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Imperial Pixe

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A member registered Aug 22, 2020 · View creator page →

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I only wish I actually wrote them all down when I made the game, because I needed to play through it again to find the solutions

Elite 1
RRRRDRDDUURUR

Guard 4
DRULLRURRDUURRLDDDUURRLDDRRU

Witch 4
URDUULDDDRRLUUUDD

Elite 4
LRRRULUDLDR

Everybody?
Start with Fighter and Acolyte. One of these will work, depending on how Fighter moves
ULDLDLUURRDDLUUDDDLLURRULLL
ULLDLDUURRDDLUUDDDLLURRULLL

Didn't quite realize you needed to buy in on the left cards to build up your base currency amounts so you can actually play your good cards my first couple rounds. Connecting the currencies to their names was a little confusing.

Honestly feels pretty well balanced. Not the most polished, but it's from a jam.

It was already pretty satisfying once I got used to the autobattle mechanics, but then I realized you had stapled on the whole "Flirt" section so I can only say it's a pretty complete quality game. You even have voice acting. Wild presentation quality for such a relatively short jam. (Even if I will grumble about AI art)

These are just gorgeous character models and animations

Being a spinning top of death was fun, but unexpected. Made it to 58 souls once I got in the rhythm of it.

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I don't dislike this flavor of hyper violence. Feels like it would have been a random flash game I got too invested in if it had more levels.

NSFW feels kind of awkwardly tacked on though.

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I love push your luck games and this one was very satisfying. I haven't beaten it yet, but I'm going to play some more.

I like the candy bazooka. It's silly

EDIT: Beat the game thanks to some dumb luck on getting lots of coins against the vampire. 

The art style is cute. Story was fine. The gameplay is petty standard.

Your dead uncle's dead husband is a real pervert.

The mechanics I didn't pay enough attention to the first round I played so I had to lose a couple times before I just, you know, actually read the instructions. Took me way too long to pick up the panties.

Game was not very intuitive to me. I assumed the white 'candy' was pointing me or something and changed shaking directions... I had to read all the hints.

I enjoyed the artwork.

Will have touch controls in the full version later this month

Not planned for this project.

Not really a part 2, but I'm using the same girls in this one.

https://imperialpixe.itch.io/chimera-lab

Fighter 4
Bait the bottom one then beat them both in the top left corner. Do one of the directions in parenthesis depending on which side the enemy is on
DUURU(LLDUUL/DDLDUU)DDDRRRUUUDLLL

I don't currently have a working Android build process, but am looking into it.

Three, but this one got updated right now!

I am, but I honestly have too many active projects (my own fault) right now so everything is going kind of slowly 

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Thanks for the long actual feedback.  I really appreciate it.

Speed ends up killing you is fair, but I'm not really sure how I can balance that with this being an endless runner where you should ultimately crash and die. Sword charges are one of the available upgrades, but 3 max might be too few. I can add an upgrade to get more.

Adding some more fun to the roads, be it background elements or a tentacle hugging her butt would be great, and is the kind of polish the game needs. I can probably get something in there.

I would like to add some more crossover characters, and more 'events' in general, but I am trying to get this game into a "finished" state. A couple more are coming and half made so we'll get some.

A variety of endings are coming in the next update.

I do have one. More inclined to go for things like a slime if I'm doing a game with multiple girls though.

https://imperialpixe.itch.io/daughters-of-the-moon-maze

Glad the art is appealing.

I do like what I did so far here but I just have too many other projects sitting in progress that I need to actually wrap up to keep working on this right now.

Pretty good. Rounds feel just a little too long, but the only real gameplay issue is that correcting multiple things on one person is tedious.

The wobble walk honestly worked out great. Surprising amount of plot in there. (Bad porn plots are fun)

The first time a girl walked back with some jizz on her thighs I thought it was a dress code thing and spent more than a few seconds before connecting the pretty obvious dots

I didn't click on this game being a deck builder until a few runs in and I'm really not sure why. Maybe just the two different Buy actions. (Adding to the deck and 'checkout')

It's fun. Both +10 Angels and White Hair with the matching dye bonus was the most broken combo I managed to make. Got me up to 400 something before I didn't have enough clothes to win.

I would consider this and the Island Game I made last year two starts on what will be mushed into one project. (Though a lot of the code for that one is a broken mess)

Can't quite get the win, but the game is entertaining for what it is.

I like her simple cute sprite. Shame the maid dress is so boxy, but probably can't be helped at this scale. 

Some tracking on how many stains are left would also have been helpful, but I think I have a sense for it after a couple runs.

But isn't it sexier if she has clothes that don't cover anything important?

Probably next month. (Mid June)

I could post a newer version now, but I'd rather get a significant update

Probably not.

I like the art in it but the base of the code is too much of a mess to salvage so I'd be starting from scratch if I circle back to it

I'm thinking about adding a separate interact prompt that replaces the inventory bar when it's available, but need to play around with that.

Oh yeah, I can definitely a more solid overlay looking like a weird skin thing now that you say it.

Honestly enjoyed the digging mechanic. I was so confused when I jumped an made a hole in the ground at the start.

Could have used a fog texture or something after the first round. Like obviously I want to see the full image, but digging through what was basically a slight lighting effect was a bit disorienting.

Can't deny some things are a bit placeholder. I mean the snake tail isn't even animated.

I have a certain fondness for these classic dungeon crawlers. There's a lot of content, but getting the same jokes for the opening doors and lockers over and over became annoying after the first few times you see them. I finished all the stages though and it was enjoyable.

As the other comment said controls weren't responsive. (At least the web version)

This kind of interactive animation is honestly the default in my expectation of what an NSFW game will be so I can never complain about them.


Would have liked some background art or something for the VN portion at the beginning, but this is a game jam.

UI is kind of a mess (Do Special Attack and Try Capture do anything?) but this sort of time management game isn't bad. I can see how a full version would come together with more things to use your orcs for besides attack and use tent.

Not much game yet, but I like the 'succubus' catch and drain the men concept.

The animation was satisfying and the suck a pleasant surprise

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Fish girl blowjob is very sexy. 

I like the "retro" textures. They make it all feel cozy.

Finally a cozy fishing minigame

Great use of the themes. I like the push your luck aspect of the charging. It was satisfying though I feel like the misses and hits could go a little faster. The last few scraps of outfit take more hits to remove than expected..

Also some kind of memory issue on the web version, with the game becoming unplayable after a couple rounds but that's just what it is.

Neat, but felt more frustrating than fun, like playing QWOP. I can imagine it feeling satisfying once you get some mastery if it was longer.

Conceptually pogo dick amuses me a lot.

I'm glad the final product turned out good for you. I really appreciated your feedback.

And I really thought I fixed all the inconsistent names, but I guess mage/witch slipped past me

Not my preference so it just feels goofy, but the gameplay loop is fun.