The fact that this didn't win for Technical Excellence is strange. Coincidence? I think not. What kind of Developer makes a detailed open world...and with lasers too, within 48 hours?
Ok, I am joking, but this project was an experiment to see if my world-building skills are up to the test of the actual project I have in mind...I have 2 mountains to climb and 3 years.
Let's see if I can peak. (I'm going to die, lol).
InfraRecon
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You are indeed playing as a Villian, the Aliens are the good guys, lol.
I'd honestly call him an anti hero but in the game he is villainous since you can destroy cars, wanted posters etc.
As for the performance the game was tested on a Ryzen 5 3600 and an RTX 3060 so bad performance on your specs makes sense.
Thanks for the feedback.
Did he just, lol...I love this.
What would make it even funnier is mechanics like coughing or choking, which would trigger Godzilla-like effects.
Coughing would maybe trigger fireballs. Choking would be lasers, and you would have to spam a button to stop him from doing that while he is destroying the surrounding city, etc.
Just an Idea. to make the game more challenging.
But from start to finish, the game is polished and straight to the point, Amazing.
No idea what I'm doing, but I did feed him. The game lacks a tutorial or an easy way to figure out the interactions.
After you figure it out, then it's like, what is the goal?
At one point, I just did not feed him at all, and there were no noticeable immediate consequences.
The game is fairly deep, and the fact that if you feed him too much, he pukes, I like that.
Oh man, I was so looking forward to seeing the knight in gameplay. Sadly, it's not finished enough, but I see what the general idea was meant to be. If I have to flag problems, it's the dialogue and the closeness of the camera and no respawn mechanics? I kinda fell...
The controls are a good base for something really good; the design of the castle is not too bad.
Not bad kid, I like the Design of the Monster, but I think the level design and controls are a bit basic.
I think what it's missing is more Depth, could be a goal or a reason. Also, the game is missing some technical features, like a coal counter, checkpoints, and lives.
Definitely a neat concept though.





