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inchw0rm

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A member registered Aug 18, 2024 · View creator page →

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Sure, lemme try to explain,

there are different keyboard layouts, right? QWERTY is de facto “standard” around the world, which is a pitty, because it hasn’t been designed for the computer, instead it was designed for the typewriter, it is a very weird layout that allows the operator of a typewriter to write without the heads getting stuck, so I decided to move away from it and learned “colemak”.

In qwerty, we have the wasd controls, however on my keyboard, if I press exactly the same keys that produce wasd on a regular keyboard, I would get “wars” instead (and also many other users, france for example uses azerty, russia, india, japan and many other countries have their own letters that don’t have an equivalent in the western languages), these countries wouldn’t be able to play your games, unless the users explicitly installed an US eng keyboard.

So long story short, in order to play your game, I had to press the keys that correspond to “wadg” on a “normal” keyboard, because the controls were bound to “values” that the keys produce, and not the physical keys itself.

Godot handles this kind of thing very well out of the box. When you go to project settings to select your key bindings, make sure to select “physical key”, that way your controls are going to mean “I want this exact button to mean ‘forward’, regardless of what letter it produces on press”.

this article explains it a little better though.

Thank you so much you are willing to incorporate this into your games! Your effort is highly appreciated. You’re da real MVP!

Looking forward to play more of your games :3

I really love your games mate, what I am finding difficult though is the keybindings, you know I am not using the qwerty layout, I’m here on colemak. It would have been much better if you bound the controls to the physical keyboard buttons, instead of the input they produce in a layout. You know what I mean?

Great game, mate!

Wowie, that was pretty nice, I have managed to escape the temple! :)

Hey Andy, thank you so much for playing and for the feedback. It is highly appreciated! I will use it to create better games in the future :3

Thanks again :)

Thank you very much for playing!

I really liked your game, it’s very polished and the idea is very nice. You have also nailed the theme.

Hey, thank you very much for the feedback, this is a very valid point that I have put on a list of things that the game falls short of.

Thank you very much for playing and for rating it!

Hi, thank you very much for the feedback, now that you’re saying it, you’re right, the game misses some lore. I had a team of great guys that I have been working with, and I can only speak for myself, this was the first ever game for me and I had a blast.

Thank you very much for playing and rating, your feedback is highly appreciated :)

Hey awesome game, I really liked it!

What? Sadly? You serious? This is amazing!

This is simply wow! This is a very polished and fun to play game, you guys totally nailed it!

Wow, a tower defense game! Great submission, I liked it!

Wow, nice submission I really like it, kind of a casual version of Tony Hawk’s pro skater. :D

Oh damn, now I’m feeling sad. Great job on this submission though, it was fun playing it.

WOW! You did a very great job, I had a lot of fun playing your game!

Hey, awesome job! I really like the graphics :3

Hey, awesome job, this got me playing for a while! The sheeps are genuinely creepy :D

Wowser, this game got me playing for a while, I really really like it, very original, you did a very good job!

Wowie, this got me playing for a while, awesome!