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Not a problem. Second play through was fully successful. The only thing I did differently on the 2nd play through was backspace to skip all the dialogue until winning the last round - the first time I clicked through all the dialogue in all the rounds.

A few other notes on the game:

  • some hand have the same win/lose announcement for both players; think that's a bug, but the chip payout seems correct.
  • it would help to have a bit of explanation when there is a split pot
  • the Sam model was pleasant to look at through the poker play rounds (nice consistency there)
  • However the model face seems different at the payoff,  it's a bit jarring; probably the fault of whatever AI you're using for image generation - consistent models are very difficult in my own experience. Also the very exaggerated expression at the climax scene, don't know if that's the look you were going for, but again a bit jarring compared to the earlier images/mood (and yes, AI generation doesn't really do subtle ;) )
  • Saw a few minor grammar issues in the dialogue

Congrats on making an enjoyable implementation of the Poker game. The opponent logic was a bit hit & miss (easy to bluff, didn't play well on strong pocket pair, didn't pick up on obvious bluffs when repeated hand after hand), but overall had a good 30 minute game.

Looking forward to further chapters. Keep up the good work!

I'm really glad you were able to complete the episode, Insomnia!

I appreciate the details you've provided about the bug and your review with your opinion on the game. I haven't been able to replicate the issue yet, but your information will be very helpful in resolving it.

Regarding your notes:

  • The whole betting system, hand winners, and chip distribution will improve. For this first version, my main goal was to make it function correctly.

  • Maintaining consistency in AI-generated images is tough. This project is my first approach to this field, and it shows. In the next episode (and beyond), there will be a significant effort to improve this aspect.

  • I prefer realism over exaggeration, but I'm still finding my own style... I also think I went a bit overboard in those final scenes, but I’d first focus on fixing consistency, lighting, and artifacts.

  • English is not my native language—I’ll have to scold ChatGPT for the grammatical mistakes.

Once again, thank you for playing and for sharing your feedback. It truly helps me a lot. You can follow the project for free on Patreon to stay updated on new developments.