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It's_Dreamcastic

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A member registered Feb 07, 2021 · View creator page →

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I just checked the CSGC Twitter and it looks like they did extend the deadline:

CSGC- Computer Simulation & Gaming Conference on Twitter: "We are Extending the Deadline to submit to our #CSGC2022 #competitions to Monday April 4th. All entries must be submitted through https://t.co/Eff1oU43c8 For more details visit our website at https://t.co/dKxaGrHVLn https://t.co/QPrIrFyGyV" / Twitter

Thanks for the feedback, and sorry you ran into that bug! I'll make sure to correct that for future revisions. 

I like the idea for the game! The music really helped to set the comical tone and made it even more enjoyable. 

If you were to continue this, I would recommend making it more discernable what can be cleaned and what can't. I sometimes found mashing E at things I thought could be cleaned (like the piece of bread on the wall), and skipping over things that could (like the ajar chairs). Also I'd love to see you explore how you can expand upon this beyond simply picking up messes.

Overall though I enjoyed the game, and as a one-person project it was pretty good! Well done!

Also I couldn't stop staring at that bath water shader! So pretty..... :P

A fun game with a fun sense of humor! The end put a bit dopey grin on my face (:

The squid enemies seem really OP, by the time they got on screen and honed in on me there was virtually no way to avoid them. Also I share the sentiment with some previous comments that its sometimes hard to distinguish between foreground and background elements.

Besides that I thought the story and visuals were fresh, and the gameplay was simple but fun.

Well done!

Interesting interpretation of the theme! I love how unique your concept is. 

As much as I like the concept, I couldn't help but feel disengaged the deeper I got into it. It started to feel like there wasn't much to change in the headlines, and the changes weren't having much of an impact outside of the phone calls talking about the ratings. If you were to continue this, I'd love to see you explore what effects the headlines have on the world around you. Maybe it affects the people in the workplace? Your loved ones? You've got a lot of awesome potential with this!

For a one person team this is a fantastic job. Well done!

I love the direction you went with this! It's probably the first game I've seen this jam with this kind of theme. The visuals and open-ended gameplay makes this feel more artistic than game-like, too. 

If you were to continue developing this, I would love to see different levels based on different types of interpersonal relationships. Maybe a level focused on overcoming self-esteem issues, or a verbally abusive relationship, with each level having different styles of obstacles representing those dynamics? There's a ton of potential in your idea!

I would also recommend fixing the camera to stay centered on the player - there were times where I was moving faster than the camera could keep up and ended up running into blocks offscreen.

Great work!

Awesome idea! It doesn't get any more chaotic than 100% RNG.

Even though it's meant to be random I wish the player was given more time to get started after dying. There were times where I'd respawn on a bullet and die immediately, or be immediately swamped by a hoard of enemies. Maybe have the player start somewhere away from the enemies, or have a max number of enemies that can be spawned within a certain radius?

Overall I thought this was a neat, experimental little game. Nice job!

This is a good job for a first 3D game! Well done!

I agree with previous comments that the jumping was difficult, which in turn probably made some levels harder than they should've been. Level 2 comes to mind where I wasn't able to consistently land jumps off the moving platforms because it was hard to see what point I was jumping off. If you plan to refine this, I would love to see the controls/difficulty balance better!

In addition, I can't help but feel the red platforms are somewhat unnecessary. To go back to the second level, if you jump on the moving red platforms then you're stuck on them until you decide to walk off and die. If the player is going to end up in the lava to begin with, are they needed at all? I feel these platforms also really ramped up the difficulty in unnecessary ways. 

Regardless I feel this has potential to be a really fun platformer with a little more balance and refinement! Once again well done :)

I wasn't able to play the game because I couldn't press the start button on the title screen. :( I'm using an ultrawide monitor so it might be a UI scaling issue. I hope to be able to try it sometime, though!

Nicely done, especially for a one-person team! I liked the controls and the physics felt nice when moving around. If you were to continue this, I'd love to see more weapon types and more enemy variety. There wasn't much challenge and more variety would definitely help up the chaos factor.

Eggcellent work! :^)

A fun little game! It felt very satisfying to blast the zombies and it got good kinds of crazy when they broke into smaller ones.

Shooting enemies was kind of hard - especially at point blank range - due to the reticle not being aligned with the line of fire. Additionally I felt the character moved and aimed too fast and made for very loose controls. If you were to continue this I feel the experience would be better if you tightened up the controls more. 

Regardless that didn't take away from the good parts of the game. Well done!

This is a real fun concept! I liked the idea of this kid bringing to-do list of ways to cause chaos - it got a good laugh out of me. :P

The controls felt a bit slippery and the throwing force felt too weak to hit enemies from a distance, so if you continue this I think you should look into making the controls more tight. 

Great work!

Easy to play, hard to master: great gameplay ingredients that make this a fun game! Hitting the purple projectile crashed the game, but regardless it was a fun time.

I really liked the game's presentation! Once the bugs get ironed out I know this will be a very chaotic and fun experience.

This is a really cool concept! There's a lot of potential if you wanted to expand upon it.

I really wish the player was able to suck up other objects besides enemies in the black hole. It definitely would have made it feel more chaotic.

Well done!

This is a treat! Easy to pick up and play and levels have a nice difficulty curve.

 Also loved that guitar noise! :P

Nice graphics, fun game design! It wasn't what I was expecting and I glad it wasn't ;)

I'm sorry to hear about the project files. :( I look forward to trying it!

Cool concept! All the clutter was chaotic navigate through and definitely made me feel anxious :P

The puzzles were very interesting, though I feel some of them were more frustrating than interesting. The second room one comes to mind; it was tedious to have to search and tally all those tiny objects, especially with some hidden in other objects. 

If you continue this I would recommend finding a better balance between challenge and reward for some of the puzzles. You have a really great concept for a puzzle game, just make sure they puzzle us, not punish us. ;P

Nicely done!

Fun game! Even if this feels more like a tech demo than an actual game, I feel this could make for a really fun top-down shooter if you were to develop it more. 

Great work, especially as a one-person team!

Amazing spritework and presentation overall! It reminded me of some of the best games on GBA.

I loved the concept and felt the gameplay was really fun - even if a bit aimless at times. I wasn't sure what to do with a lot of the things that you could pick up and felt a lot of the game is going around pressing "E" at things.

Despite that I still feel the game is great fun! I would love to see some more puzzles and platforms for Tiffany overcome. Maybe even some cool moves to help her dodge her parents!

Overall fantastic job! :)

Very interesting and deep mechanics! I can tell a good amount of thought was put into this. 

I don't feel the mechanics are very well explained though, especially what each part does. I would definitely recommend having some sort of tutorial or in-game explanation (maybe hovering over each object shows a blurb of what it does?) would make it less overwhelming for noobs like myself. :P

Cool game!

Very interesting and deep mechanics! I can tell a good amount of thought was put into this. 

I don't feel the mechanics are very well explained though, especially what each part does. I would definitely recommend having some sort of tutorial or in-game explanation (maybe hovering over each object shows a blurb of what it does?) would make it less overwhelming for noobs like myself. :P

Cool game!

I was taken aback by how polished that cutscene in the beginning looked! Nicely done. :)


Admittedly I feel this game is kind of rough as is. The movement is a bit sluggish and the mechanics are lackluster. Also some pitfalls kill you while others take you to new areas; I would recommend distinguishing between the two so that the player doesn't dive first into pits thinking there are secrets to be found.

Despite this, I still think this is a solid foundation that can be built upon! I would love to see more ways you can unleash chaos in this mine (maybe drilling through walls, dyamite, etc) while avoiding its dangers. It's got potential to be a fun action game if you were to continue with it, and I'd love to see where you take it from here!

I can relate to the plot of this game all too well.. :')

I loved the concept for the game and though you executed it really well! It feels really satisfying to smash into those shelves and escape the mom. I you chose to expand upon this I think having different kinds of objects in the level would give it more depth. Maybe spills that cause the player to trip, or shopping carts that when dashed into can roll into employees? This concept has a lot of potential!

I encountered some bugs, such as randomly being caught by the mom and dashing into shelves not always breaking them. They're not bad enough to deter from the rest of the game, though.

Awesome job!

Such a cute and charming game! I love how left-field this is given the jam theme.

I feel there's potential to implement more building/terrain destruction to really emphasize how monstrous these characters are. There is a lot of walking from point A to point B - maybe more destruction would make the walking segments more exciting?

Awesome assets and music btw!

I'm sorry to hear about the crashing - I suspect it might be a build issue and I'll look to resolve that. Thanks for the feedback!

Thank you for the feedback! We're glad you enjoy the concept. :)