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Iridion

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A member registered 46 days ago · View creator page →

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(3 edits)

Hi, thank you very much for the video and feedback!
It is a nice feeling, watching someone play your game on YT, thank you for that. BTW, are you offering voice acting services? :)))

[SPOILERS BELOW]

To address your points:

- I admit, PSX textures back in the day didn't flicker THAT much, and the z-fighting of ground textures was initially introduced to the game as a mistake. But I decided to keep it, because I felt that it adds some strangeness and disorienting flavour to the game. Maybe I should change this effect to be optional, under toggle in Settings.

- The "Open window = possible dialogue" idea is something I got from Bloodborne, and I assumed that it will be noticeable, maybe even obvious for horror fans. Adding hint to Woytek's dialogue like you suggested might be too much of spoonfeeding, though? Maybe adding some light, coming from the window or other type of visual clue (like a lit lantern) would be a good compromise?

- Pouring the potion to the wooden figurine is the only sensible option, because there are no other drinks in the game, so here I'd rather not make any changes. Well, perhaps a small hint of double-use in the item's description wouldn't hurt.

Overall I tried to keep the balance between making things unnecessarry complicated and overly obvious, but your video showed me that there is still room to improve.  
Thanks again!

Sorry, now I see that video is frozen. But as I understand, you now know what I meant.

(1 edit)

Ok, I explored a bit more (went through the tunnel and further inside) so now I know what to do, but I would suggest changing nav system mode from objective pointer to just N/E/S/W compass after the chase ends? Because currently it seems like we are in the place where something is supposed to be found.

Hi, very cool game, I played more than 15 minutes just for the vibe of driving around on this scooter.

Btw, File 1 says the coordinates of the tower are X=(758), while in reality it is X=(-758)? At least that is what scooter's nav system says.

I am currently stuck at Delta facility, just after running away from Goliath. Main generator's door is shut, and scooter's nav compass just points to something 15 meters from me, and suddenly changes direction.

Thank you and no problem! ;) I would be very happy to get that key. Meanwhile please feel invited to also try out my game, I hope you'll have fun.

Ooooh... didn't think about that. They are completely invisible until I hover there. Maybe the scrolls could be there all the time, just rolled up? Otherwise I think lots of players will have a similar problem.

(1 edit)

It looks super cool, when I was a kid I read a whole monography about the Siege of Malta! I definitely pretended to be a Joannite a lot that summer... 
I played the bit and will definitely play more of it soon.
That being said - is Alt+F4 the only way to exit now? There does not seem to be any menu available under ESC, Tab nor any other key.