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(+1)

Good implementation of an arena-roguelite — it looks very lively and dynamic, but:

  • To repeat some feedback from the page — the controls are questionable. You could use standard movement on WASD, abilities on 1–3 (if their number doesn't expand), and basic attack on LMB. It would become much more comfortable to play
  • You set the project status to "Release", but the visuals in the game are clearly unfinished. You should probably draw at least a small sprite for the main character, not to mention the Demon, which could have many animations for different abilities
  • You should think about the balance. I played the game for about 20–30 minutes and didn't see any synergies between abilities. It would be cool to have some theoretical combinations based on what the player gets. Also, the concept where the player chooses one of three abilities and the other two go to the Demon makes you think not "what will increase my power" but "what I cannot give to the Demon"

First of all, thanks for playing and for taking so much time for thoughtful feedback! It is so helpful. 

Yeah, the controls were even worse before this change. I might just add control schemes players can choose. This current version is League of Legends/DotA-style and then I could do a WASD alternative.

On balance. 100% agree. Did as much as I could for 3 days but there are some abilities that are just too good to pass on for now. If I keep working on this game, balance would probably take up 90% of my time 😆 

Thanks again!!!

(+1)

It's important to understand that League of Legends and DotA are MOBAs — slightly different in terms of dynamics, but they are far from projectile dodging. WASD movement gives more control over the character and makes it easier to dodge enemy attacks. You could certainly make it a user-selectable option, but I think most people would choose WASD because it's more familiar to them.

As for balance — it needs to be worked on throughout the entire game development period. Otherwise, players will start asking: Why should I use other progression paths if they're clearly weaker?