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inkEthic (inktrashing + cacoethic)

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A member registered Oct 24, 2017 · View creator page →

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Thank you so much for your incredibly kind comment! Throughout we hoped we could stay true to billing the game as something that felt comfortable to play and make something eerie without trying to manipulate or frighten the player, so hearing this sort of thing really means a lot to us.

Thank you for giving the game a chance, especially given the vore warnings! We're really happy you still found it worthwhile and palatable!

We're very glad you're enjoying the game so far, and thank you so much for taking the time to let us know how it's going!

You definitely picked the most direct body horror route, and we're just really glad it was comfortable and enjoyable for you. The game routes diverge a fair bit from each other, so hopefully there'll still be some interesting surprises that you like in the other stories!

Hi!

I really do apologise for the trouble with this; it's definitely an intersection of issues between the client, MacOS and the game code. Although we can resolve this, unfortunately it'll take us some time to implement it on account of our ongoing schedules and access to necessary hardware. If it's possible for you to play the game outside of the client until we're able to resolve the problem we'd really appreciate it, otherwise we hope you'll be able to enjoy it once we can get the fix in place!

Thank you so much for letting us know about this issue!

https://inkethic.itch.io/meetingintheflesh

We hope our game is suitable! Though it does have an adult content toggle that is off by default, it still has many horror elements. If it's a bit excessive we will totally understand.

Awh gosh, thank you for making us the recipient of your first comment! And thank you also for taking the time to tell us about your experience of the game. We're really, really thrilled you enjoyed it and had an overall positive experience with it as your first dating sim. Hearing that the story could live up to expectations is really high praise for us, and saying that we set any kind of bar is so kind and really touching. Thank you so much!

We have hopes to develop more games in the future, so hopefully we can make something that will interest you! We'll definitely take your comments on board for future developments!

Hi there! I'm really so sorry for how long it's taken me to reply to this, but I wanted to thank you so much for your sweet and kind praise for our game! We're both really happy and flattered that you enjoyed both the art and the writing, and that you were happy with Vil's reveal! We knew we might be taking a risk with making a design people might not like, so it's always really great if it works for someone.

If you don't mind elaborating, we'd absolutely welcome any feedback on how we can make our writing more readable/accessible for you in future games! Please feel free to leave us a comment or message us here, on Tumblr or on Twitter, and we'd be grateful to hear from you.

Gosh, I'm so sorry for how long it took us to reply to this, but this is such a wonderful, in-depth and kind review, and we're both so grateful and flattered by your kind thoughts! Thank you so much for taking the time to talk about the things that worked for you, especially because these are the sorts of details that really help us both as we proceed into new projects!

It's really wonderful to hear that the writing for the world and characters worked for you and was easy to relate to. Although they live in a society with very different rules, to a certain extent we hoped the monsters would also be living quite quiet, everyday lives with fairly everyday and understandable worries.

We're really glad to hear that the writing for Vil worked, too! You're probably right that that has to do with the characters already knowing them. Since the game is also written entirely in first person and all the characters address Vil on a one-on-one basis, it was possible to avoid third person pronouns entirely without making it stick out too much. In some ways the decision was easier than trying to assign a gender to Vil, since it wouldn't have had too much bearing on any of the writing in the end. Given the sort of game we wanted to make, we're really glad if it makes the story feel inviting to any reader and their own approach to who Vil is.

Thank you so much for taking the time and giving our game a go, we're really thankful for your comments and your time!

Hi there! I'm so sorry for how long it's taken us to reply, but I wanted to thank you so much for this lovely review. I'm so glad we could create a game that could bring some comfort and replay value for you! That's especially high praise for a visual novel type game. Thank you so much for giving our game a chance and for taking the time to comment to us!

We're currently formulating plans for our next game, so we hope we can share something interesting in the future!

Oh wow! We're so flattered and happy that it was promoted on Reddit, and thank you so much for giving our game a try based on that! Word of mouth is the only way we get around at all, so hearing that is really thrilling for us!

We're so glad you enjoyed our game and thank you for the comment!

Thank you so, so much for this kind review -- it's so wonderful that you enjoyed our game, and we're so grateful for your kind praise! If we could fill a niche and do justice to this sort of subject matter, we couldn't ask for anything better!

And we're very glad that the Boss's love life could speak to something personal for you. We really hoped to reflect the importance and sincerity of all kinds of relationships within our story. c:

We're really glad you enjoyed it -- thank you so much for giving it a go and for the incredibly kind feedback! It's really great to hear that it surpassed expectations for you!

We definitely knew we weren't going to try and make the game scary/shocking for the player -- not that there's anything wrong with a twist or a jump scare in the right game! We hoped in the end that we could just make a sincere story with a setting and characters that could be satisfying for the player, even if they might have a world or nature that's harder to relate to. We're just really happy if that's the experience you had.

And we really appreciate the interest! We're currently in early stages of discussing our next project, which will properly get underway next year. :) Thank you so much for sticking with us!

Thank you so much for the lovely compliments! We're so glad you enjoyed the game and that you enjoyed Brattan's route, it's always so wonderful to hear that someone enjoyed our lil' project! :^)

We don't have plans to continue MITF at this time, but we absolutely do have plans for games in a similar strain! We're in early talks about our next project, so hopefully we'll be able to get some news out there early next year.  Thank you so much for the interest and for giving our game a go, it really means so much to us!!

Aw gosh, we're really thrilled the game could work for you, especially considering Yiestol's route is one of the more challenging ones to sell. Thank you so much for giving it a chance and we're really glad you could enjoy the meaty MITF world!

And we're glad you could enjoy the designs too. We love really abstract non-human monsters, and since we didn't see much of that niche out there in visnovels, indulging ourselves was a no-brainer. We didn't really know if there was any audience out there so we're both incredibly flattered and thrilled to bits that the monsterfuckers came out of the woodwork. :^)

HAHAHAH Thank you so much, both for giving our game so much of your time and for helping to share it! We really hope your friends can enjoy it too!

Thank you so, so much for your high praise! We're so glad the game's world felt immersive and that you enjoyed it -- it really does mean so much to both of us to hear that.

Aah gosh, we're certainly not the easiest game to stomach if you're averse to blood, so thank you for giving us a chance! 

As for the appeal of the game, we can't definitely speak for what others want! However, there's been a general trend of monster suitors in media these days, and we also noticed some people wanting to court characters that are a bit more monstrous than the usual werewolves, vampires, zombies, humanoids, etc. 

We've both always been interested in horror-leaning elements like monsters, body horror, and creepy atmospheres, as well as dabbling in visual novels here and there. So when we saw a demand that we might be able to fulfill, and that we were both interested in, we figured it would be worth a shot. Though we did have that prospective audience in mind as we started creating Meeting in the Flesh, it was ultimately a project exploring our personal interests and fascinations. 

In a similar vein, we just wanted to create characters that were sincere and had relatable motivations, despite the unusual setting. We're glad if we made something that connects with people in that level - it was fundamental to the game design that the monsters were relatable, with their own everyday dreams, motivations and problems.

Thank you so much for the kind comment! We were always aiming for a soft contrast between the city's grotesque aspects and its softer, more wholesome core, so we're very glad that it reads as a coherent and pleasant package! 

(As for the mature scenes, we're very glad they didn't come across as overbearing! There's a general shortage of games that go all the way with romance scenes, but we also thought being too lurid would take away from the emotional cores. We're really pleased if we've managed to hit a reasonable balance!) 

Thank you so much for this really kind comment, and for giving our game a try!

We're both glad you enjoyed the game's worldbuilding, and particularly that Vil as a character felt relatable while still being a character in their own right. It definitely mattered to us that playing them didn't feel frustrating and that they said things the player might want to say, so we're really glad if we managed that at all. :)

!! We're so happy you enjoyed the game, and thank you so much for this review! It's extremely kind and also really balanced feedback -- and a masterclass in puns, it'd be such a joy to read even if we weren't the creators :^)

We really appreciate the time you spent playing this game and for reviewing us! Word of mouth is the only way we get around, so this is really flattering and support we're incredibly grateful for.

Aw gosh, honestly, thank you so much for this! Your praise is so immensely kind! We're both so happy you enjoyed Yiestol and that playing our game was enjoyable for you; that's all we really made it for. Thank you so much for taking the time to write to us and brighten our day too! It really means a lot to us.

Thank you so much for playing our game! Gosh, this is such a kind review! We're just really glad you enjoyed the experience, and we're really happy we could deliver something that will hopefully be memorable. Thank you so much for taking the time to try out our game, and for letting us know what you thought of it! :)

Hi maason! Thank you so much for trying our game and especially for giving Nyargh a chance! We're so glad that his story paid off for you, and that you had a good experience overall!

Nyargh was a great route to work on, but even we weren't entirely sure whether it would be too hard a sell. It's just really uplifting that people are willing to give it a go and see what's there. :)

We're really grateful you took the time to share your experience and  feedback, hearing this sort of thing not only means a lot to us, it's really useful for the future!

Oh, thank you so much! We're really glad you enjoyed it, and hearing that it was a unique experience for you is really special, high praise. We're really glad that all the routes had something of interest! We hoped we could offer stories that could take full advantage of the open setting and the different ways these monsters all live, so we 're just happy if any of that intention made it into the finished product.
Thank you so much for trying out our game and taking the time to let us know how it went for you, feedback is everything to us with this being our first game! :D

I'm afraid it's probably not very feasible, just because the volume of work required would be really considerable and it may impact all kinds of other aspects of the game's appearance -- character positioning, text display and so on would be very poor without really heavy modifications, more than we can really afford to commit at this time. The conditions of making this game were a bit unique in that way!

I'm sorry for the inconvenience! It may seem like it would be distracting, but while we're a short game, we have a large body of text, written almost in novella format. It's like having a page next to the illustration.

The game does have CGs! There are five or so CGs that occur regardless of branches, and each story branch has 3 unique CGs each. The PG-13 scenes and the R scenes are roughly the same, though the PG-13 CGs are edited into a more tasteful form, with less suggestive imagery. :)

Thank you so much for the sweet message! We're really glad you liked it enough to share it with your friends, and we're really happy you found something to like in all the suitors. o/

Thank you so much! We're so glad Brattan didn't disappoint, and we're thrilled to hear that Nyargh came as a pleasant surprise, that's so wonderful! With sending the characters off in wildly different routes we did worry a bit about how hard the sell would be on some of them, so we're just super glad if nothing was too much of a deterrent and that you enjoyed the game as a whole! Thank you so much for playing and for your kind compliments, it really means a lot to us to hear.  ❤

Thank you so much squaredprince! We're so glad you enjoyed it, and it's especially really great to hear that the characters felt complete and the world felt immersive for you, because we couldn't hope for sweeter praise. Thank you for the congrats and well-wishes too, if we could send you gift basket bees we absolutely would! :>

Thank you so much SC, your support and promo-ing our materials throughout has really meant the world to us!

Thank you so much, Kelly! I'm really glad that even beyond Nyargh's design, there was something there that was meaningful to you. That's exactly what we wanted to go for really - monsters with a down-to-earth story, sharing moments together in their creepy world. I'm so glad you enjoyed it, especially because you've been with us from the jump, so it's a great assurance to know we didn't let you down! We're both going to have a sleep and then think about what our future holds next. ❤

Hey there! I completely understand that being totally out of the norm for a visual novel; honestly it's a product of necessity because of the prose-heavy format of our game. We'll definitely look at striking a different balance in future games, but I hope you can still enjoy it! If at any time you want to hide the text box and just have a look at the environment, we have a text box hide button in the bottom mini-menu. o/

Thank you so much for the support! We're just 2 days away and really working hard on pulling together those last few checks and assets, so it really means a lot at this crucial moment. :)

Aw gosh, thank you so much for the kind compliments laiscorb! We're so sorry it took so long to get back to you, but we're really glad you enjoyed it so far and approve of Yiestol! It's always really exciting for us when someone has a favourite monster. :}
We have a planned release in early 2019 for the full game, so we hope you'll enjoy the complete version with us then!

We're really thrilled you're enjoying it! Thank you!

Thank you so, so much! I'm sorry it took us so long to reply, but your sweet comments really mean a lot and are so encouraging. We're so grateful that you took the time both to try it out and to comment. We're still grinding hard on the full game and reading this sort of thing is so uplifting, especially during the hard middle bit when there's still so much to go. Thank you, and we hope the full game won't let you down!

Awww gosh, thank you so much for the kind compliments and for your support, this is such a sweet message. We're really glad the game appeals to you and that you enjoyed what you saw so far!

It's also really encouraging to hear the R-rating toggle sounds like a good idea to you too. We knew our visuals and content might be a little niche, so we wanted to make sure everyone felt like they could try it if they liked the look of it.

We'll do our best to keep our nose to the grindstone and hopefully produce a complete game that won't disappoint!

That's incredibly flattering to hear! Thank you so much for your kind compliments and feedback, we're really glad that you enjoyed the demo and liked the overall flavour of the game! (And aw, Yiestol would definitely blush if his chitinous shell allowed him to.)

I seem to have made a small error while uploading v2 of the demo and marked the game unavailable for PC and Mac! I think the issue should be fixed now, thank you so much for the pointer!

Oh wow, thank you so much for the article! It's incredibly flattering and we're really glad you enjoyed what you saw. We're also very appreciative of the promotion to your readers. I hope it's okay that we've queued your post for our developer tumblr as well!

Oh gosh, thank you so much! We're really happy that we seem to have hit the right horror-mundane balance we were aiming for, and that people enjoy it. We absolutely welcome any write-ups, of course; we'd be really grateful for the time and effort put into it, and we'd love to see it when it's done!

Aw gosh, thank you so much for the kind praise and encouragement! We're so happy that you enjoyed the art and the story, and we really hope the final work will live up to expectations and deliver an experience that matches the demo. We're going to keep doing our best and will definitely keep you updated on our progress! :)