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Imperial Pixe

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A member registered Aug 22, 2020 · View creator page →

Creator of

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The art looks pretty but the game doesn't load so hard to judge

Pretty standard Ren'py game. Decent quality and variety of scenes.

I don't know and I think that was kind of point?

Simple game gathering ingredients to make potions. I like that you can pretty easily just complete the game, but even my first run I ran into a couple great ingredients so it had some clear direction to figure it out.

I clicked just about everything with the knife before that tree trying to find that last ingredient, but I wanted to get the good ending.

Solid beginning of an adventure game. 

Art styles are kinda mismatched. I felt like I understood I needed to put the battery in, but actually removing the cover, then the old battery, adding the new one and flipping the switch was mostly me fighting the UI.

Fun concept. Directing your hoard of little bimbo imps or whatever they are

It was a little hard to select them all since they sometimes decided to stop wandering about during the non-work phase and the ones with no role would be covered up, but this feels nitpicky.

I like this genre, but the adult content felt weirdly disconnected from the actual game loop and and it isn't really on theme.

Wonderful pixel art!

Game itself felt confusing, but that's fine?

This is an adventure game.

A bit of meta-narration about not having time to make those parts felt very Monkey Island.

What a way to become bug

I don't really understand the game but it's very cute.

I find myself clicking where she's going not where I want her to go so... kind of a reverse point and click game?

The pixel art looks great, and the loops are satisfying. The gameplay is surprisingly high tension.

I felt a little annoyed when I realized there were multiple "videos" for her to watch, as the actual gameplay is frustratingly realistic, but more content is never a bad thing.

It's a very cute character model, and a satisfying little game.

I mistook it for the classic "click least lewd to most lewd" games so I clicked the boobs too many times on the first screen thinking I'd built up enough of the hidden meter for that before I clicked lower leg. Left leg being "No way!" on both made me feel more confused than it should have. 

The lack of any sort of indicator for interactivity was pretty rough., just for navigating the map. My random clicking quickly found the newt and cricket. Getting to the Wishing Well I'm not sure how I did. 

The sex scene was acceptable.  Should probably use the camera angles to hide the things that look off, but having multiple was fun too.

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Always a fan of your games. Nice animation variety.

Small Bug: I moved the girl to the middle of the lake and she got stuck on the hole when it appeared. Had to restart to play the rest

Thanks for really checking it out, and good job getting all the endings. I'm glad you enjoyed it.

Those are both new characters added in the Criminal Associate ending.  (As a teaser snake lady's event will be milking Couri's breasts)

I only wish I actually wrote them all down when I made the game, because I needed to play through it again to find the solutions

Elite 1
RRRRDRDDUURUR

Guard 4
DRULLRURRDUURRLDDDUURRLDDRRU

Witch 4
URDUULDDDRRLUUUDD

Elite 4
LRRRULUDLDR

Everybody?
Start with Fighter and Acolyte. One of these will work, depending on how Fighter moves
ULDLDLUURRDDLUUDDDLLURRULLL
ULLDLDUURRDDLUUDDDLLURRULLL

Didn't quite realize you needed to buy in on the left cards to build up your base currency amounts so you can actually play your good cards my first couple rounds. Connecting the currencies to their names was a little confusing.

Honestly feels pretty well balanced. Not the most polished, but it's from a jam.

It was already pretty satisfying once I got used to the autobattle mechanics, but then I realized you had stapled on the whole "Flirt" section so I can only say it's a pretty complete quality game. You even have voice acting. Wild presentation quality for such a relatively short jam. (Even if I will grumble about AI art)

These are just gorgeous character models and animations

Being a spinning top of death was fun, but unexpected. Made it to 58 souls once I got in the rhythm of it.

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I don't dislike this flavor of hyper violence. Feels like it would have been a random flash game I got too invested in if it had more levels.

NSFW feels kind of awkwardly tacked on though.

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I love push your luck games and this one was very satisfying. I haven't beaten it yet, but I'm going to play some more.

I like the candy bazooka. It's silly

EDIT: Beat the game thanks to some dumb luck on getting lots of coins against the vampire. 

The art style is cute. Story was fine. The gameplay is petty standard.

Your dead uncle's dead husband is a real pervert.

The mechanics I didn't pay enough attention to the first round I played so I had to lose a couple times before I just, you know, actually read the instructions. Took me way too long to pick up the panties.

Game was not very intuitive to me. I assumed the white 'candy' was pointing me or something and changed shaking directions... I had to read all the hints.

I enjoyed the artwork.

Will have touch controls in the full version later this month

Not planned for this project.

Not really a part 2, but I'm using the same girls in this one.

https://imperialpixe.itch.io/chimera-lab

Fighter 4
Bait the bottom one then beat them both in the top left corner. Do one of the directions in parenthesis depending on which side the enemy is on
DUURU(LLDUUL/DDLDUU)DDDRRRUUUDLLL

I don't currently have a working Android build process, but am looking into it.

Three, but this one got updated right now!

I am, but I honestly have too many active projects (my own fault) right now so everything is going kind of slowly 

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Thanks for the long actual feedback.  I really appreciate it.

Speed ends up killing you is fair, but I'm not really sure how I can balance that with this being an endless runner where you should ultimately crash and die. Sword charges are one of the available upgrades, but 3 max might be too few. I can add an upgrade to get more.

Adding some more fun to the roads, be it background elements or a tentacle hugging her butt would be great, and is the kind of polish the game needs. I can probably get something in there.

I would like to add some more crossover characters, and more 'events' in general, but I am trying to get this game into a "finished" state. A couple more are coming and half made so we'll get some.

A variety of endings are coming in the next update.

I do have one. More inclined to go for things like a slime if I'm doing a game with multiple girls though.

https://imperialpixe.itch.io/daughters-of-the-moon-maze

Glad the art is appealing.

I do like what I did so far here but I just have too many other projects sitting in progress that I need to actually wrap up to keep working on this right now.

Pretty good. Rounds feel just a little too long, but the only real gameplay issue is that correcting multiple things on one person is tedious.

The wobble walk honestly worked out great. Surprising amount of plot in there. (Bad porn plots are fun)

The first time a girl walked back with some jizz on her thighs I thought it was a dress code thing and spent more than a few seconds before connecting the pretty obvious dots

I didn't click on this game being a deck builder until a few runs in and I'm really not sure why. Maybe just the two different Buy actions. (Adding to the deck and 'checkout')

It's fun. Both +10 Angels and White Hair with the matching dye bonus was the most broken combo I managed to make. Got me up to 400 something before I didn't have enough clothes to win.

I would consider this and the Island Game I made last year two starts on what will be mushed into one project. (Though a lot of the code for that one is a broken mess)

Can't quite get the win, but the game is entertaining for what it is.

I like her simple cute sprite. Shame the maid dress is so boxy, but probably can't be helped at this scale. 

Some tracking on how many stains are left would also have been helpful, but I think I have a sense for it after a couple runs.