It is not possible, if you read the dialogue by the TV it should tell you it's for a future version.
Which is technically misinformation since the whole game is getting somewhat of a remake in v0.5.
The bee game "TETH" is going to work as a side project, as it's very easy to code and add new stuff to it, it will receive minor-yet-constant updates while Sizeable Platforming will recieve larger one.
Think of it like Sizeable Platforming being Zenless Zone Zero, and To Expand The Hive as Team Fortress 2, if that's a good example of the updates.
Mwehehe, don't worry, i felt the excitement through the screen. I've been learning a bunch on animation for my other game, so i'd say i improved? In other words, v0.4 should have a lot more animations, death animations too if the coding isn't too hard on other aspects of the game! So you'll love it hehehe
I'm so sorry for not answering! Itch io normally sends me emails for comments.
Yes, vore will most definitely be part of the game, i don't know WHEN exactly, but since vore is a rather big part of size content, i'll figure out when to put it.
After all, you'll get plenty of units to make giant, i'm pretty sure i won't make all of them crush the enemy with their ass or something.
Aaah the growth mechanics will be super fun for this one! I'm so excited i want to explain them right now AAAAH but i'll hold my excitement... Just know that v0.02 won't even reveal the full extent of how exciting this mechanic is going to be~
(I'm hyping it up a bit too much, but with Sizeable Platforming that has taken 'till v0.4 to start working on adding the first phase of the growing mechanics, i am so excited to be able to reveal them so early on for this one hehehe)
Huh, well this sucks...i don't really know how to solve this problem as i've seen no one else have this, and game testing everything works fine, but if it helps, either one of your keys is broken, or you are just holding shift THEN jumping, instead of actually getting a running start, then jumping WHILE holding shift. Otherwise, i'll see if i can make this obstacle a little shorter if it turns out somebody else has this same problem.
To answer all this:
The floor being slippery was a bad intentional choice, i don't know what in my dumb woman brain told me that it would make the platforming much crazier if your character would have this slippery feeling, gotta fix that in the future.
The "spike balls" actually have the best colliders in the entire game, since i made a system that allows the collider to be the sprite itself, it's the player having a square collider that is the problem most of the time, i'll definitely try to fix that too.
And yes, i did get a ton of comments on the last level, and you guessed this super right, i beat this super easily since i made the game and thought "ah, this is so easy, i can keep it like that", and never stopped to think about first-time players, the timer has actually been made longer in a messed up early release of v0.35 on my patreon (free if you wanna check it out hehehe) so that problem is luckily fixed.
The resolution is a thing i can't really figure out, so i have been delaying it 'till i get to v0.5, i have been wondering for long what other player's resolution is like, because from what i'm getting it's smaller? Send me a screenshot if itch.io allows you to.
And about the final screen, it's meant to be silly or scary hehehe, that's just a weird personal choice, expect it in the end of every update haha.
Thank you for the feedback! I can at least tell you that one thing i can try to fix as soon as i can, is the slippery floor.
Thank you! I fixed the controls the best i could just to introduce the mechanics, i will try to fix them FOR REAL in v0.5, as they're pretty janky, like you said with the ledge thing.
And for the FOV normally you can use your mouse to look further, but i'll make it so you can look even further, and you are already looking far by default.
Thanks for the advice and compliments!
Thank you! First of all, to skip cutscenes is my number one priority, it's absolutely coming next update, you're not the only one that's bothered about it, even i got annoyed at not being able to skip my own game's cutscenes. And i'm surprised the final level was THAT hard, maybe it's because i made the game, but i thought that if anything i was giving too much time to the player! I'll try to give a little more time to the player and separate the platforms from eachother a bit more. And about the dive button, i don't really know if i can make that a priority to fix, that'll have to wait 'till v0.5 where i'll hopefully add a full game menu to change your controls however you find best. And i'm sorry about the ending, it's the iconic indicator after every update that you finished the current version of the game haha, in the next update you'd just get to the next level.