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Good game overall and I especially enjoyed how the movement looked with it seemingly being physics driven?  For example standing on the edge of a platform or hitting it sideways as you jump up onto it rotates your character accordingly. How was this implemented?

(+1)

Thank you, the rotation mechanic was simple, I unchecked the freeze Rotation Z constraint from the Rigidbody 2D component of my player which allows my character to rotate on the Z axis. Thanks again for playing my game!!