I love your effort for the community. 🫶
PS: in your file, in the first phrase about student creation, you should add "." or ":"
In the following page, under End of Mistery, correct "remove its weakness"
First things first: thank you. Man, I love the communities built around the games. Also, I love all the stuff that Richard Woolcock does, starting from his massive effort in the Savage Worlds community back in the day. He was like a virtual brother, in those far away days.
Now, about the file. If you accept feedback, I'm here for some typo:
- in the first tables, the titles are TALENTO and EFFETTO 🇮🇹💜
- one of the talents is called CopycaPt
- Infamous: reeeealLy
- Chaos Inoculation: a. (remove the dot)
-Several commas have extra spaces before them; some sentences in the table are missing the final period "."
- pag. 11: "the PC can one of the companion’s Perks" I suppose "use" or similar verb is missing.
- pag. 13: "Pick a Perk representing a limit or other form of weirdness" is that a Quirk, maybe?
- No comments about the general text or the choice of words. I know this is a work of love; there's no need to chase perfection.
Can you give us a FAQ (or, at least, your point of view) about a situaction?
If a player has the secondary goal "Finish the mission without marking any (more) Harm", and during the mission he ACTUALLY suffers Harm, but he "cures" himself, for example with the Maneuvers, before the end of the mission... Is the secondary Goal still successful? Or do you think that he failed the secondary Goal is lost in the same moment he suffered the Condition?
Ciao. L'idea è bella, ma vedo qualcosa da rivedere nel testo. Sono a pagina 20:
Per un motivo o per un altro, non trovano posto in una società dominata da una violenza e una sopraffazione silenziose e sistematiche e non è in grado di tollerare la diversità.
La loro ricerca per trovare ed esprimere loro stessi e li avvicina a quella di tutti i “diversi” del mondo. E la loro vittoria più grande è sempre quella di esistere ancora, nonostante tutto.
La libertà personale, l’uguaglianza e la lotta per la parità di diritti delle persone discriminate per motivi razziali, delle donne, delle persone queer e trans, delle persone neurodivergenti e disabili e di tutte e tutti coloro che si trovano in condizioni di discriminazione e sofferenza sono fondamentali in questo gioco.
(Questa frase non è errata di per sé, ma io la sento lunga e difficile da seguire; consiglio di spezzettarla e rivederla in qualcosa tipo:
In questo gioco riteniamo che sia fondamentale rispettare la libertà personale e l’uguaglianza. Crediamo nella lotta per la parità dei diritti delle donne, delle persone queer e trans, delle persone neurodivergenti e disabili. Discriminazione, odio, xenofobia non trovano spazio fra noi.)
Typo: convito
Il punto positivo è che è gratis. Per il resto, ve lo dico con il più grande affetto, c'è tanto lavoro da fare per renderla interessante.
Tralasciamo completamente gli errori di battitura o in generale di grammatica, presenti più o meno in ogni pagina.
L'avventura in sé è davvero poco interessante. Potete immaginarlo come un tour "guidato" e obbligato, nel senso che di esplorazione c'è davvero poco da fare, basta camminare. Pochissimi avvenimenti interessanti per l'avventura in sé, Qualche creatura in giro che non ha un gran sigificato di esser lì.
Una "scenetta" con fantasmi che poi sei costretto ad affrontare (zero agenitività da parte dei giocatori).
Un finale che arriva "a caso" in una stanza "qualunque", con il McGuffin che auto-spiega la storia (confusa), e una boss-fight obbligata.
C'è altro da dire, ma basta questo. Consiglio vivamente di farsi una cultura su come creare le avventure OSR, sia guardando le cose già fatte dai "grandi" di questa scuola, sia in termini di avventure, sia di consigli. Suggerisco, fra i tanti:
https://tenfootpole.org/ironspike/?page_id=1201
https://castlegrief.substack.com/p/how-to-design-good-osr-adventures
Alla prossima!
Yeah, I confirm I got a crash too... :(
This is the window I got:
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Hi Cezar! We started to play the game last week.
I felt that we needed a "fully inspired" table for the first 4 Questions: I mean, I found the "Something else" result in a 6 choices table not cool enough to start with.
So, here's for the community the 6th choice for each answer, if you prefer to have a full d6 ready-to-play inspirations:
Question 1: Why were you chosen for this mission?
[6] I have a reputation for keeping secrets buried.
They needed someone who knows when to look the other way; and when to make problems disappear.
What kind of cover-ups have you been involved in before, and why do they trust you won't expose this mission's true purpose?
Question 2: What did you leave behind?
[6] A family name that meant something once.
Three generations of honor, respect, and tradition; all gone because of what I did in one night.
What legacy were you supposed to uphold, and how exactly did you manage to destroy it so completely?
Question 3: What did you bring with you?
[6] Something that belongs to someone else.
They don't know it's missing yet—or maybe they do, and they're looking for it. Either way, you couldn't leave without it.
What did you take, and what makes it so important that you'd risk everything to keep it with you?
Question 4: What do you hope to find in the new world?
[6] Redemption.
You made choices; maybe necessary, maybe not. Now, you want to make things right. Not for others. For you.
Who or what did you fail before, and what are you willing to risk to make amends?
Hope you find them useful and respectful of the game spirit ♥
about "Not Finished Yet" Trait: I'm not a fan of just-one-time abilities. Could be more fun a mechanic like Schrodinger Cat? IE when you pass the 5,you could be dead, but you can't know for sure until the end of the episode: at that time, you roll a d6, and if you roll the number you overspilled (or less) you'll die soon; if you roll more, damn you'll survive (this time!).
So, if you end at 8 (overspilled by 3), you need to roll 4-6 to stay alive, if you end with 10, only a 6 can save you!
I can't find the SRD... however, looking at the Nomadic page ( https://fari-rpgs.itch.io/nomadic ), opening the pictures in the preview, it looks that they updated the text; it shows d12.
It's interesting, while very compact. I suggest to add a 2nd pamphlet, keeping the 1st for the Watchers and the 2nd for the Abyss.
About the second pamphlet, I suggest to add a dozen of possible "Truths about the World" that could be used for inspiration during the exploration of the deep (with hints or clues for each one, easing the creation on the fly). Those truths are useful for the character's advance.
Also, you could put for each level some notable/interesting area, suggested dangers etc. so the Abyss would have useful sparks for the adventure.
Also, I think we need at least an example, or a longer explanation, about the resolution system. I mean, let's take the first level, the Mines; let's say that I have 4 Watchers to my table. So I have 4 points of "Hordes".
- They of course say that they want to descend quicly along the mines... What I should do? A roll for everyone to navigate the deep? A roll for just the first of the Watchers? No rolls at all?
- Now let's say that I decide to spent 1 Horde to "stop" them. Ok, so they find a host of deformed men with the skin partially turned to stone, menacing them with simple weapons. They could try to avoid them, or beat them, so probably we will have some roll.
-I see there are 2 "enviromental" threats for Level; I think it could be interesting to spend Horde points for generate an eventual additional threat to be surpassed, instead of hordes of enemies that "block" the passage.
- Also, how / when I should show the Idol of that level? I just should put it at the end, before letting the players to descend?
- How many rolls I should deserve for the Idol? 1? More? 1xWatcher?
Then: for what I see, at the 6th Dusk mark the adventure is lost, so the players can make less than a long rest for level, correct?
Nice. However, I can't exempt myself to tell this thing everytime I see those kind of tables... Don't do them that way. It's obvious that for every single chance to get Hand of the Quinametzin ("2" result on 2d8) you have huge chances to get the 8-9-10 results.
So, if you don't mean to put a huge rarity difference in account, and I don't think so, I humbly suggest to change the table in something like a 16 Artifacts, ask for a d8 rolled twice, then the table ordered something like the attached photo.
Tranquillo, non dovresti sborsare più di 50 o 300 baiocchi. Solo lo sbirro sa quanti baiocchi potrebbe chiederti quel giorno, tutto dipende da com'è andata la sua giornata finora e da quanto ti dimostri pentito...
Apparentemente non c'è un tariffario che identifica con precisione la quantità di baiocchi per ciascuna singola formulazione di bestemmia.
Il tariffario è stato richiesto a gran voce, ultimamente anche da Emanuele Tumolo, che suggerisco di cercare su YouTube accostato al termine "bestemmie". Buona serata!
In Italia esiste (fino a quando i neofascisti non lo toglieranno) il diritto di satira. Direi che Luca ha espresso la sua opinione su una delle Sette più controverse degli ultimi 2000 anni, rea di un'infinità di crimini e colpevole quanto i peggiori fondamentalisti islamici odierni. Una setta tenuta a bada solo dal fatto che ci siamo liberati del suo potere temporale, anche se continua a riportare al medioevo il pensiero delle masse con la sua strisciante menzogna perpetrata a partire dal libro che dovrebbe essere la voce di un dio (certo, minuscolo), ma che altro non è che un best-seller scritto (e modificato di continuo, ancor oggi) a decine di mani, centinaia d'anni dopo che un predicatore ebreo senza alcun potere magico ha vagato per la Palestina preannunciando la fine del mondo da lì a breve (errando), prima di finire zittito ed elevato a supereroe. Un (falso) messia adottato da una manica di potenti che avevano bisogno di un nuovo sfavillante simbolo per poter meglio governare il popolino, imponendo sottomissione, senso di inadeguatezza, senso di colpa; sovrascrivendo i riti legati alla Natura (con la maiuscola), alla terra, alla concretezza di un credo in cui il cosmo e la sua ciclicità dettava i ritmi dell'uomo.
Parli di inclusività: non ci può essere alcuna inclusività verso una setta che insulta e mortifica la donna, che vuole cancellare chi vede come diverso, negandone i diritti, che distrugge intere culture sovrascrivendole con la violenza, che ha ucciso e stuprato migliaia di bambini solo in quest'ultimo secolo.
Ben venga ogni pensiero, ogni prodotto, ogni forma d'arte in grado di ridicolizzare, insultare, rimettere al suo posto la setta, i suoi subdoli predicatori e le orde di sempliciotti a seguire.
Mi congedo, augurandomi che la Storia si dimentichi in fretta di voi; ormai non dovrebbe mancare molto.
PS: nel 2025 siamo tutti grandini e preferiamo "apposta", piuttosto che "a posta".
Attento che in Italia ti chiedono i soldi per usare quel titolo. Un po' come se ci fossero gli sbirri che vanno in giro per uno Stato laico tirando su la tassa per insultare un personaggio di fantasia.
Consiglio da due spicci: rinomina il gioco in Dorco Pio. Oppure chiamalo San Giorgio Sotto il Cavallo Arrostito dal Drago, o Madonna Diafana così Vergine che Non ci Crede Nessuno. La legge ci dice che gli sbirri non possono venire a chiederti soldi quando chiami un gioco in questo modo, usando questi altri personaggi di fantasia.
Tante care cose.
Material is nice, and you did a great thing to release it as PWYW. If I can suggest, beware to the tables that you named "3d6". Of course, that roll creates a huge bell curve, so let's say (pag.107) in 218 characters, about 109 will have Cowardice, while just 1 will have Hubris, just 1 will have Scorn, and just a couple will have Cruelty or Fanaticism.
I suppose this isn't what you want to obtain, and I really can't suffer those tables with no statistic meanings... 😁
I suggest to turn those tables into something like "Roll a d6, then another d6", and put the numbers like:
1-2 | 1 Hubris 1-2 | 2 Cruelty 1-2 | 3 Melancholy 1-2 | 4 Deceit 1-2 | 5 Hypocrisy 1-2 | 6 Fatalism 3-4 | 1 Hatred 3-4 | 2 Cowardice 3-4 | 3 Vanity 3-4 | 4 Contrarianism etc.etc.
Alternatively, find a couple more Vices (or list elements for other tables), and turn into a plan 1d20 roll.