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Imanex

47
Posts
2
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A member registered Oct 06, 2023

Creator of

Recent community posts

Omg I wasn't expecting a sokoban game after you left a review on mine.

But I really enjoy the mechanic here. I've never seen something like this before. And the final puzzles were very satisfying to work out. It felt like each puzzle had clearly defined hurdle and natural progression that just emerges seamlessly. Good design

Yippee :3 Glad you enjoyed it

Solid game. I didn't even realise I kept playing while chatting. Very fun

Sweet idea. Switching to dead realm always resets the timer. So you can just switch back to reality and then switch back again to make the reality time basically freeze forever.

Reading your gamedev log was interesting! Sounds like you learned a lot of skills despite the setbacks

Game design wise, I think the environment is a good starting playground for flying. I think there needs to be other things to interact with to make it interesting. Perhaps other birds flying around that also take up your resources as competitors. Or natural predators. However this obviously all extra programming work that is tough to do in 4 days

Im a fake cat. I couldn't destroy quick enough :c

I think add more choices whenever you face and obstacle would be interesting. Currently I'm forced to wait for a jump, but maybe it would be neat to have two paths I could take - one that is a jump and the other that is a lower path that could be slower etc.

I don't think I've ever seen a tactics combat chess game like this. Neat

HOLY WEEKEND MAXXING. YOU alos made THIS game over a weekend and reminded me I should get a highscore every day in real life. THANKS

I didn't notice the colours that showed off the dogs traits at first. But I am colourblind soooo

Fantastic visuals. Has journey + Orbo's Odyssey vibes

I quite enjoyed this! Very fun decision making. Sometimes I accidently dig when I don't want to but that's probably a skill issue

The grapple hook idea is sick. And I see the vision. The fact you made this in three days is great.

Having a juicy shooting sound effect that heavier would make the gun gameplay 100% better instantly. Also a hitsound confirm on enemies would be good feedback to player

Interesting math gimmick as a math at uni enjoyer. I also managed to get outside the map xD

Would be a fun to have different formulas on different levels. And maybe cap out the collatz starting number.

Took me a while to  understand the inventory system. Interesting premise.

The mini game ideas are interesting for combat. The counting one is a bit tedious/tiring after a while.

I think this game could work with more characters and a tighter dating loop.

Maybe warioware style minigame where the choices you make cause the score to go up and down. And then you have a big dating tournament

Fun simple mechanic. I enjoy that the rerouting involves physical pushing.

I was expecting the day to end at some point instead of it being endless.

Cute music and cat sprite. Solid standard sokoban

Btw I recorded gameplay

https://youtu.be/prD6kvXPkzc?t=3752

btw I recorded gameplay 

https://youtu.be/prD6kvXPkzc?t=5456

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I recorded gameplay btw :3

https://youtu.be/prD6kvXPkzc?t=6808

I recorded gameplay:

https://youtu.be/prD6kvXPkzc?t=16795

I recorded gameplay:

https://youtu.be/prD6kvXPkzc?t=23378

(1 edit)

I recorded my gameplay:
https://youtu.be/prD6kvXPkzc?t=21433

Awh too kind. Glad you enjoyed it :3

Thanks! Communicating the pathfinding intent is the biggest challenge in my mind with this design. Definitely something I want to explore more :3

Thanks! :3

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This really subverted my expectations of a sokoban game.

It reminded me of mechanics from a game called  "loopholes" . But I've also seen similar time puzzles in Talos + a portal mod called thinking with time machines. However I think you actually use them in a more creative way because it switches the "solving" players focus between the first/second/third character.

I really think that Level 4 needs better tutorialisation. I solved it the first time without realising that my inputs were being recorded and then played back. So I didn't understand that was useful or needed for Level 5. Although once it clicked I enjoyed completing every puzzle.

I can see it being a pain to properly demonstrate this mechanic in an elegent way - but it needs a clearer example. Also reseting might be more useful on several buttons.

Overall this had really creative puzzles, and I think there's more to explore there.

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Lovely animations that are smooth. Sokoban with bombs is interesting, and I like that you have to think about placement and then running away from the explosion.

Dude you squeezed so much gameplay out of a few simple sokoban mechanics. I was really impressed with how you communicated all the puzzle elements and then recontextualized the wires to have multiple purposes. And you did this over and over again. 

Probably one of my favourite small sokoban games I've played recently.

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I enjoy the premise of 3D sokoban. I don't see that often along side platforming.

Classic sokaban mechanics mixed with pipemania!

Could be interesting to have puzzles where the water flows through the pipe and makes obstacles because its on.

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This game is so beautiful and well crafted. I am extremely impressed with your writing and world building. I was rather invested in learning everything about the characters and seeing how the ending would finally resolve. Marvelous.

Ign would totally give this a 10/10 if they cared about indie game development. But yknow the masses crave experiences like this anyway!

Okay I replayed the game and I didn't realise that the jumpscare only triggers when you switch focus. Insane design lol

Sick! Reminds me a little of papers please and I think you do the mini games distraction gameplay loop well

Sick concept! Love the music sync. Would have loved cell rearanging but this is impressive for 4 days :3

This would be a peak warioware mini game. Epic artstyle and would fit in a bigger game seemlessly :3

Finally I can dream about detachable balls. The switch puzzles felt gimmicky but I really enjoyed the experience overall. 

Additionally the live updating stats screen is peak

Lovely game. I enjoyed bouncing back and forth between the dream mini game and the room tour. Felt immersive, so much so that I ended up ranting about interior design. Thanks for the game!