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(+1)

Liked the idea of a game where acquiring more lives is risky, and then you are confronted with an unfair platformer level. Here is an idea: instead of losing when you die in the pregame, maybe it takes you directly to the unfair platformer? You still have an element of risk since you can decide to go for biscuits or skip them, but when you die after collecting 6 it's not a complete waste of time. Either way, neat concept, as others have mentioned there is some low-hanging fruit to polish off :).