Play game
Who turned on the lights?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #732 | 2.728 | 3.571 |
Fun | #738 | 2.837 | 3.714 |
Game Design | #894 | 2.728 | 3.571 |
Innovation | #911 | 2.510 | 3.286 |
Overall | #977 | 2.546 | 3.333 |
Graphics | #1036 | 2.510 | 3.286 |
Theme | #1307 | 1.964 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When you shoot you don't know what will happen. Also, at random times the lights turn on, and enemies get hostiles.
Did you write all the code yourself and made all the assets from scratch?
We wrote the code from scratch but some assets are imported from Unity Asset Store or other webs with free licenses.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great concept, I would have liked a bit more variety. Great work, I would love to hear what you think of my entry.
We would have loved too! We actually had the assets to make more projectile variety, but time constraints made us struggle a little bit.
I will surely check yours too ^^
PS: this was our first Game Jam
awesome game
throwing objects is very funny
Thanks! That was something we were aiming for.
Behind the scenes we had plenty of other assets to throw, but since it was our first Game Jam, the lack of time really made it difficult to put them in. We (probably) will check that out if we wanted to update it!
This is a treat! Easy to pick up and play and levels have a nice difficulty curve.
Also loved that guitar noise! :P
Thank you very much!
I was trying my best to teach the players every mechanic through a nice level design. It's so nice to read this since it was our first Game Jam!
First, good job for finishing this gameJam ! The idea has a potential, but I was a bit frustrated that I had only a few objects to launch and I had no second chance if I missed one !
The retry on first level is bugged
Weel keep it up guys !
We really were messing with the amount of bullets. On a first instance, they were unlimited, but we didn't want the players to just machine gun down all the enemies and just walk over the level!
So we ended up limiting it to two shots, which was fun because not all the projectiles deal damage. That made the game fit better within the jam's theme.
Anyway, thanks for playing it and I'm happy you enjoyed it!