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isik_dev

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A member registered Feb 12, 2022 · View creator page →

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Hi Lola! It's been quite long since I've worked on this project, and the code for the systems in this project were not up to par. Currently, I've improved a lot! I could try to explain a simple way of doing it, but making an inventory from scratch is not easy at all. I'd recommend following guides online, and even perhaps on Udemy. Currently, I'm working on an inventory system for the Unreal Marketplace. I've been working on it for ~2 weeks now.


Sadly you cannot save Objects. However, you can convert the object's data (the variables it holds) to a struct, then save the struct. When loading, you can load that struct, break it, and create necessary objects using the data saved inside your struct. You can also add me on Discord (@isikdev), I'll try to guide you a bit.

There is quite some time before we get to see the end :)

Thank you!

Hi! Thank you very much for your input. I've thought about making the movement speed an attribute, so as the player progresses, they will find items (boots) that give them increased movement speed.

I'm very glad you like it! Thanks for the comment  :)

https://isikdev.itch.io/elderstale

Greetings, adventurer!

I am thrilled to share the first Demo for Elderstale, my epic fantasy RPG game I've been working on for the last 2 months. Before you delve into the mystical world of Elderstale, let's take a peek behind the curtain at the technical magic that brings the immersive experience to life.

Technical Side: Elderstale is crafted with Unreal Engine by a solo developer (hey that's me!), utilizing its robust features to breathe life into the enchanting landscapes, intricate quests, and formidable foes that await you. With over three years of Unreal mastery, I aim to deliver a seamless and visually immersive gaming experience.

First Demo Playthrough: Level 10 Cap! I'm excited to announce the release of our first demo playthrough! In this initial taste of Elderstale, players are limited to reaching Level 10. It's a deliberate choice to introduce you to the core mechanics, quests, and the mesmerizing world that lies ahead.

Mobs, Loots, and More: Encounter a diverse array of creatures, from rabid wolves to mighty bears, each with its own challenges and rewards. What rare loot awaits you?

Some demo keys which will not be in future builds:

  • 'Z' to open up GM panel

I'm very excited to see what people think about this project. For more information, check out the game's page: https://isikdev.itch.io/elderstale

Hope you enjoy it!

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Elin(iz)e saglik!!!

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https://isikdev.itch.io/lunar-vengeance


This is a very early testing stage of the project. Lunar Vengeance is an infinite-runner game, where you play as the "Lunar Owl" (aka fake boomkin via WoW). As the owl, you are running through forests trying to find an answer to your question - who is destroying the habitat!?

In the future I'm planning to add unique combat encounters and a different approach on player vs enemy! Please let me know of your thoughts on my first project in Unity and feel free to drop your best scores!

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Muchísimas gracias. Asegúrate de usar tu linterna. Después de algunos niveles, sales de las mazmorras. También en una actualización futura agregaré un control deslizante para la configuración de la luz.

Thanks man. It's really super beginner work x)

I'm working on something x10 better!

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Scavenge Hunt: World of Goblins

https://isikdev.itch.io/scavenge-hunt-world-of-goblins

 Title says it all! My first ever FPS type game done in UE4. Check the page above for more details. Have a great day/night.