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Insidias

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A member registered Jun 11, 2016 · View creator page →

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A solid foundation. I think you need to balance it a bit, sort out the prestige system to award more interesting awards while maybe reducing how often you prestige. I suggest adding choice in potential upgrades instead of just pay more to upgrade for faster stuff.

An example would be, choose between being better at making daggers, or reduce metal needed for crafting a sword. 

I also suggest putting a more strict timer on blacksmith crafting so it slows down the pace. Also have the upgrades decide how well the auto blacksmith creates quality on weapons.

You have the foundations, but so far there is not much game to it. Also, when ascending you have the option to click "Continue Run" but then you're stuck and can never ascend.

For continued development I suggest doing something different than the millions of styles of this genre already and present choices, maybe you have to choose between upgrades instead of having access to them all.

I also suggest letting people hold down the mouse button instead of clicking to reduce peoples risk of developing carpal tunnel. People can just use an auto clicker anyway.

The design is pretty and on theme. Nice work.

Yay a new version!

From the get go the double or nothing gives you a 40% chance of doubling, but every double gives the next double a 25% point reduction, so 15% for the next, with 5% being the lowest. You can add 0.1% win chance per second you wait up to the 40% max. You can upgrade this, this is just the base.

So... Don't press the button... At most, once for a worse than roulette odds win, then wait 150 seconds before another press.

Really great game. A few crashes here and there when there's a lot of cards being drawn and refreshed. It's like a better version of a solitaire game. Obviously you can add more cards which increase complexity, which will require tougher challenges. Another way would be to have this be the game in a meta game. So add a procedural world of places to mine with their own requirements or hazards for each round, and have winning/losing these places have meta consequences. From there you can pretty much take it in any direction.

So, yes, I didn't.


Amazing Game! Loved it. It crashed an hour in, so I didn't get to finish it, but close. If you improved stability and maybe a more rigorous auto saved system, you could easily throw it up on steam.

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Just woke up and saw grace period, hopefully you can add this.

Thanks in advance.

https://insidias.itch.io/dont-panic-pyramid-edition

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Hi Devin!

Thank you for your reply! I've added you discord and looking forward to talking to you. I'm sure we can figure something out :-)

I believe they spoke of a 5 man limit on a team. If others are interested, you too can put up a post here. Then we can talk about visions, possibilities and availability.

I recognize my initial post might have sounded quite formal, and that may have scared people off replying, but that was not at all the intention! Diverse teams are definitely the best, even from an experience stand point. In the end, jams are suppose to be fun! Thats is my first and foremost goal!

Jacob / Insidias.

Hey Everybody!

Would love to participate in this game jam, but I have little experience making games. If you could use a teammate for this Jam, I would love to join in! Just so you know what to expect. 

  • I'm danish, 32 years old.
  • I speak english fluently.
  • I'm a programmer.
  • I've played around with Unity quite a bit, but wouldn't mind trying out Unreal if that's your preference.
  • I have experience with C, C++, C#, Java, JS and many more languages.

I'm really excited about trying out Houdini, as I'm really into procedural asset generation.

Hope to hear from you!

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Great game! Theres definately a curve to this game, and you should expect to play more than a couple of times to complete it. It hinges on loads of things, sometimes you make mistakes, other times you are just out of luck when it comes to the buyables. Overall the game allows you to overcome the obstacles it sets based on luck with planing and strategy. Don't like the buyables? Have a card to replace them.  Currently however drawing more cards is not a strategy but a necessity, a problem most deck building games have. 

A game with great potential. However frustrating issues, such as there be no end goal or anything to aim at. At 100$ pr. bowl its just repeat, nothing more. People who had issues getting the serving machine to work have probably hired help, this makes it almost impossible to gather enough funds to improve the machine when maintaining it. Another annoying issue is the fact that you can only upgrade at a specific time in a narrow time window.

The game is clearly not done (unless your EA) so its excusable, and its definately worth a go.

Looking forward to updates.