Thanks, yeah after this game jam's rating period is over I'm going to update the control scheme to WASD, mouse-aim attack, abilities on 1, 2, 3, 4. All customizable by the player. I think that will feel the best.
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There was a similar game in this jam I played where you had to pay for jumps/dashes. Interesting concept but I think it breaks the gameplay up for a platformer too much. Maybe it could be cool, instead of having the player have to decide what to buy beforehand, just let the player play, walk/jump/etc and keep a running "bill" that they have to pay at the end of the level. Maybe they have a specific budget so it doesn't lose the charm of skill-based platforming and incentivizes the player to try to play as efficiently as possible.
Fun concept and I think there's a little something here potentially. Good job!
Well that's a deceptively fun game. I really liked the different categories (Dwarf, Rat, other helper dudes) that each had their obvious way they played. Fun to watch. Great execution and appreciated that it had an end actually and that it wasn't an endless style game. Gave a nice sense of accomplishment. Took me just over 12 minutes. Fun game!
First of all, thanks for playing and for taking so much time for thoughtful feedback! It is so helpful.
Yeah, the controls were even worse before this change. I might just add control schemes players can choose. This current version is League of Legends/DotA-style and then I could do a WASD alternative.
On balance. 100% agree. Did as much as I could for 3 days but there are some abilities that are just too good to pass on for now. If I keep working on this game, balance would probably take up 90% of my time 😆
Thanks again!!!
Fun idea for a card game but it felt a bit too easy, or to be more specific, I could just kinda click whatever cards and I'd still win. Creating some tension for the decisions is the single biggest improvement this game could benefit from. Good job though, just a little tweaking and this could be really awesome!








