I feel like you just didn't want to do collisions
Recent community posts
really fun game but i got this crash. "memory allocation failed: attempting to allocate 433152000 bytes at gml_obj_shadow_renderer_draw_0"
also i feel like the parry and the push could be the same thing? it just feels a bit weird having 3 buttons that are all just different version of pushing the shield forward
cool game very goofy, would be cool if there was another section with something to do with the fire extinguisher or engine room but still very fun and cool goofy game.
I think having an option to swap the left and right inputs would be nice. I understand that its to represent each leg but I would find it more intuitive if you turned in the direction you were pressing.
theres a weird thing that im not sure how to fix where you sometimes cant control the ship when you first click on the game, it should work fine if you reload the page
thats an issue with the html5 build with gamemaker i think, you might just have to reload the page
I was pleasantly surprised several times. The only thing I dont really like is that i would often take damage as soon as i entered a room before i could really see where enemies were. But other than that it was an amazing game!
Thanks! I think there is a bit of friction but I didnt add it correctly or something so its pretty inconsistent when it happens.
i like that you have to sacrifice your gummies to buy defenses. the only thing i didnt really like was that you had to give your guns ammo.
The gameplay is very fun and the presentation is very nice but the lack of coyote time and variable jump height annoying at some points. Also the display for the controls was shown after i would have needed to know them.
I like the art and controls a lot but most of the hazards were really annoying and it didnt help that you had limited lives.
The game is pretty fun and interesting and the visuals are really nice but i always got a bad grade and i dont know why