Nevermind to the third glitch, turns out I was just missing the power glove.
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I found a few glitches all relating to the gym. First off, if you go back to the locker after using the Hydra Juice, there will be another. You can also walk out of bounds in the gym simply by walking south at a specific point in the bottom wall. And most importantly, I can't put the balloon on the weight. I watched a walkthrough because I couldn't figure out how to lift the weight, even though I already had the balloon it wouldn't automatically put it on. I decided to restart the game and the same thing happened, am I missing something?
I know this is a jam game, but I'd like to see it polished version once the jam ends. The concept and gameplay is really cool, here are some issues I ran into:
Weapon balancing. I like the diversity between weapons, but some are way better than others. I understand this is intentional, but sometimes I'm left with a terrible weapon at wave 3, and I can't do much about it.
Another thing I didn't like was the fact that there isn't any way to tell where you are on the map. This probably isn't a common problem, but I managed to get lost on the map and I couldn't find the coop, something like an arrow that points to the coop when it's off camera would be nice.
And lastly, not being able to find the final fox. This happened to me a few times, the fox must have gotten stuck on something because I couldn't find it, which ultimately forces you to wait until you die.
You're probably aware of most if not all of these issues, but this is my feedback.
Great game! Was this by any chance inspired by the game "witch" on scratch? I wouldn't be suprised seeing as how the comment below says this was originally a scratch project and I noticed a bunch of similarities, such as the cat.
I just played the update, it adds a lot of nice features and bug fixes, but my three biggest complaints are still there. Could you please make the screen transitions nicer? It would be nice if the screen transitioned black when you go out of the map, and then back in when it's done. Often times the screen transitions when your not even at the edge. Other than that, I think things should instantly spawn or fade in, and a map would be nice.
Ah man, I went back to the start from the first checkpoint and there wasn't any secret. But there are some secrets I found.
1: When the game is loading, spam the "LET ME PLAY THE GAME" button and it will load quicker.
2: At the part with the first rainbow blocks, just narrowly dodge them and you'll fall to the bottom. Now you can just walk the easy path (Never actually done it the intended way).
Very interesting! Let's hope this isn't the future of games when AI's take over.
Can you make it so that a different button goes to game selection? In the browser version, the whole screen is only displayed when fullscreened and every time you press esc it goes to normal screen.
Just played through the latest update. It's pretty good! I'd say my main complaint is that it's pretty easy. I beat it without using assist once in 27 minutes (I don't know if it's intended, but the level that introduces assist is possible to beat without it). But other than that, the game seems pretty solid. How big is the end result planned for?
Nice job! The animation, sounds and gameplay are all pretty solid. My biggest complaint would be the glitches and technical issues, probably the most annoying one is the early transition glitch, when you go to a new screen, it sometimes switches before you get all the way to the side.
Another great game Ferociter! The platforming is fun, but I wish that the final section was more of a difficulty curve then spike.
Typo: On the ending screen it says "The world is save once again for a very long time" I think you mean safe.
Amazing metroidvania! I like pretty much everything about it. It's insanely easy to get lost, therefore I haven't beaten the game yet. Anyone know how to get food to swim? I think that is what I need to do next.