as some of the teams who made those games might enter again this year I want to avoid any appearance of favoritism or bias. Please explore some of our other games and you'll see that some are longer and some are much shorter.)
  • We fully appreciate your concerns about source code and game assets. We are requesting these in advance mostly due to our own mistakes: we did not require these in advance - and sometimes never requested them afterwards. This has caused many problems for us as, for example, some of the Flash-based games or Unity Player games don't have the source code or assets so that we can port them to another platform. At this point many of these games will not be playable any longer. The good news though is that we've been doing this since 2008 and have never had any problems or complaints about respecting the IP rights of the teams who enter our contest.  (I actually have a law degree with one of my focus areas being IP due to my technology background.)
  • Any funds received by the entrants are theirs to do with as they wish. The money can be used for school - or for whatever they choose. Likewise for the prize money we will be giving to schools - although our hope is that those schools do use the funds for purposes related to video games and education.

I hope that this is helpful. I recognize that there is a lot of information here (and in the rules) and will be happy to explain or clarify anything else you might want to know.

Thank you again and good luck!

We received this question in another topic and we're putting it in its own topic in case you had this question also:

"I don't really understand the theme because I'm from Czech Republic and i don't wanna believe Google Translate could you please say what means Bystander please ? :)

Thank you in advance!

For our contest we are looking for examples when something bad is happening and witnesses can stop it - or can get help - or can do something else that helps. The type of bad things we are focused on are things that young people often experience.

Examples: bullying (some kids are picking on another kid) or relationship abuse (one kid is yelling at their boyfriend or girlfriend in public) or alcohol (one kid is drinking too much alcohol and it is damaging their life). In all of these examples there are people who either see these things happening or are otherwise aware that they are happening. We want to see what the people who see this happening can do - and should do - to help. The people who witness these things are BYSTANDERS.

When people are witnessing things like this and realize that they should do something that is called BYSTANDER AWARENESS and when the people who witness things like this do something to help that is called BYSTANDER INTERVENTION. 

Please also look at the videos and the other websites in the BYSTANDER RESOURCES section of the game jam page to get better examples.

Thank you - yes - this is right.

For our contest we are looking for examples when something bad is happening and witnesses can stop it - or can get help - or can do something else that helps. The type of bad things we are focused on are things that young people often experience.

Examples: bullying (some kids are picking on another kid) or relationship abuse (one kid is yelling at their boyfriend or girlfriend in public) or alcohol (one kid is drinking too much alcohol and it is damaging their life). In all of these examples there are people who either see these things happening or are otherwise aware that they are happening. We want to see what the people who see this happening can do - and should do - to help. The people who witness these things are BYSTANDERS.

When people are witnessing things like this and realize that they should do something that is called BYSTANDER AWARENESS and when the people who witness things like this do something to help that is called BYSTANDER INTERVENTION. 

Please also look at the videos and the other websites in the BYSTANDER RESOURCES section of the game jam page to get better examples.

Thank you for your interest!

We were asked if teams in the UK (and other countries) could enter:

YES

Over the years we have had winning teams from Argentina, Belgium, Canada, India, Ireland, Mexico, Spain, Sweden, Thailand, UK, and US. We love seeing entries from around the world so please enter no matter where you / your team are located!

Hmm . . . we haven't been able to test the game to see why it isn't fitting in the screen because the Unity Web Player has been deprecated. We believe some browsers still allow the Unity Web Player and so we'll keep this up for now but will eventually have to port it to another platform.

We're sorry for any difficulty.