Ahh yes that was a small issue lol.
I was luckily able to fix it by shooting down so it helped as you noticed, but thank you for making so I can enjoy it :)
Short video here:
I think the art is amazing and it really makes the game feel alive, in this episode alone no part feels lazy and every scene feels good to the moment I am living in. ( for example, the scene where the fell down the slide was very funny and shows a lot of the artist intentions )
I am currently in love with this game at the moment, I must add I laughed more times than I can count at Min-seo and my opinions for it and are very interesting. I am not trying to spoil anything, but I love the attitudes of the characters and the situations they are in.
Loved the game, loved how fast paced the game could be and any mistake means death. I believe the farthest I made was about 150-200, I made try for a higher score eventually but I had a lot of fun overall.
Nah its fine your all good, that's what indie games are about you know :)
The gameplay is awesome though so that's what matters to me glitches are something that can always be fixed.
And the double jump, yeah I had no idea how I was activating that one LOL
I love the game, it a nice difficult persona + mario and bowsers inside story.
Timing is super important and you might die, a lot. :P ( unless your not bad like me )
And I also recommend everyone to play it themselves as the story is super funny. Gave me a nice chuckle.
Would love to see the characters in other situations one day.
Video here:Great game by the way, really enjoyed it, my only really concern is that enemies are more as "paths" to help you beat the game, rather than obstacles, and another concern is that I was having way too much fun with it and was sad when it ended :( LOL
Also made a video on it with some Ideas at the end to explain the more "Enemies are paths rather than obstacles idea"
Short Video:So I must say, what a funny game LOL. I loved this idea of being able to unlock everything from the bare basic controls to the music, a good game developer can take this game in so many ways where the player would for example, not have the ability to move, but he can still jump so he would be on this moving platform where he have to collect the the unlock controls and properly play.
The idea of unlocking things aside from Controls was also a good extra touch, ( no spoiler, but I got a very annoying fairy ;) ) its very funny when your characters get dressed up with blocks you choose, what a fun idea.
Short video:Amazing Art if I may add at first, at first I didn't really understand the story but it started to make SOME sense later on as I kept playing but all the details were not connected 100% for me. Otherwise, I loved the point and click adventure, the missions expected me to pay attention to my environment and remember certain patterns which were really cool and I am happy that I didn't miss anything, or else I would have to walk back and search for it LOL.
Maybe one day we can get a little more info on the story ( not trying to spoil a specific detail ) and everything going on in the Library for those who missed it like me.
Hello, really enjoyed the game ( even though it crashed twice LMAO and I killed off everyone. ). I even made a short video on this game, I plan to play it again because I wasn't happy with my run on it, but I understand it now so I can't wait for a retry!
Crash 1: Around 10:08
Crash 2: Around 12:06
Great game dude. I love the work on this game so far and it looks amazing.
Can't wait to see this game become something of what Stonehearth couldn't be :p Just poking some jabs but none the less, good job.
Few Suggestions: ( If you have not seen them already )
- You should change your Itch.io to a more forum based format, comments boxes like these are usually only good for Game Jams and stuff, forums are so much cleaner and allows for easier suggestions and topics.
Saving of course :p
A quest list, while I do like remembering the information, I think a quest list would help when I am and doing something and I forget a Villager needs an item ( Turns out the Board has it, pointing it out would be nice, though I am an idiot )
Being able to give an item in my inventory directly. For example: I have a clover in my inventory 2, I talk to Jamu and I have inventory 1 selected, the game can't tell I am trying to give him the item, so I would have select inventory 2 and talk to him which then the game knows I am trying to give him an item. Just making it so when its in my inventory and I can give it to him no matter the slot would be a nice Quality of Life feature, sorry if this sounds weird to understand.
A villagers list with their feelings towards me and other villagers and if they are tired or not. ( Just to know if I can give them a break yet )
Can't wait for more man.
Really awesome game that teaches the player about patience.
Art is really awesome and I love the use of the phone app. And London is my favorite character good personality
A few errors in English for me. I would get someone to read this out loud to you to find places where better words can be used. ( If you need me to point them out, I could )
Another feature would be once the text is ready to go next, add an arrow so the player knows that text is over and they won't miss anything by clicking fast. Just a little quality of life feature. A little fail safe if you would.
Otherwise, 5 stars from me. :)
Great game dude, love the running and it feels good to just move around the game.
The wall running and wall jumping does need a little bit of work, it just doesn't feel good to me, Ill try to explain why if you need me to, but it just doesn't have that weight or something.
Coins that have more value should also have more than just a Blue outline.
Maybe make bronze coins the regular ones and gold coins have more value? idk, all up to you.
Great game I like it.
Few things imo:
There should be a boundary on the left side of the map when I start the game, kinda weird to run off the game screen.
Enemies should face you when you attack them.
Apples should either do more or less damage ( depends on you ) because they are a ranged attack and don't have much of them.
Also the control scheme is weird, WAD to move and ZXC to attack also? Did you test that?? ( I would just let players set their own controls and use Up,Down,Left and ZXC as basics )
Also a bit of screen flickering.
Otherwise everything else is really good, I would love to see a story on why this guy uses Apples to attack LOL! Can't wait for more updates dude, keep it up!
Amazing game dude, I loved the art style and the spirits representing one person in general. The story took its time and explained things quite well without going too personal and I really loved it.
The platforming and attack animations are not too crazy but they add a fun little feeling to the game. Awesome game. :)
Super fun game dude, I really enjoyed running from the endless waves of evil plant parents spawning plant babies LOL! The game was super fun again and I hope you take this idea one day and make it into something really cool because its a great product that you and your team can sell for some good money and update it for time to come (Although, that is all up to you ) . :)
And for my first run, I think I did pretty good. ( Took about 20 minutes )
And this Story may or may not happen to you one day, just keep searching and do what makes you happy if you ever feel bad. MMmmmbbrrgglll ( Translation: Make another game and show your feelings to the world )
This is a really cool game. I like how it's easier to tell a lie then the truth XD That is so true on SO many levels.
I hope you doing well also, life can be hard, but you got to keep going, if you don't then well, games like this would not be possible.