Oh! It did work on phones, even though the website said it wasn’t supported. That’s even more interesting. Thanks for sharing, and happy 2026!
IsaLand
Creator of
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I like the idea! The rules are simple, which makes it a great fit for the 20s game jam. I’m not good at reaction games and couldn’t survive the hard level.
About the design, is the colored text label intentionally framed in blue? It’s a bit confusing for me when colors other than blue still have a blue frame.
WOW! This game feels really polished. It’s not just the main menu. There’s also an endless mode, and the difficulty is different from the 20s version. I can tell a lot of work went into it!
The controls are super smooth, and the spaceship designs and explosion effects look amazing. I think my highest score in the 20s mode is around 13XX. I can’t survive much longer. Is there a special ending if players survive past 20 seconds?
I’m also happy to see another Godot game since I make games with Godot too. :D
Hello Mindream,
Here I am :D
I really enjoyed the concept of this game, which shows the feelings drawn from people’s life experiences (including some thoughts people can’t get away from) and the impact of making different choices within a limited playtime. Excellent work!
I’ve played the television one and the human-shaped one. Is the thoughts room counted as an ending, or am I missing the last one?
I couldn’t tell that the sound effect meant “respect” though. Is it intentionally designed that once this interaction is discovered, the F key can be used in later play rounds? I tried many times using F to interact with the beep sound, but it didn’t seem like anything happened. haha
Hello Kid Chaos,
Here I am :D
First of all, I would like to say that the BGM is awesome. It has a strong medieval vibe, and at times it really brings me back to when I was playing Gwent in The Witcher 3. I can imagine the game having the potential to be expanded into a combination of an adventure RPG and a roguelike experience.
I believe some aspects of the design in this version of your game may be influenced by the restrictions of the 20-second game jam. With that in mind, I would like to share a few thoughts on this version, purely for your reference:
(1) Card Selection:
Similar to Caby’s opinion, as a player, I feel that the optimal approach is simply to select all cards as quickly as possible and prioritize using the high-star cards.
If you plan to add more strategic elements in future versions, you might consider introducing some form of limited resources. This could encourage players to think more carefully when selecting cards, or alternatively, make the disadvantages of each card more apparent.
(2) Card Appearance:
For the card backgrounds, slightly reducing the saturation could help the text stand out more clearly. Regarding the card overview page, in future versions, having a filter or sorting function would be very helpful from a player’s perspective.
Overall, I really enjoyed the experience and look forward to seeing how the game evolves in future versions. :D
Oh! Another Way Out! That’s actually what I expected to be the most challenging one, since even for me, who knows the route, the timing is quite tight.
However, I didn’t expect The Faithful Friend to be a difficult one when I designed the game, so it’s really good to know this. Thank you for sharing such detailed feedback!
Also, I’ll make some time to play your game this weekend :D
WOW! You have a great eye. You noticed something I put a lot of thought into during development.
This is my first time developing a game, and I’ve realized there are so many small details we need to pay attention to as developers. A lot of these things can feel natural to players or go unnoticed.
Also, because I’m so familiar with all the escape routes, I was worried about whether the difficulty might feel too easy or too challenging. I really appreciate you mentioning this.
For bugs or suggestions, feel free to contact me on Discord and send any detailed feedback there. I’d be very happy to read it. Thank you so much for the thoughtful feedback!
Hello,
First, thanks for hosting this game jam — I’m really excited to work on my first public game! I already have a plan, but I’d like to confirm a couple of things to make sure it follows the rules:
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The opening and ending scenes don’t count toward the 20 seconds, right?
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If the main gameplay is 20 seconds, but certain actions (like picking up a special item) extend the timer, is that allowed under the rules?
Thanks!



