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Imperial Pixe

170
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1,500
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A member registered Aug 22, 2020 · View creator page →

Creator of

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This game utilizes Edge WebView2, which isn't included in Wine by default but you should be able to install it.

The (mad) scientist getting fucked by their experiments is one of my favorite scenarios so I'm very positive right from the start. I like the main character's design and the artwork in general. Super polished.

Going through to get all three endings difficulty is very dependent on the randomized board. I had one where I started adjacent to my goal and one where all three were at the extreme other end. Actually using the game mechanics was satisfying though.

I thought the bio mass was a rhythm game and was having a bad time on my first run until I realized you just hold down the button...

Sexy robot collecting bits is a fun concept even if Fire-type Vagina is a concerning first upgrade. I like a nice 3D Puzzle Platformer, but I fell through the stage geometry jumping off a grapple, but I'm not playing through it again to see if there was more.

I like the intro text, but probably cut it in half because it was a long run through right at the start. Yo lose the Good Legs model when you pick up the Grapple Hook. I assume that's a bug?

Seems like a promising game if I could actually figure out the controls? Going out and gathering stuff was straight forward, but actually getting my ingredients out to cook/serve was a mystery. Three randomly on the counter but everyone just wanted worms (which I did gather, but couldn't figure out how to serve)

The amount of ingredients should probably be streamlined, and it would be nice to have some sort of text prompt when you interact with a customer since they show the graphic for the dish they want without a name.

At least this one is a game, even if it isn't really on theme.
Try to just make one project instead of spamming the jam

The branches add up so fast. Just three choices and I'm already at 15 total guys...

Would have liked to add a little bit of padding, because it is a bit too quick, but clean is probably better than adding filler choices. (Maybe something to influence color?)

If you felt engaged enough to go through all the optionsI feel like I succeeded

The witch's model is cute.

Dick and pussy mushrooms so not much to discuss. Was I supposed to spam D for the later puzzles?

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This was a really satisfying little game. I felt a little annoyed I couldn't leave the final comic page to continue playing. (Not that I have a reason to collect more Mummy Hands)

At the start there's no real indication on why clicking the site doesn't work consistently. (I think it's because the sides are blocked?) The chastity belt didn't actually get worn which was a bit disappointing, and one of the research post cards was blank, but I'm just nitpicking.

This feels very 2000s Newgrounds?  I appreciate the earnest go at writing some troubling bad endings.

Not sure it's really doing "Metamorphosis" but  it's pretty and it's fun.

Difficulty ramps more than expected, but I'll circle back and beat it later. Would have liked some indicator of progress during a wave since I don't really have a sense if I need to shoot 3 more or 30 more purple mushrooms.

Lacked polish, but I like the 2-bit sprites.
Gameplay is basically non-existent, but it definitely did the theme. Shame the small sprite didn't also change into a lizard girl.

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I've been fond of this since the first random demo you put on Newgrounds.

Playing the full game some of these stages are crazy. I never expected a dark souls boss in the executive meeting.

Ah, walked straight into the interview and get rejected, just like in real life.

Can't believe the guy I didn't even greet got fired.

Yeah, feel free to follow my Twitter https://x.com/ImperialPixe

Yes. My dress-up doll island game is one of those things I'm planning to make a big project of though so I keep working on little things for it and don't have anything to plug at the moment. New "Island Game" is definitely coming this year, but that isn't really a clear timeline

I escaped but why is the pirate skating so fast?

Got stuck on the sides of platforms a few times, but just a minor issue.

The art looks pretty but the game doesn't load so hard to judge

Pretty standard Ren'py game. Decent quality and variety of scenes.

I don't know and I think that was kind of point?

Simple game gathering ingredients to make potions. I like that you can pretty easily just complete the game, but even my first run I ran into a couple great ingredients so it had some clear direction to figure it out.

I clicked just about everything with the knife before that tree trying to find that last ingredient, but I wanted to get the good ending.

Solid beginning of an adventure game. 

Art styles are kinda mismatched. I felt like I understood I needed to put the battery in, but actually removing the cover, then the old battery, adding the new one and flipping the switch was mostly me fighting the UI.

Fun concept. Directing your hoard of little bimbo imps or whatever they are

It was a little hard to select them all since they sometimes decided to stop wandering about during the non-work phase and the ones with no role would be covered up, but this feels nitpicky.

I like this genre, but the adult content felt weirdly disconnected from the actual game loop and and it isn't really on theme.

Wonderful pixel art!

Game itself felt confusing, but that's fine?

This is an adventure game.

A bit of meta-narration about not having time to make those parts felt very Monkey Island.

What a way to become bug

I don't really understand the game but it's very cute.

I find myself clicking where she's going not where I want her to go so... kind of a reverse point and click game?

The pixel art looks great, and the loops are satisfying. The gameplay is surprisingly high tension.

I felt a little annoyed when I realized there were multiple "videos" for her to watch, as the actual gameplay is frustratingly realistic, but more content is never a bad thing.

It's a very cute character model, and a satisfying little game.

I mistook it for the classic "click least lewd to most lewd" games so I clicked the boobs too many times on the first screen thinking I'd built up enough of the hidden meter for that before I clicked lower leg. Left leg being "No way!" on both made me feel more confused than it should have. 

The lack of any sort of indicator for interactivity was pretty rough., just for navigating the map. My random clicking quickly found the newt and cricket. Getting to the Wishing Well I'm not sure how I did. 

The sex scene was acceptable.  Should probably use the camera angles to hide the things that look off, but having multiple was fun too.

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Always a fan of your games. Nice animation variety.

Small Bug: I moved the girl to the middle of the lake and she got stuck on the hole when it appeared. Had to restart to play the rest

Thanks for really checking it out, and good job getting all the endings. I'm glad you enjoyed it.

Those are both new characters added in the Criminal Associate ending.  (As a teaser snake lady's event will be milking Couri's breasts)

I only wish I actually wrote them all down when I made the game, because I needed to play through it again to find the solutions

Elite 1
RRRRDRDDUURUR

Guard 4
DRULLRURRDUURRLDDDUURRLDDRRU

Witch 4
URDUULDDDRRLUUUDD

Elite 4
LRRRULUDLDR

Everybody?
Start with Fighter and Acolyte. One of these will work, depending on how Fighter moves
ULDLDLUURRDDLUUDDDLLURRULLL
ULLDLDUURRDDLUUDDDLLURRULLL

Didn't quite realize you needed to buy in on the left cards to build up your base currency amounts so you can actually play your good cards my first couple rounds. Connecting the currencies to their names was a little confusing.

Honestly feels pretty well balanced. Not the most polished, but it's from a jam.

It was already pretty satisfying once I got used to the autobattle mechanics, but then I realized you had stapled on the whole "Flirt" section so I can only say it's a pretty complete quality game. You even have voice acting. Wild presentation quality for such a relatively short jam. (Even if I will grumble about AI art)

These are just gorgeous character models and animations

Being a spinning top of death was fun, but unexpected. Made it to 58 souls once I got in the rhythm of it.

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I don't dislike this flavor of hyper violence. Feels like it would have been a random flash game I got too invested in if it had more levels.

NSFW feels kind of awkwardly tacked on though.

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I love push your luck games and this one was very satisfying. I haven't beaten it yet, but I'm going to play some more.

I like the candy bazooka. It's silly

EDIT: Beat the game thanks to some dumb luck on getting lots of coins against the vampire.