Nice. However, I can't exempt myself to tell this thing everytime I see those kind of tables... Don't do them that way. It's obvious that for every single chance to get Hand of the Quinametzin ("2" result on 2d8) you have huge chances to get the 8-9-10 results.
So, if you don't mean to put a huge rarity difference in account, and I don't think so, I humbly suggest to change the table in something like a 16 Artifacts, ask for a d8 rolled twice, then the table ordered something like the attached photo.
Andrea "Lord Lance" P.
Recent community posts
Tranquillo, non dovresti sborsare più di 50 o 300 baiocchi. Solo lo sbirro sa quanti baiocchi potrebbe chiederti quel giorno, tutto dipende da com'è andata la sua giornata finora e da quanto ti dimostri pentito...
Apparentemente non c'è un tariffario che identifica con precisione la quantità di baiocchi per ciascuna singola formulazione di bestemmia.
Il tariffario è stato richiesto a gran voce, ultimamente anche da Emanuele Tumolo, che suggerisco di cercare su YouTube accostato al termine "bestemmie". Buona serata!
In Italia esiste (fino a quando i neofascisti non lo toglieranno) il diritto di satira. Direi che Luca ha espresso la sua opinione su una delle Sette più controverse degli ultimi 2000 anni, rea di un'infinità di crimini e colpevole quanto i peggiori fondamentalisti islamici odierni. Una setta tenuta a bada solo dal fatto che ci siamo liberati del suo potere temporale, anche se continua a riportare al medioevo il pensiero delle masse con la sua strisciante menzogna perpetrata a partire dal libro che dovrebbe essere la voce di un dio (certo, minuscolo), ma che altro non è che un best-seller scritto (e modificato di continuo, ancor oggi) a decine di mani, centinaia d'anni dopo che un predicatore ebreo senza alcun potere magico ha vagato per la Palestina preannunciando la fine del mondo da lì a breve (errando), prima di finire zittito ed elevato a supereroe. Un (falso) messia adottato da una manica di potenti che avevano bisogno di un nuovo sfavillante simbolo per poter meglio governare il popolino, imponendo sottomissione, senso di inadeguatezza, senso di colpa; sovrascrivendo i riti legati alla Natura (con la maiuscola), alla terra, alla concretezza di un credo in cui il cosmo e la sua ciclicità dettava i ritmi dell'uomo.
Parli di inclusività: non ci può essere alcuna inclusività verso una setta che insulta e mortifica la donna, che vuole cancellare chi vede come diverso, negandone i diritti, che distrugge intere culture sovrascrivendole con la violenza, che ha ucciso e stuprato migliaia di bambini solo in quest'ultimo secolo.
Ben venga ogni pensiero, ogni prodotto, ogni forma d'arte in grado di ridicolizzare, insultare, rimettere al suo posto la setta, i suoi subdoli predicatori e le orde di sempliciotti a seguire.
Mi congedo, augurandomi che la Storia si dimentichi in fretta di voi; ormai non dovrebbe mancare molto.
PS: nel 2025 siamo tutti grandini e preferiamo "apposta", piuttosto che "a posta".
Attento che in Italia ti chiedono i soldi per usare quel titolo. Un po' come se ci fossero gli sbirri che vanno in giro per uno Stato laico tirando su la tassa per insultare un personaggio di fantasia.
Consiglio da due spicci: rinomina il gioco in Dorco Pio. Oppure chiamalo San Giorgio Sotto il Cavallo Arrostito dal Drago, o Madonna Diafana così Vergine che Non ci Crede Nessuno. La legge ci dice che gli sbirri non possono venire a chiederti soldi quando chiami un gioco in questo modo, usando questi altri personaggi di fantasia.
Tante care cose.
Material is nice, and you did a great thing to release it as PWYW. If I can suggest, beware to the tables that you named "3d6". Of course, that roll creates a huge bell curve, so let's say (pag.107) in 218 characters, about 109 will have Cowardice, while just 1 will have Hubris, just 1 will have Scorn, and just a couple will have Cruelty or Fanaticism.
I suppose this isn't what you want to obtain, and I really can't suffer those tables with no statistic meanings... 😁
I suggest to turn those tables into something like "Roll a d6, then another d6", and put the numbers like:
1-2 | 1 Hubris 1-2 | 2 Cruelty 1-2 | 3 Melancholy 1-2 | 4 Deceit 1-2 | 5 Hypocrisy 1-2 | 6 Fatalism 3-4 | 1 Hatred 3-4 | 2 Cowardice 3-4 | 3 Vanity 3-4 | 4 Contrarianism etc.etc.
Alternatively, find a couple more Vices (or list elements for other tables), and turn into a plan 1d20 roll.
Hi! Pag.18:
The GM may spend as many Hand of God Points to reroll as they like.
Emphasis mine. This feels wrong, compared with the previous rules.
Edit: oooh, sorry, now I see that the newest version of the rules is the file with that looooong name. Is't sad that it isn't the prettiest file, I initially supposed that the "final" one was the "merged" file. I suggest at least to put a "2021" in the text, instead of 2020 as all the other files.
Nice. The arts are fantastic (as in the other game I saw time before). Just some art piece (IMHO) are very good, but thematically disconnected (for example, p.29 or p.35).
Minor typos, (mostly are wrong "its" "it's", for example Echowolf p.35 "it's mouth" "it's prey").
Anyway, this is strongly inspired by miniature games, more than RpGs, and this isn't a bad thing. The problem I see here is that it seems to don't have a specific "soul". As RpG is too weak (it gives no nice guidance, no nuanced results for the tests, no consequences apart eventually suffering wounds), while as miniature game it misses important GM tools (a tool to build interesting and balanced missions, a sort of "point value" for the various enemies etc.)
Still, you made a nice thing. Surely it could evolve in a great thing.
OR, much better, IMHO, prepare an additional ENEMY TABLE, dedicated to Not-Human-Faction-Mutant encounters. Here's my proposal:
NEW ENEMY TABLE (here "X" is used as usual in all the enemy tables, NOT as Faction encounters)
Let's suppose that (as in our last test play) we don't have Mutant Alliance on the actual map. I see, in another answer you gave to another user, that you indicated "0" as Power (I suppose because they aren't on the map); it makes sense, of course, while it's a bit strange rule-wise because in this way they start weak, if their faction is off-map: Faction Encounters uses the Faction Power for their "X" bonus, while all other enemies, standard Human included, use the Location Difficulty.EDIT: I was wondering: in the end, all those "Mutants" entries in the Exploration Tables simply point to a single enemy... the Mutant Brute in the Faction Encounter Table. Probably it's really simpler to indicate in Explor. Table the voice "Mutant Brute" (and eventually put a specification about the "X" if the Faction isn't on the map).
Ok, about this answer of yours:Mutants use the "Mutant Alliance" stats found on page 48, where X is their current Faction Strength.
Let's suppose that (as in our last test play) we don't have Mutant Alliance on the actual map. I see, in another answer you gave to another user, that you indicated "0" as Power (I suppose because they aren't on the map); it makes sense, of course, while it's a bit strange rule-wise because in this way they start weak, if their faction is off-map: Faction Encounters uses the Faction Power for their "X" bonus, while all other enemies, standard Human included, use the Location Difficulty.
EDIT: I was wondering: in the end, all those "Mutants" entries in the Exploration Tables simply point to a single enemy... the Mutant Brute in the Faction Encounter Table. Probably it's really simpler to indicate in Explor. Table the voice "Mutant Brute" (and eventually put a specification about the "X" if the Faction isn't on the map).
OR, much better, IMHO, prepare an additional ENEMY TABLE, dedicated to Not-Human-Faction-Mutant encounters. Here's my proposal:
NEW ENEMY TABLE (here "X" is used as usual in all the enemy tables, NOT as Faction encounters):
MUTANTS TABLE d6| ENEMY |HP |FIG|HARM |Keywords |Rewards 1 |Mutant Ungulate |X+3|10 |1d6 |1d4 PRO, Monster |1 Find 2 |Mutant Spider |X+3|10 |1d4 |Nest, Vermin |1 Find 3 |Mutant Savage Fetus |X+3| 9 |1d4 |1D4 PRO, Feral | - 4 |Mutant Savage Lurker |X+5|12 |1d6+X|1D4 PRO, Fast, Feral |2 Finds 5 |Mutant Savage Brute |X+7|10 |1d8+X|1D6 PRO, Pursue, Feral|2 Finds 6 |Mutant Savage Juggernaut|X+9| 9 |1d8+X|1D8 PRO, Pursue, Feral|3 Finds New Keywords Nest: if not beated in the combat round, it summons other Spiders; add this to its stats: +1HP +1FIG +1Harm (do this every round) Savage: this enemy is not Human, so it doesn't belong to Mutant Faction, and it doesn't inflict Reputation modifiers.
Other feedback, if you don't mind.
To really improve the usability of the book, and ease the play, I suggest to repeat some concept along the pages, in useful places. For example, at page 12, on Skill test results (or just after it), I'd put a phrase suggesting that on a successful test the courier gets also XPs (see pag.25).
Eventually if there's enough space, repeating all the rule that it can be found at pag.25.
I'd do it on Combat paragraph at pag.22, for example, and also on Delivery (pag.15), Missions (pag.18) etc.
Also, under the relevant tables, for example at pag.56 under the Contracts table.
About Weapons, IMHO, 1d4+1 (exploding) damage and 1d6 (exploding) damage are so similar in output that Old Pistol and Pipe Rifle should be switched; ie. the Old Pistol should be 10 Cost, while the Pipe Rifle should be 5 Cost AND be made the default weapon for the couriers (indeed, the -1AGI here it's a bigger hindrance, this is why the lower cost and the starting weapon).
Flamer: if I roll "6" (so the die explodes), and then I roll "4", should I add +2 Harm or not (ie. it's the first roll that make true the bonus harm, or the last rolled value?)
Scrap Cannon: do I need to pay BEFORE to do the d20 roll? If I can choose later (ie. on a sure hit), do I need to pay before to roll the first d4 Harm?
Also, just for comparisons 2d4 exploding is on par with 1d10 exploding.
Cryo-laster is the name you chose, or should it be Cryo-laser?
Syringe Rifle and Zap-shot are similar weapons, with similar effects, but the Effect is written in a very different way. I think could be better to have just a single "rule", probably the one based on dX result, because the other could be influenced by other abilities that add Harm and that turn the special effect indeed automatic. What do you think?
Here the link to AnyDice for calculations about damages: https://anydice.com/program/3cbee
In the meantime, I add other requests:
- CARGO BOT (pag.20)
How does it work? From what I understand, it's something like a remote, free, Settlement > Contract action.
- Should I then roll on the table at pag.56, skipping the 1st d12 roll (that informs me about the Cargo dimension), and then rolling for the other d12s giving me Distance Faction and Reward?
- Is the contract auto-generated every time I do the Rest Action, or I can choose to not generate it?
- Can I freely refuse this new Contract, or do I suffer the usual -1 Rep.?
- Does the other contracts age as standard rules (also inflicting the -1 Rep.)?
Or, is this Cargo Bot following different rules, so I don't need to follow some/all of the standard Settlement > Contract action?
Here other feedback, if you like it:
- MISSIONS
It's confusing that it's a "chapter" separate from ACTIONS. Yesterday we started playing, and we totally skipped that one ('cause we thought that it should have come from another place/moment in the rules). Instead, reading it today, I see that it seems a sort of alternative to Settlement>Contracts action. This is confusing. I suppose it's better to call that action Contracts/Missions, and in the text explaining it should read something like "The player can create several Contracts (keep reading) and/or a single Mission (check the next chapter, Missions).
Again, about missions, while it's generated in a way similar to Contracts, does it AGE the actual Contracts (also inflicting -1 Rep)?
- DEFEAT
It could be useful to describe similar parts in a similar way. For example, about Missions you write:
3. Remove the current Mission for the Courier and add -1 Faction Reputation to the Faction that gave the Mission.
So, I'd write something like:
2. Remove all the Contracts from the Contract Tracker for the Courier and add -1 Faction Reputation to the Faction that gave each Contract. Remove all Cargo from the Courier.
(PS: about this last part, if I have 3 contracts with the same faction, I'll lose 3 Faction Reputations, or just 1?)
This are just minor suggestions:
About H.O.M.E, I'd call it H.O.M.E. instead (with the last ".").
About the tables: where you have tables that need multiple rolls (for example Location Reveal or Exploration Tables) I'd put a d12 on each column title (to remind that you need several rolls, not just a single one), AND vertical lines separating the various columns, to have a visual help that those aren't rows that you need to take "whole". In comparison, UNIQUE LOCATIONS TABLE or COMPANIONS tables don't need those vertical lines.
PAG.25 In the first row, I'd put simply "Combats", instead of "Combat Tests".
Then, under the paragraph COMBAT XP, this phrase should be similar to the next one (that about Sneak, Bribe etc.), so I'd write something like "Combat rewards XP by defeating and enemy (see pag.23), equal to the enemy’s total HP etc.etc."
I feel there's some potential in here, however I'm not sure how the GM should conduct / advance the mission.
I try to explain better: let's say that I have a "Capture / Vehicle" mission. How many scenes should I have? How many "rolls" in a scene? From what I read, EACH player should create an objective/tactic and roll.
- If any one of those rolls turn into a "0 Hits", is the mission failed? (I read "Severely Compromised").
- If they get some "1 Hit" that element is "Compromised". Should the mission be failed after X compromised elements?
Let's say the GM uses a point of Pressure, creating a new Problem: should this Problem be addressed as a new "round" of rolls for EVERY player at the table?
Also, how the rolls impact the agent health? Is a "0 Hits" a failure of the objective AND the death of the agent? Could be the death of the Agent while the objective is still there?Or, supposing a "1 Hit", what kind of Consequences should I bring to the table? Is there something like "the Agent is wounded?"
- -
Thanks in advance for the insights.