Hello Kid Chaos,
Here I am :D
First of all, I would like to say that the BGM is awesome. It has a strong medieval vibe, and at times it really brings me back to when I was playing Gwent in The Witcher 3. I can imagine the game having the potential to be expanded into a combination of an adventure RPG and a roguelike experience.
I believe some aspects of the design in this version of your game may be influenced by the restrictions of the 20-second game jam. With that in mind, I would like to share a few thoughts on this version, purely for your reference:
(1) Card Selection:
Similar to Caby’s opinion, as a player, I feel that the optimal approach is simply to select all cards as quickly as possible and prioritize using the high-star cards.
If you plan to add more strategic elements in future versions, you might consider introducing some form of limited resources. This could encourage players to think more carefully when selecting cards, or alternatively, make the disadvantages of each card more apparent.
(2) Card Appearance:
For the card backgrounds, slightly reducing the saturation could help the text stand out more clearly. Regarding the card overview page, in future versions, having a filter or sorting function would be very helpful from a player’s perspective.
Overall, I really enjoyed the experience and look forward to seeing how the game evolves in future versions. :D