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inkEthic (inktrashing + cacoethic)

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A member registered Oct 24, 2017 · View creator page →

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Thank you so much for your kind comment and for playing this lil game jam! I'm really glad if the game was a positive experience, and I'm so happy to hear the true ending and the easter egg felt appropriate! I really appreciate you taking the time to share your thoughts and for giving it a try.

Thank you so much for playing, nulCat! Honestly, it's very flattering that you'd like to see more of the lore and world. To a certain extent writing from Vil's perspective definitely limits things, but sometimes leaving things a bit open is much more interesting than whatever we might set in stone, we think!

Although we've moved to a new project and are working on it passionately, if we ever have a good idea that would make us want to revisit this world, we'll certainly consider a sequel. :> Thank you so much for your kind feedback, we're so glad if the game left a positive impression!

Thank you very much for playing our game! We're glad you had a good time with it.

Thank you so much Cryptid! We're deeply honoured you not only took the time to comment but made an account expressly to let us know you had a good experience with the game, and we're really happy you took a chance on it. That really means so much to us! Thank you so much for kindly recommending it too, we're deeply appreciative of any word of mouth!

Oh gosh Lemon, thank you for trying the game out and even going so far as to support us! We appreciate it so much, and we're really touched and happy if you found the story moving. We couldn't ask for a higher compliment. Thank you for taking the time to kindly tell us your experience with it, it's deeply encouraging. We will work hard to pour as much passion and energy into our new project as we did for this one!

Thank you for giving the game a chance emdrew! We're so grateful and happy that you enjoyed it so much, and we really appreciate you taking the time to kindly review it. We're both really happy you approve of the writing and the art!!

Thank you for playing our game sleetskate! Although it's quite a talky game, we're really happy you enjoyed it despite that - the game we're working on now and just released a demo for may be more up your alley, with a higher ratio of dialogue to description! And we're so happy Vil's reveal was positive for you! It's always a gamble so we know it won't always make everyone happy, but we're really happy it worked for you.

Thank you very much Newt! We're both really glad you enjoyed our game and we deeply deeply appreciate you sharing your interest in the game on social media! Almost all the traffic we get comes from word of mouth, so we're genuinely grateful for that.

Thank you so much for taking the time to try our demo and leave such kind feedback, Vika! We're really happy if you enjoyed it so far, and we'll keep working hard towards creating a final game we can be proud to share with you!

Thank you very much! We're glad if you enjoyed it!

Thank you so much coffeebara! We really appreciate you giving our new lil demo a try, and we're so glad if you're interested in playing the full game in the future! It's high praise and we're really grateful for it!

We also really appreciate the time you took to catch and relay these errors! We've noted them and will have them fixed for when we update the distro file. Thank you again!

Thank you so much Kelly! We're really glad you had a positive experience with our lil demo so far, and thank you for giving it a try! We'll keep working hard to improve on what we have and create the best game we can going forward, and thank you with all our hearts for your feedback and thoughts!!

Thank you so much for the detailed feedback, encouragement, and your kind patience with our experimentation, especially concerning the Live2D! This is really useful feedback! We're also really thrilled you enjoyed the characters and story so far, and we can't wait to share more with you!

Although the game appeared to have slowed down over time, I suspect the problem isn't a memory leak (hopefully!) but an issue we became aware of in our internal playtests before release. On my computer it appeared acceptable, but if possible I'd love to get some information about your computer specifications and some more detail about the amount of lag/fps loss sustained! If you have some time, please do respond or email us at inkethic@gmail.com with a little info about your CPU and GPU, and we'd be deeply grateful! If possible we'll update the demo with a suitable fix, or else just make sure the final release is as seamless and accessible as possible!

The history may definitely take longer when there's many characters on screen, but it should never crash the game if the player doesn't click around too much. Although there's no way to notify the player, the long wait is just to handle the model load. We'll keep working intensely on optimising that for the final release so that the wait doesn't feel as hairy!

Thank you so much again!

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Oh gosh, my apologies for this nuisance of a bug, especially if you tried to fullscreen before turning down the audio - I've been experimenting to see if I can figure out where this came from. I'll do my best to resolve it asap, and thank you so much for letting me know!

Update: Sorry to spam you a bit, but I believe the problem should be repaired! I'm uploading the new files now. Thank you so so much for making me aware of it. A very weird issue had occurred where the gui was angry it couldn't find a particular image, and for some reason only going to fullscreen on the prefs menu made it realise it was missing!

If you continue to have issues, please do let me know! I'll do my best to handle it if it's still a problem.

Hi Marklord! The text is about on par with a YA novel's level of heavier violence, so suitable for 15+. The imagery is mild and there's few CGs for any of the harder violence described in the text. It features (across some or all routes) violence, blood, death, body horror, injury, monsters, and corpses.

We don't have a Patreon, only an Itch.io at this time, so the full version is here. :) On the bottom of the itch.io game page, downloading should give you the list of file options, and that is the full version! Our game is relatively short and can be completed in around 2-4 hours fairly comfortably depending on reading speed.

Hi PaleAngel!

The game isn't abandoned, it's just completed! 

The story lasts several days before concluding. If it seems to end abruptly after the first day, you may be playing the demo and not the full version. 

Thank you so much for this sweet message ZedNenZen, and we're both so grateful and touched to hear such a kind description of our game! It really means so much to both of us. We're very glad that the game didn't cause you any prolonged discomfort especially, and that you felt safe and secure with the game's choices! That was really important for us as developers, so we're really happy you had a good experience with it.

Thank you for trying our game, and for taking the time to share your thoughts!

Oh gosh, thank you so much, hospitalsocks! This is such an unbelievably lovely and kind comment, and we can't thank you enough for spending time with our game and coming back to share your experience. We're really happy that it spoke to you and that you found the story and the world satisfying to play!

Thank you so much for trying out our game Ruise, and for sharing your comments and thoughts! We're both really happy that you enjoyed it, and that all the characters had something that could appeal to you. It's  especially great to hear that you warmed to Nyargh and that we could strike the right balance with him! c:

Thank you very much for taking the time to offer your thoughtful feedback and personal perspective on the game! It sounds like it wasn't entirely to your taste, but the review will be really helpful for others on what to expect and to avoid any disappointment. We're glad you were still able to enjoy some aspects of our work!

Thank you so much for your kind feedback, anmanarrative! It's really meaningful to us to hear your thoughts and the things that worked for you!

And we're so happy if we could sell you on the notion of big bees. We do love a big buzzy dribbling giga-bee! 🐝

It's wonderful to hear that the aesthetics and the mood felt harmonious for you overall, and that you enjoyed what we wrote for the romance. Thank you immensely for taking the time to write this review for our little game, it's very special to both of us to know our little project resonated for someone, and making a visual novel that felt perfect for you is the highest praise we could ever hope for. 

Oh, thank you so much for this kind comment! It's really touching that you tried out and enjoyed our game, and that you like Brattan!

Hi there, Lies and Scandal!

Thank you so much for this lovely feedback, and I'm terribly sorry for how late it is! We're glad the familiarity of the characters helped to ease you into the story and maintain a welcoming atmosphere throughout. Since that was a fundamental part of the game as much as the script or characters, it's really lovely to hear that kind of response.

I'm also really grateful for your playthrough! We both really enjoyed your thoughtful commentary and your sense of humour about the game, and it's really uplifting to hear that kind of enthusiasm about our work. Thank you immensely for giving the game a try and for sharing it with others through your gameplay!

I'm very sorry for the delay in our response as we've both been tied up in various things for the last few months, but we're really happy you enjoyed our little game islandrock! Thank you so so much for giving it a go and for your sweet message!

Hi! Thank you so much for this lovely and thorough review of our game, the feedback is really invaluable to us!

First off, we're so glad you enjoyed the world of Vil and the other inhabitants. This kind of thoughtful response gives us such a strong idea of what we should pursue and focus on for the future of our games, and it means a lot to us that you took the time to share your experience!

We're both very sorry that you got a start while streaming, and we're going to address the Pg13 text to be safer for streamers in the future. At the time our metric for Pg13 was very... Not well informed, as both of us are from countries that have a 15 rating, not a pg13 rating, and there's quite a lot that a 15 rating can get away with in terms of text and image. We had a bit of an awakening when, in the discussion that ensued from this feedback, we realised that a lot of our 15-rated examples were not PG13 in the states, but rated more highly. Our ignorance is a serious oversight, and replaying it now is really eye-opening with exactly how uninformed we were... Thank you for bringing this to us. We've really tried to make an effort to be thorough and clear and safe with every aspect of our labelling, so we consider this a very serious failure on our part.

We can't offer a timeline because of the volume of edits involved, but this is a very high priority for us. We have a list of QoL and bug fixes in the pipeline across our line of games, and we'll roll this fix into it.

Thank you again so much!

Thank you so much for your thoughtful comments Mechartist! We're both really glad the game was a positive experience and that you liked our approach. Games that are challenging and ominous are terrific too, but we were really gunning for a game you could relax into easily despite the content, so we're both really thrilled if it felt that way!

We really appreciate this lovely and considered review!

Oh, this was great! Although it took me a minute to realise the game had ended at first, the actual process of chasing these guys around and pressing the controls was very intuitive and really fun! The visuals and the camera were also really smooth and it felt great to play. Superb job!

Oh no! I think maybe I could do more to telegraph the right answer with that particular question or alter the point range for it. Since it follows her getting offended about being fussed at, it's a bit of mixed messaging that I've been worried about! I'll go back in and have a look, make sure it's more cohesive or that the distinction is better explained.

(Although to be honest I'm also a bit relieved that the medium ending is still accessible, as I had some worries the point range might be too fiddly!) 

Thank you so much for giving my game a go, it really means a lot that you kindly read all that stuff! And thank you so much for the sweet badge! 

The environment you built is really nice and much larger than I would have expected from a game made in a week! The models also look really great and everything has really nice lighting. I managed to get the chandelier to fall on the guy up on the balcony, but whether through physics issues or time constraints, it doesn't seem to bother him terribly. I did a bit more exploring and found some more of the ritualists, so I get the sense there's probably something I should do that either deals with them or brings them to the table in the middle of the big room! My favourite thing you did was the floor with the disappearing squares -- just a really neat feature that makes the player move really carefully.

All in all, a really nice game that exhibits lots of skill and potential! If you decide to work on this any more, I'd definitely come and look.

This is such a cool concept! It's incredibly impressive how much you put together in one week, and it's awesome to see that you've also been working on it since the jam. I couldn't tell on stream how scary it really was, but playing it is really nerve-wracking! The artwork for the environment is beautiful, and I really like the contrast between the protagonist and monster designs. There's also lots of little touches that really enhance it and show how much love went into it, especially with the lighting and the screen effects when you're in danger.

You did such a great job putting this together. It feels like the proof of a really excellent game idea.

Hello from a fellow Bit Bridge game jam participant! I solved up to the 9x9 Hard puzzle and had a really good time with it! The pixel art was really readable from a glance, and the aesthetic as a whole feels pretty clean and cohesive. It provided just enough of a challenge to be a good time without being too stressful or difficult. All in all, a really fun little package and a job well done, thanks! 

Hi Andrew! I'm Cacoethic, the other person in the game jam who made a visual novel! I've been excited to check out your work, so I settled down today with it. I really enjoyed it! Your characters have lots of personality and the designs are really cute and distinct! I like that you had fun with it and just embraced the silliness of the concept, it made it really entertaining and allowed for a lot of surprises.

I really want to commend you on completing a game too; it's a big feat to handle on your own. Visual novels are tasking in their own way, because once the assets are in place it's all pure writing. I think you did a great job making as much progress as you did. Really nice work, I hope you stick with game-making so we can see more from you!

Thank you so much, but I hope the last soul doesn't give you trouble! Please let me know if it proves too finicky to track down, as there's a chance I might have drowned out the signal sparkles too much, so I can look into making adjustments!

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You bet! Full transparency on what to expect is always a priority.

Thank you so much, Hammer Games! I appreciate you checking out my little game very much.

Thank you so much for the kind comment, I'm very glad you enjoyed it! 

Awh gosh Loliqua, this comment is so lovely and kind -- reading it is honestly really moving for us. We're both so grateful you enjoyed the game and that it could scratch a rare itch!

Although there's many dating sims for monsters, we're just really glad we could fill a particular void and create a world that didn't feel too repetitive. Above anything else we hoped people could enjoy the game's environment and Vil's friends, and get a feeling of belonging. If we could succeed with that in any small way then we're so incredibly happy. Thank you so much for giving our game a chance, and we're so glad you're willing to stick with us for our future projects!

(We do also apologise for the typos! Unfortunately for many reasons our hopes to quickly fix those things were bumped down in priority, but we do hope to get to repairing those issues in future. Honestly, if you wouldn't mind picking out errors, we'd be really grateful for the help in assembling a list! I know it's been quite a while since this message though, so it's no trouble if it's a bit late to ask! We're also over at inkethic@gmail.com !)

Awh gosh, it's incredibly flattering for us to know that you found the game riveting enough to stay locked in like that, but we're also really sorry we messed up your sleep schedule! Thank you so, so much for playing the game and for taking the time to provide this sort of feedback. We're really glad we could hit the right balance in the story for you, especially with the nsfw content - we did our best as a team to work out a tone that felt right for the characters and the story we'd made thus far. It's also really touching and uplifting to know you enjoyed the visuals and the artwork!

We unfortunately don't have current plans to revisit this world specifically, not until we really think we have some worthwhile stories to tell. But we're always collaborating, so there will be more from inkethic in future!

Gosh, this is such a kind comment, having our weird game called beautiful is such incredibly high praise... We're both really touched and happy that you enjoyed our work on it! Thank you so much for giving the game a try and even braving a route that might have otherwise been daunting. We're so glad you enjoyed it!

Also please forgive how late this reply is! I'm the one who handles the social media, so I can only apologise for my sluggishness!