Hey! I pinged you in discord.
Jack Rinzo
Creator of
Recent community posts
Well, that was a very interesting jam. A week of development, where every minute counts — not only for the knowledge, but for the emotion. After all, a game's success often depends on the passion of those who make it.
So we decided to go a little further. We conceived and built a game within a game — taking the core theme of the jam and expanding on it.
We'd love your feedback.
An interesting game. The atmosphere is gloomy, and a little scary. The first time I didn't understand what to do, then I figured it out. I was wondering what the residents who are standing on the road were doing, and then I found out when I came across one of them :D
If the character control buttons had been written, it would have been easier. I accidently found out that I can speed up on Shift.
Hey everyone! i'm Jack.
My biggest Writing stories is my thing. It started four years ago with Dungeons & Dragons — first as a player, then as a DM. And as a DM, I kept running into the same thought: I didn't want to run existing plots. Published campaigns are great, but there are so many untold stories out there that at some point I just started writing every scenario myself. And honestly — it turned out to be way better than I expected. My last module took three weeks to finish it, mostly spent polishing custom mechanics you won't find in any official book.
Then I finally did the thing I'd wanted to do for a long time: write the story for my own text-based game. It was the hardest and the most interesting challenge I've taken on. The next month went into building the plot and mapping out hundreds of possible branches. By the end of the prologue, I had a twitch in my eye.
I have zero technical skills — I've tried coding, layout, design, all of it, and none of it stuck. What did stick is this: writing a story that actually gets under someone's skin, in whatever genre it needs. That's the one thing I trust myself to do well.


