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Ischenderun

26
Posts
10
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16
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A member registered Feb 06, 2021 · View creator page →

Creator of

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Here is the translation in English: The game features an original and engaging gameplay that captures the player’s attention from the very first moment. All elements, from game mechanics to graphics, are skillfully blended to create a smooth and always interesting gaming experience. The main characters are adorable and well-developed, with distinct personalities that make them easily recognizable and memorable. Their interaction with the game environment and other characters is well-written and contributes to creating an engaging atmosphere.

Theia is an indie game that has raised the bar of the genre to a higher level. It is surprising to think that behind such a large, detailed and engaging realization there is only one person. Every aspect of the game is taken care of in the smallest details, from the captivating plot to the well-developed characters, up to the twists that never fail to surprise the player. Missing Seven, the creator of Theia, has confirmed his ability to create high-quality games that can give emotions. Theia is a fantastic indie game that deserves to be played by all fans of the genre.

Thank you so much for playing the game! I'm glad you liked it . I imagined Oldhar too cowardly and bungling to have a final showdown with him. I'm sorry I wasn't able to use more and expand your beautiful action sequences and the splendid Low's battlers, I will fix it for the next expansion. Thank you for your feedback, I will include it with other feedback received to improve this project in the future. For the final scenes I was too scared of not being able to fit into the maximum duration limit, for the future version I foresee improvements and remodeling thanks to the feedback received

I'm Sorry to hear that you are having trouble with the first room.

Is there anything I can do to assist you in finding a way out or provind guidance on how to proceed?

When I first tried this game, my mind immediately went to Dis(connect). But, thinking back to that first appearance, I appreciated the evolution of the character much more. Everything is measured and well-blended. The humor here is very subtle and refined, even regarding the audio. I have to say that the game caught me and immersed me in the magical world of Umlaut, and in a short amount of time, which isn't an easy feat. But, in my opinion, this game also marks something else. Michael's games are like a rising line on a graph, and B.U.G marks the turning point for Michael's minimal style. In short, it must be played, as it is difficult to describe the sensations it provides.

You are right. I forgot to rehabilitate the characters in KO before the final showdown.

A feature that I will definitely include.

Thanks for your feedback :)

I've raised my ratings for your game on gameplay and story based on the latest updates you've made. It's not easy to condense such a deep story in a short time. I remain of the thought that this game deserves the right amount of time to tell the stories of the characters. I think that without the time limitation it would be a very nice game to play and experience.

You already know my thoughts on this project of yours, I have complimented you on this on several occasions. Congratulations again and I would like to see an expansion of this game even after the jam. A project that I will definitely follow in the future. Compliments

Originality, story and comedy are things that I absolutely loved in this game. You really brought life and personality to all the characters. A strategically appetizing battlesystem and graphics that create a beautiful setting. Congratulations, really nice

Interesting game mechanics. Very original in all aspects of gameplay. A game that I would like to see expanded even after the jam. I think it has great potential to develop.

Game with a nice strategic mechanics. A perfect puzzle inside an intriguing battle system.

I loved this game.

This I think is the game that does credit to your retirement and will make your absence cry. Excellent, congratulations for all that you have done and created.

Very interesting game. Create a nice atmosphere. A future expansion and expansion could result in a nice complete detective game.

Very engaging game. I really enjoyed the humor linked to ironic expressions. Beautiful characterization of all the characters with a very captivating mechanic. Truly beautiful. One of the best I've played so far.

Thank you so much. The game pace is something I'm working on for a possible future expansion. I'm glad you found it improved compared to the first version. I tried to combine the feedback received with my story idea. Unfortunately, many things that I intend to add are not suitable for a short game, which is why I'm waiting for the end of the Jam to expand and deepen some aspects. Thanks again 🙂

Beautiful game of tactics and management. The characters have great characterizations. The fantastic thing is creating your own dream team to bring personalized strategies to life. The large-scale battles are a feature that makes everything even more engaging and interesting. An open game world where you can manage every aspect of the game in total freedom. Wonderfull.

Hello. 

I am writing to you about the bugs I have found in your game. 

Minor bugs: 

1) The ghosts get stuck inside columns and water. They eventually get out of it but it's definitely not the intended behavior. 

2) One of the first 3 boulders (those near the lever) generates a boulder of its own, I'm not sure if it's intended or a bug. 

Gamebreaking (or close to it) bugs: The ghost near the save point doesn't have a timer. 

After the first fight it will keep chasing and triggering battles. 

You can try to run away to avoid it but you can't avoid two fights in a row. 

The battles. They seem to be chaos-based. There is no valid strategy, everything is left to chance. Gaining and losing MP seems to be totally random, making the fights quite dull and unnecessarily repetitive. My advice on revisiting and reworking parts of the game comes from the fact that the underlying idea is nice but not well developed, in my opinion.

Game full of bugs, impossible to play in a pleasant way.
The enemy AI system works very poorly.
Enemies keep getting stuck inside game elements and if you don't look at them, you can avoid their attacks.
What logic exists in this dynamic?
The Yanfly's plugin BattleEngineCore is used without exploiting its real potential.
Rolling stones that generate other rolling stones. 
The color choice for the menus is terrible.
It could have been interesting, but instead, it turned out to be very boring and frustrating.
In my opinion, the project should be completely reviewed and corrected.

Nice and original game. The aesthetic part is very well taken care of and the details that make a difference are not lacking. Intriguing characters that arouse curiosity. Still something to improve on the technical side. Tokyo Neural Groove is a project that can have a truly interesting development. Congratulations on the work done.

Beautiful atmosphere and light play. Fantastic immersion that creates the game

Very interesting game with an original design that recalls retro games.

Very fun and original game with cute characters and beautiful mechanics.

as always you know how to combine all the elements in a right blend that gives life to games of great general impact. Very original and interesting mechanics. Great game

Fantastic game that combines rpg and board game mechanics. I love your style and the ability to create beautiful immersion

Spectacular game. 
Everything blends perfectly to give the player moments of pure immersion in a world designed in a masterly way. 
Nothing is left to chance, graphics, mechanics and history create the perfect mix for a deep dive. 
A game that steals the heart

I love this game, you know. PQ is beautifully detailed and comprehensive. Tactical battles, a strategy that can also be applied to a system that appears repetitive but which actually gives you a remarkable control of the situation. Incredible animations !!!. Nono communicates effectively without saying a single word, only with cartoons and expressions, only for this reason Pq is a game to try, enjoy and love !!!!