The game seems nice. Thanks for the effort you put into it. I read the various (aparently) balanced and linked mechanics: they all seem to suggest a sort of tabletop studied mechanism built to give a specific experience at the table, but at the end I'm baffled by this:
"The spider will continue to grow and return until its power source is destroyed. The power source has no damage track; how long it takes to destroy is up to the GM. Do what works best for the narrative you have created!"
This part, IMHO, jeopardizes the whole rest of the mechanics, turning the whole game into a sort of railroaded play pulled by the string of the GM. I feel that it's a missed occasion to have an honest game that could have the play to fail, or succeed, thanks to the actions of the players and, of course, to some luck/unluck with the dice.
What do you think?
