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Rage Against The Dying's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 3.857 | 3.857 |
Gameplay | #1 | 4.048 | 4.048 |
Overall | #3 | 3.762 | 3.762 |
Music | #4 | 3.524 | 3.524 |
Graphics | #7 | 3.429 | 3.429 |
Comedy | #25 | 1.952 | 1.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed the story and battle system! This is an amazing entry. The relationship between Harold and Reid is heartwarming.
Overall: Nothing to say except Common Sawyer W.
Gameplay: I still have some longer entries left to play, but I haven't found anything that can top the prefix/suffix system. I thought I could just mash my way through the whole game but so many different prefixes and suffixes came in handy. Unfortunately I tried a more element-based approach and swept everything in my path by exploiting type matchups. Priscilla was a nice way to mix things up though.
Music: Right off the bat it gets my 5 star for the effort put into a completely original soundtrack. As far as I know we're the only guys in this jam to commit to an OST, and this one outperforms Meeting of the Souls IMO. It always makes you happy to see you abusing leitmotifs, the most broken tool a composer has in a game jam. The boss themes were definitely the highlight of the soundtrack for me.
Comedy: This serious drama gets a comedy point for the way Marsha says "Oh-Em-Vee". Wish I had come up with that.
Graphics: GBC-style sprites looked great. Nice to see you putting that Ocean's Dream tileset to good use.
Story: You get the Grave Secrets award for most poignant story of the game jam based around the default RPG Maker guy. Love the new bits and pieces you added between my test run and the jam release, such as the new intro sequence which really does a lot to build on Reid and Harold's relationship. The new dialogue between Reid and Atma really helps drive the story, and I love the contrast between Reid's passion and Atma's indifference.
What a beautiful short RPG this game is. I really love the strategic possibilities built into this battle system. I love how you can build Reid to fit your play style without feeling like one option is "worthless" or "objective best."
Great music too, of course, and the story was compelling.
I think this is overall a great entry. Nice job, Sawyer!
Additional note: I wish there was some sort of reward for defeating the secret boss!
Wow, really one to beat. Spectacular combat, super fun to think about the combos and builds. Combat was fun in each battle, never a drag, always terrifying to be a turn away from dying from zombie headbutts.
Human jr. and I love the soundtrack, and you got your own custom graphics in this year too! My deepest thanks for this entry. What a gift to us all.
Alpha Finish → Double Cannon
The Human Jr. blessing
Great work for a month. Nice inclusive story with progressive themes, fun battle system. Graphics are nice and music is all bangers as always.
This is something I enjoyed in terms of game play. Well executed. :) It surprised me also that I would enjoy the battle system and be impressed by it. Initially I was kind of like "maybe this battle system will just be okay-ish, like maybe better than a lot of battle systems out there, but still sort of okay-ish for me," so I was surprised you actually ended up hooking me into it so much. Even the story was poignant and quite well-written. Now I don't recall any comedy points here, but the game gave me a quite lovely Game Boy Color experience that I can remember. ^^ I felt something in the end, which is what I think contributes to a skill in storytelling. Like sometimes a part of me plays RPGs to feel something that I can "relate" to. And a part of better storytelling is that even if I may not particularly have any actual related experience in my life like what the characters are experiencing, if a game could still *somehow* make me feel like I can relate and made me *feel* it, then the game did something well. Also interesting "post-game" boss battle. Though I had wished I could learn all the skills after that optional boss fight (maybe the Completionist part of me), but guess it makes sense I'm probably not supposed to learn every skill. :P
My first thought when I started this game was "ayyyy this brings me back to Pokemon Crystal!"
I enjoyed the story, I could feel the emotions in the characters as the tension rises up to the climactic battle. The ending was really bittersweet, I even teared up a bit.
The battle system is also engaging, having prefixes and suffixes to make many different combination of attacks is quite original. Although, for a game with infected humans as the enemies, I think having them roam around the map gives them a more threatening feel and increases the stakes of the story.
Overall, really great entry.
I've raised my ratings for your game on gameplay and story based on the latest updates you've made. It's not easy to condense such a deep story in a short time. I remain of the thought that this game deserves the right amount of time to tell the stories of the characters. I think that without the time limitation it would be a very nice game to play and experience.
Cool little game. I knew sawyer would make something mechanics-related, and he didn't disappoint! I'm liking the skill system put in place here and I really appreciate the on screen "rock-paper-scissors" HUD element, because I can't for the life of me remember which is what. It works well and is simple to understand and excecute. Just how I like it. :D
Music was not one of the strong points of this game for me. It fit the style of a retro game, but it didn't really vibe with me.
I feel the mapping could've been a little better overall, but then again it does resemble old school game maps.
The story is well delivered. Tension is built throughout the game when everyone is trying to keep reid out of the building. Very nice.
Surprisingly poignant. Most of the mechanics are tuned well, albeit you can cheeze through some fights if you know what you doing.
Aesthetically interesting with the 8-bit art and music. Overall, a strong entry.
Hello, I am live with your game :)
Post-mortem Master List:
#1: Intro/Development Pacing
#2 - Combat
#3 - Story
#4 - Music
#5 - Learning MZ
#6 - Creating A Quality Entry