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Alpha Dev Day #2 Sticky

A topic by Init 5 Games created Oct 18, 2016 Views: 334
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Developer

Amazing, just amazing! Today we got to work on a real beast workstation with 32 GB RAM, Xeon CPUs and Nvidia Quadro with 20 GB of video memory. Wait what? I had seen nothing so fast and smooth like that before.

All right now that I made sure that you know about it, let me write what we have done today. First thing that we made sure got added was the Send Feedback button that allows you to quickly send feedback directly to us. We also added the WebGL build that is already live on the Main Page here at Itch. We made sure that the weird UI system worked on large screens and that enabled the fullscreen mode to not look so terrible. However there might some minor bugs that we didn't recognize during testing and this post also has to serve as a police officer for all the bugs that we didn't destroy yet. Please make sure if you notice something strange to comment on this post so that we know about it and make sure that it never happens again.

Sun has already hidden behind the horizon hours ago, night has come and semi-quiet laptop fan noise is the only thing that remains not silent in the room so it's the time where we talk about the second alpha dev day! Cozy as it gets. That's right! It was raining all day and it was boring most of the time.

Here's some of the things that remain to be added, changed and are not far away from being alive in the game. We are currently worrying about the Levels menu and it's items because it looks really simple, flat and bit scattered. There's sometimes a weird transition from portrait to landscape and vice versa, sometimes when you are holding device in landscape mode the orientation gets changed to face up or something other than landscape left or right, then it activates portrait mode as we have it implemented and the game quickly changes screen orientation to portrait. Store is coming soon and icons at this stage need so much work because they are like default, sure some might say it works well but we think of different and much better ones that fit with the game's design. As we already mentioned in our previous post we are going to add google play achievements too at some interesting points inside the gam. Boss levels also need some tweaking that mainly is about the rotations and sometimes the path showing doesn't work correctly, but the idea that you get to play the game on the cube made of boards that are made of tiles stays the same.

Now let's end this second alpha dev day post together and I'm gonna make sure that you follow the Cubical Page, our Facebook Page and if you haven't tried the game yet here's the link to the Cubical Game which is also available on our page. Sharing also helps, trust me, it won't hurt anyone. :D

Thanks for reading, checking out and be back when third alpha day post is ready for you.

Have a great day, see ya around! :-)