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(1 edit) (+1)

This really subverted my expectations of a sokoban game.

It reminded me of mechanics from a game called  "loopholes" . But I've also seen similar time puzzles in Talos + a portal mod called thinking with time machines. However I think you actually use them in a more creative way because it switches the "solving" players focus between the first/second/third character.

I really think that Level 4 needs better tutorialisation. I solved it the first time without realising that my inputs were being recorded and then played back. So I didn't understand that was useful or needed for Level 5. Although once it clicked I enjoyed completing every puzzle.

I can see it being a pain to properly demonstrate this mechanic in an elegent way - but it needs a clearer example. Also reseting might be more useful on several buttons.

Overall this had really creative puzzles, and I think there's more to explore there.

(+1)

I recorded gameplay:

https://youtu.be/prD6kvXPkzc?t=23378