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First of all, thanks for playing and for taking so much time for thoughtful feedback! It is so helpful. 

Yeah, the controls were even worse before this change. I might just add control schemes players can choose. This current version is League of Legends/DotA-style and then I could do a WASD alternative.

On balance. 100% agree. Did as much as I could for 3 days but there are some abilities that are just too good to pass on for now. If I keep working on this game, balance would probably take up 90% of my time 😆 

Thanks again!!!

(+1)

It's important to understand that League of Legends and DotA are MOBAs — slightly different in terms of dynamics, but they are far from projectile dodging. WASD movement gives more control over the character and makes it easier to dodge enemy attacks. You could certainly make it a user-selectable option, but I think most people would choose WASD because it's more familiar to them.

As for balance — it needs to be worked on throughout the entire game development period. Otherwise, players will start asking: Why should I use other progression paths if they're clearly weaker?