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Jobi

10
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A member registered Mar 15, 2017 · View creator page →

Creator of

Recent community posts

This game is really cool, I know its probably intentional but I just wish the player wasnt so slide-y the rest of the movement is so tight I want it all to be tight. Great job :)

The creativity and execution, off the fucking charts. Great job wish I had been able to come up with such a unique game like this one!

Really great sound track :)

I do like that suggestion, while play testing I too had the occasional jump where I was like "oh great now I have to wait to come back down" but I think theres value in having the extra reaction time when you are near objects you want to push off. Perhaps in future versions there could be a speed slider, or a time dilation option when near pushable terrain.

Nice game! I don't know if you did it for a reason but I think picking items up on collision instead of on e for interaction may have been more intuitive. The first couple rounds, a bunch of items were dropping and I couldn't figure out how to pick them up it was frustrating!

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Loved the visuals and the sounds fit nicely too, this may just be a personal thing but I thought it was a bit disappointing when there was only music in the menu screen. I did think the lack of music in the game kinda set a vibe that was very fitting, but when I'm playing a difficult game that i get stuck in places for a long time its nice having music to keep it fresh. Great job.

Big vibes from this great job on the atmospheric design. Also I love me some movement options in games, I loved having a dash and that it worked differently on the ground and in the air.

The atmospheric music is nice it really makes it feel like a cathartic experience. I wasn't sure if I was making any progress, is there a counter or something I am missing that keeps track of how many missions you have completed?

I liked the randomized changes between the different type of movement blocks between rooms. And the music was really fun :) My only critique is that of the 10ish rooms I completed a lot of them felt very similar to each other.

Thanks for trying the game :) I was really proud how the music turned out, unfortunately I only made one song cuz the game is only 4 rooms long. I wish I had time to make a tutorial room because it seems like a lot of people were having a hard time with the momentum based game play and the game was kinda tough from room 1. The idea was to chain pushes to make the larger jumps possible but it seems like a lot of people tried to just play it like jump king and try to guess the right angles to make the jumps which quickly made the game impossible.