Thanks for the feedback! I think you're right that a reroll mechanic could have been good. There was meant to be more depth to the rolling but we didn't have time -- this would have been a nice quick thing we could have done.
ItsHighNoon1
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Liked the idea of a game where acquiring more lives is risky, and then you are confronted with an unfair platformer level. Here is an idea: instead of losing when you die in the pregame, maybe it takes you directly to the unfair platformer? You still have an element of risk since you can decide to go for biscuits or skip them, but when you die after collecting 6 it's not a complete waste of time. Either way, neat concept, as others have mentioned there is some low-hanging fruit to polish off :).
What a coincidence... I also need $100,000 :). Actually drove me a bit crazy when I sold what I thought was the peak and it just kept going up. Really captured the essence of gambling and I think it's great for a MVP. My feedback would be to make the investing less consistent -- if I had put in all my money and just left it at the start of the game, it would have turned into way more than the target number, which isn't very risky.
Another victory for Barry Biscuit! A shame that the cutscenes don't work in the browser version, thought it just wasn't working in the browser. Fun little experience -- one feedback item I have is to make the enemy hit sound play on top of itself instead of starting over (it was hard to tell if I was hitting multiple times or not at all).
Definitely the best game I've played so far! The voice acted intro added a lot of charm which I'm sure y'all have heard plenty of times by now :). Got 140 biscuits on my run, I definitely think the increased damage upgrade is way stronger than the other ones... we also had the problem of some upgrades in our game being way too strong so I get it. Good work!





