Oh yes! How is it going? I have a good news. The wait is over. Next alpha dev day post is here once again and the game got some updates for sure!
There we go. Let's talk about some of the stuff that we added/changed/replaced/removed. Items that help while playing the game. Item unlock and save system. At this point items don't look very nice in store and in game. Currently most working piece of latest addition is the item that removes the board flip when player steps on checkpoint while also saving position for a second chance. We've been thinking about all of the stuff that currently is happening in game and is going to be added and how all of that's going to work so it took us some time to figure all of that out and we have come to the one of several possible concepts that might even get changed (but not so much). Store lists all the active and passive items that player can buy using bits that one acquires through finishing levels. Then the purchased items can be used while playing the game and those are items are positioned on the bottom of the screen straight after the pause button that pauses the level. There are still basic animations that should be changed and made better somehow. We have a new (and still quiet buggy) member in the game that is notification that informs player about various events that happen in game. Also there's a dialog slider that is on it's way for one special item and usage of it in some special moments. Some minor errors were corrected and also level menu has a new design if it's not worse than it was :D. Now camera responds to the player death event by shaking as if it hurts so bad. The update is live and you can go check it out now! Get to the choppa I mean update! Nooow! :D
Here's some of the things that we are going to add in no time. We kind of wanted to make all the paths on levels connected i.e the ability to place start tile and finish tile side by side. There's a minor bug when the notification message keeps coming down and going up at the same time, thus being stuck at some place in between two possible positions, so that will get fixed next time surely. Set own checkpoint could be fun right? It's coming soon! The item will be unlocked and available in the store for purchase, then you can set the checkpoint anywhere you want though you have to use it wisely because the number of times you can use it is quiet limited. An item that revives player will also get added along with the item that shows you the path until next checkpoint. Some levels still need to be modified, adjusted and that's in our mind(and in our TODO list) too.
I'm now surrounded in whistles that is caused by the waves of fast wind outside. It's not very nice. It's rainy and it's cold. So I might as well go to sleep :D.
But hold on a second! There's some stuff to do here. Here's Itch Cubical Page for you to follow along with alpha dev day posts to keep yourself updated about Cubical game. Don't forget to like our Facebook Page and update your the current game installation or get new one Here!
Thanks for reading and hope to see you soon! It's been a good evening talking with you! :>