huh, i didnt knew that part. thanks you a lot fellow
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i have started making 2d rpg games just this year but since forever i have beeing an 2d artist and non-profesional 2d animator,also, sometimes i make music.
i have uploaded two games at this plataform but the last one is my current jam
nooo!, i just finished the demo and now you give me this?, how sweetly cruel!
also, i loved the final boss, i loved everything about it... less that freaking dark balls that wouldnt leave me alone, but of course is part of the game!
great great work!, i hope the "ugly" child gets luck on her adventure
hello, dear developer or artist.
i came here becuase i played the demo and i trully liked the style of the game menu.
i would like to know, if you could tell me, what you used to make that style of menu
you just put a hardass max level monsterin the first level and you die.. always
so you make an introduction that gives you hope and love and you just suddenyl get destroyed and that's the only enemy in the whole game that you will never pass.
the hardes rpg ever
i like the idea, is pretty fun. but i would like to point out that the end is a little pretty predictable, even if is fun to see, maybe you could put more problems to find out. also, the inclusive theme this has is a little too obvious, i mean, including is nice, but too much can be odd if you dont measure it. thanks for reading