Good implementation of an arena-roguelite — it looks very lively and dynamic, but:
- To repeat some feedback from the page — the controls are questionable. You could use standard movement on WASD, abilities on 1–3 (if their number doesn't expand), and basic attack on LMB. It would become much more comfortable to play
- You set the project status to "Release", but the visuals in the game are clearly unfinished. You should probably draw at least a small sprite for the main character, not to mention the Demon, which could have many animations for different abilities
- You should think about the balance. I played the game for about 20–30 minutes and didn't see any synergies between abilities. It would be cool to have some theoretical combinations based on what the player gets. Also, the concept where the player chooses one of three abilities and the other two go to the Demon makes you think not "what will increase my power" but "what I cannot give to the Demon"