Its a nice aim-training-esque game and the slamming into the ore below when you click is both a satisfying effect and makes spam clicking risky since you might overshoot other ores. Well done.
IoanBoy
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Thank you for the feedback.
When it comes to some mechanics I think I can take it farther and explore more options, jump height being inversely related to height is definitely something to test. I can imagine some good puzzle coming from that but I also see it being hard to limit a candle once it is small as it reaches places both down low and up high. I'll look into that as well as other ideas, though!
Glad you liked it, thanks for checking it out.
You definitely jump less the shorter you are, some levels rely on this especially if going for 100% wax collection. Wax level affects:
- Hitbox size (and the candle wick position)
- Remaining life timer (the countdown element)
- Jump height
- Visible light radius
I tried to have a central game mechanic that was multi-purpose in interesting ways and make levels based around understanding them.
