The game has never been viewable in the public index... Itch.com issue.
I hope you enjoy it!
Thank you for the comment! I'm glad you enjoyed Workin' Out.
The plan always was for this to be a short story, with a definite end... but, there's always the possibility for sequels (just sayin'). I've kept the Gwen model source material archived, and as I learn more about Stable Diffusion and LoRA training in general I plan to go back and make a Gen 2 model someday.
Was looking forward to the next release - however, a few issues:
Looking forward to the issues being addressed, thanks.
Not a problem. Second play through was fully successful. The only thing I did differently on the 2nd play through was backspace to skip all the dialogue until winning the last round - the first time I clicked through all the dialogue in all the rounds.
A few other notes on the game:
Congrats on making an enjoyable implementation of the Poker game. The opponent logic was a bit hit & miss (easy to bluff, didn't play well on strong pocket pair, didn't pick up on obvious bluffs when repeated hand after hand), but overall had a good 30 minute game.
Looking forward to further chapters. Keep up the good work!
Interesting and fun concept. I've been enjoying the story and first hour of the game. Looking forward to getting into the game.
There appears to be a minor bug when opening create/jar/bookshelf etc. that brings up the main menu. It can be exited by going to options and return to get back into game. Also had that bug appear during a round of combat.
Overall, a very enjoyable game. Polished and well made, feature complete and fun.
The game mechanics are fine - starting with no stat buffs or cards makes the difficulty curve steep at first, but some grinding get you through the punishing part.
The reward art is nice, however the scenes are all a bit vanilla. Not a complaint, just a missed opportunity that hopefully can be addressed in future releases (Sable looks like the kind of girl who would enjoy being tied up, just saying!)
The final tier or reward art is a bit of a let down. It works within the story you've crafted, but was hoping for a bit more. Again, not really a complaint - just a missed opportunity for more variety.
The only change I'd suggest is to have "next" and "previous" buttons in the picture view. Currently you need to return to the gallery to change the picture, which is a clumsy.
Very much looking forward to future releases!
That all makes sense. Now that I've played a few more iterations, I better understand the card mechanics (have never played this kind of game before). My confusion was that I thought once a card was played it was removed from the players deck permanently. (Did I miss it? Was there an explanation in the tutorial that at the end of the level the cards are returned to the player deck for the next round?).
Sort of left-field: but an enemy ability might be the ability to remove a card permanently from the player deck (once played?).
Other balancing issues:
Still loving the game!
#More about 3: (Been thinking about cards more generally):
Very much enjoying the demo! You've successfully blended aspects of a game and eroge that so many other V.N.'s don't.
Balancing issues I've encountered:
Can't wait for next updates!