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Oh man, I was so looking forward to seeing the knight in gameplay. Sadly, it's not finished enough, but I see what the general idea was meant to be. If I have to flag problems, it's the dialogue and the closeness of the camera and no respawn mechanics? I kinda fell...

The controls are a good base for something really good; the design of the castle is not too bad.

Sorry about that, It is currently 50/50 whether I will keep working on this...
What about the dialogue is problematic(asking so I know how to fix it)
Oops... That's what I forgot
Thanks so much for the feedback

(+1)

So when I triggered the dialogue I could still move when I kept on pressing next.

Personally I think you should keep going a little more, its better than nothing.

And no need to apologize indie development is hard these days, so I get it.