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(2 edits)

Hey thanks for responding! I eventually figured out how the books work, and it makes a lot more sense now.

The gun seemed to missfire when I pressed both the mouse and move at the same time, I don't remember exactly but I think it happened more consistently when turning around. I tried it with the ghost gun that I now have, and it doesn't have the same issue (Also, I think it was when walking).

As a final feedback report, I found a glitch where when I ghost grapple something it went all crazy and made the grapple stuck on. I don't remember where exactly this happened, but it was pretty weird.

I've made it to what I THINK is the final boss (Wieduch), and the repetitive projectile attack is giving me troubles. I've only been able to succesfully parry every projectile once, so a slightly larger parry window for that would be appreciated.

Edit: Forgot to mention that if you stand below Wieduch on the ground stage, and then parry the dead man's volley attack, they can't deflect back. It's nice for difficulty purposes, but I'm assuming unintended.

Doors that were locked from the other side still have the "this door is locked from the other side" message if you press W at the right time while falling by a door.

There were several typos/grammatical errors I found throughout the games dialogue, I'd recommend going through it either with a writing tool or by hand.

I think that's everything, looking forward to Iridescent's full release!

(2 edits)

Okay, ACTUALLY last thing (maybe?):

So I beat Wieduch, and left with the ghost. I went back to City of Cables, because I wasn't really sure where to go. Is this the end of the demo or is there something more to do? Either way, I found another glitch. If you talk to the mustache guy in the cabin, he'll give you the gun again. So now I have both the Lady's Friend and the ghost gun. This allowed me to figure out when the misfire glitch happens. If you aim too low while walking or running (and by low I mean directly in front of you), and shoot the gun, it misfires. What's weird is this isn't entirely consistent, if I shoot close to the character then it won't always misfire.

Edit: Just found out I can grapple the other side of the bridge and now I feel stupid lol.

Ah yes the grammatical errors... I need to go and read all the dialog again to catch all the mistakes. Its something on the "to-do" list for quite some time. Same thing with the grapple freaking out sometimes. I can't seem to replicate that glitch but I am hunting for a solution.

For the projectile attacks, parrying the multi-projectile version is supposed to be a high level tactic. The projectiles are slow enough that you can just run past them and still hit the boss with your weapon. Oh and also with the Volley. Whats happening is that you are so close to the boss that he parries and you instantly parry back because you are still in a parry state in the ripost animation. It wasn't intentional but I think its a cool way to speed up the fight.

I will check out the doors and... wait Willstash gives you another gun?!?! I thought I fixed that already. Thank you so much! Without playtesters like you I would probably never catch something like this!