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ingthing

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A member registered Mar 07, 2017 · View creator page →

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Hey there! If you click the "Download Now" button in this devlog it will take you to the main game pagewhere you can download the guide by itself in the files section. Hope that helps!

My heart still feels like it's suspended in my chest! The story was very short and... maybe not sweet, but effective! It packed in just enough information about the characters and the world to make the end all the more shocking! 

I really enjoyed the attention to detail on the visual effects--they really helped elevate the suspense and made for a great cinematic presentation alongside the music and SFX. I also enjoy the UI choices made for the game, with the "static" effect and font usage making everything very tone-appropriate and cohesive.

Also, I love a good concept art gallery! It's so cool to see how the visuals were made.

This was an awesome story!! Congrats to the team on a job well done :)

My heart still feels like it's suspended in my chest! The story was very short and... maybe not sweet, but effective! It packed in just enough information about the characters and the world to make the end all the more shocking! 

I really enjoyed the attention to detail on the visual effects--they really helped elevate the suspense and made for a great cinematic presentation alongside the music and SFX. I also enjoy the UI choices made for the game, with the "static" effect and font usage making everything very tone-appropriate and cohesive.

Also, I love a good concept art gallery! It's so cool to see how the visuals were made.

This was an awesome story!! Congrats to the team on a job well done :)

This game already looked great in the making, and it all came together so well! The story was short but effective, and I appreciated the questions it left Lavinia with.

The star of the show here is, of course, your art! The art direction was very tasteful. The range of sprite poses and usage, along with the interactive comic style and panning background, made for a really immersive setting. I especially enjoy the transition between settings using the background--from the forest to the cave entrance to the cave itself, it worked very smoothly and was a really smart choice!

Amazing work, congratulations on this spooktober success! :)

(Comment copied over from the Jam submission comments!)

This game already looked great in the making, and it all came together so well! The story was short but effective, and I appreciated the questions it left Lavinia with.

The star of the show here is, of course, your art! The art direction was very tasteful. The range of sprite poses and usage, along with the interactive comic style and panning background, made for a really immersive setting. I especially enjoy the transition between settings using the background--from the forest to the cave entrance to the cave itself, it worked very smoothly and was a really smart choice!

Amazing work, congratulations on this spooktober success! :)

I laughed, I cried 10/10

A small but heart-wrenching (and nicely polished) visual novel with a relatively simple story but an impressive depth of world-building around it! Emil and Emilia's story contains so much more than I expected, and I loved being able to find more context in the ending cards and story. Thanks so much for making this <3

A whimsical and macabre run-in with the Grim Reaper. Nice overall aesthetic and an interesting character study! Great work <3

Bittersweet and complex, with art and atmospheric effects to match. I felt as though I learned a lot about the player character as well as Gad, and the story, though short, was well developed! Encore!!

A fun little game and quite challenging to play! I love games inspired by letter-writing and it was fun to cobble together amorous phrases. I only lasted 9 days, but they were a fun 9 days.

This was my first delve into the Bertram Fiddle universe, and it was delightful! The story was full of quirky personality and unexpected turns, and each ending I encountered made me want to go back and see what else would have happened had I chosen a different fate. Thank you for making this!

Thank you for this guide and the linked resources! They definitely helped confirm some decisions I've been considering for my own GUI :)

This is a lovely little game! The tension you managed to build with the music and imagery really hooked me in. I felt that Aziraphale's groundhog day-esque confrontation with Gabriel was very fitting.

(Copying over from Steam)

I returned to this game, after playing Act I in June, when Act II came out- and it delivers on everything Act I promised with a vengeance and then some.

Act II is just as well researched and realized as the first act, and the story successfully sprawls across all the shell-shocked ground it  covers. Allies and foes alike are pulled into the light as you venture through the trenches as Elfriede, and through her words you feel the sheer gravity and fatigue of everyone who is caught up in the war.

The addition of so many new characters and perspectives enhances, for the viewer, what is at stake and what the war means to people from all walks of life. Though senseless acts occur, the actions make sense given the circumstances.

This drama works in contrast with its more light-hearted art style and somehow makes things all the more tragic when everything goes wrong.

BWH thus far is an arresting game that will take your heart, drop it on the floor, and leave it to beat helplessly through rain or shine-- and while it does pour, the sun peeks through!