It makes sense to compare this to Loner Dog, but I think most of the strenghts of this one come from what's different from that game, even if there's a lot of similar throughlines, the feeling of Dog Days is completely different; it's a lot more scattered and depressing, and I say that as a quality, not a criticism.
While Loner Dog told a mostly focused story with a set beginning and an explosive end that it was clearly building up to, Dog Days almost feels like a slice was taken out of these women's lives almost at random and shown to us. There's definitely some closure with what Odessa does at the end and also Roxy's show of 'love' by fucking up that car, but the game almost denies us the concept of closure because these characters have been through it before, and they will keep going through it, and change is constant and without finality.
This set of characters feels a bit more... mature, too? Idk if older, but save for the occasional horrible accident they seem to have their lifes slightly more in order, probably aided by alcohol. Not that that's a good thing necessarily, as more maturity implies being a better servant to the state sometimes, and as Mia and Lee explain, that's what being a puppy protects you from a lot of the time.
I really love all of these girls, too. Roxy is fucking iconic, I wish her nothing but the best, and Mia extremely relatable in a way that hurts a lot. Fabiane... made me feel extremely bad during the duration of the game, every scene with her felt like a knot in the stomach for reasons I couldn't explain... Faye is cool too, but I'll admit I thought her character was gonna go in a completely different direction with Lee, lmao
Odessa is the most interesting and enigmatic for me... there's an almost supernatural air about her with the way she 'takes care' of things and has a sixth sense for everything, she's definitely the scariest of all the characters here, and the fact we learn so little about her is probably for our own benefit. Still, I'm obsessed with her and her style.
Overall I really enjoyed the scattered 'to the past-now the present-back to the past' storytelling here, it really felt like being drunk in a way, jumping from one place to another without much of a clear goal but still gaining a better understanding of these characters and the world they live in by the end. really good stuff.
Also I have to gush about the visual feast that is this game. The portraits are as unique and gorgeous as ever, each capturing a perfect still-life of what each character is, but the presentation of the entire city and showing where each character is at any time, letting us choose... and the paw-pads to find all throughout! The fact that one of them is only atop the moving train, it's all fucking fantastic. Like... this would still be an amazing game if it were just the text and some sprites, but you go above and beyond and it pays off so much. The illustration of the entire city is so pretty and gives us a much better look at where everyone is, I love it so much.
And of course, as always really good music and atmosphere, Godot is really serving you well.
Overall I enjoyed this a lot, I want it to sit with me a little longer before I decide more, but you didn't disappoint in the slightest. Amazing game!


